STREAMING VIRTUAL MACHINE BOOT SERVICES OVER A NETWORK
    1.
    发明申请
    STREAMING VIRTUAL MACHINE BOOT SERVICES OVER A NETWORK 审中-公开
    在网络上流动虚拟机启动服务

    公开(公告)号:WO2012000809A1

    公开(公告)日:2012-01-05

    申请号:PCT/EP2011/060123

    申请日:2011-06-17

    CPC classification number: G06F9/45558 G06F9/4416 G06F2009/45575

    Abstract: Streaming virtual machine boot services over a network includes booting a first virtual machine and recording data and metadata from a virtual machine boot image having setup information of the virtual machine type of the first virtual machine, and being configured for the virtual machine type of the first virtual machine, into a virtual machine boot file. The data and metadata are accessed in booting the first virtual machine. A descriptor is added to metadata of the virtual machine boot image, which references a location of the virtual machine boot file for the virtual machine type of the first virtual machine. When subsequently booting a second virtual machine of the same type of virtual machine as the first virtual machine, data are streamed from the virtual machine boot file to a virtual machine monitor of a second virtual machine without needing to stream data from the virtual machine boot image.

    Abstract translation: 通过网络流式化虚拟机引导服务包括引导第一虚拟机并且从具有虚拟机类型的第一虚拟机的设置信息的虚拟机引导映像记录数据和元数据,并且被配置为第一虚拟机引导服务的虚拟机类型 虚拟机,进入虚拟机启动文件。 在引导第一个虚拟机时访问数据和元数据。 将描述符添加到虚拟机引导映像的元数据,虚拟机引导映像引用虚拟机引导文件的位置,用于第一个虚拟机的虚拟机类型。 当随后引导与第一虚拟机相同类型的虚拟机的第二虚拟机时,将数据从虚拟机引导文件流传输到第二虚拟机的虚拟机监视器,而不需要从虚拟机引导映像流传输数据 。

    SIP BASED VOIP MULTIPLAYER NETWORK GAMES
    2.
    发明申请
    SIP BASED VOIP MULTIPLAYER NETWORK GAMES 审中-公开
    基于SIP的VOIP多播放器网络游戏

    公开(公告)号:WO2005079538A8

    公开(公告)日:2007-03-01

    申请号:PCT/US2005005550

    申请日:2005-02-16

    Abstract: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    Abstract translation: 本发明涉及一种用于基于会话发起协议(SIP)的基于语音的互联网协议(VoIP)与多玩家网络游戏的紧密耦合的系统和方法。 游戏状态相关的语音通信被用作游戏环境中玩家交互的另一种方法。 该系统使用具有音频混合功能的SIP增强游戏服务器和会议服务器,游戏服务器控制语音会议的创建,维护和更改。 参与语音会议由与每个玩家相关联的游戏状态特征确定,包括距离和方向,以确定语音在语音会议中如何混合。

    SIP BASED VOIP MULTIPLAYER NETWORK GAMES
    3.
    发明申请
    SIP BASED VOIP MULTIPLAYER NETWORK GAMES 审中-公开
    基于SIP的VOIP多播放器网络游戏

    公开(公告)号:WO2005079538A2

    公开(公告)日:2005-09-01

    申请号:PCT/US2005005550

    申请日:2005-02-16

    Abstract: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    Abstract translation: 本发明涉及一种用于基于会话发起协议(SIP)的基于因特网协议语音(VoIP)与多玩家网络游戏紧密耦合的系统和方法。 游戏状态相关的语音通信被用作游戏环境中玩家交互的另一种方法。 该系统使用具有音频混合功能的SIP增强游戏服务器和会议服务器,游戏服务器控制语音会议的创建,维护和更改。 参与语音会议由与每个玩家相关联的游戏状态特征确定,包括距离和方向,以确定语音在语音会议中的混合。

    SIP BASED VOIP MULTIPLAYER NETWORK GAMES
    4.
    发明申请

    公开(公告)号:WO2005079538A3

    公开(公告)日:2005-09-01

    申请号:PCT/US2005/005550

    申请日:2005-02-16

    Abstract: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    SYSTEM AND METHOD FOR PROACTIVE IMPACT ANALYSIS OF POLICY-BASED STORAGE SYSTEMS
    7.
    发明申请
    SYSTEM AND METHOD FOR PROACTIVE IMPACT ANALYSIS OF POLICY-BASED STORAGE SYSTEMS 审中-公开
    用于政策性存储系统的主动冲击分析的系统和方法

    公开(公告)号:WO2007057423A2

    公开(公告)日:2007-05-24

    申请号:PCT/EP2006068530

    申请日:2006-11-15

    CPC classification number: G06F3/0637 G06F3/0605 G06F3/067

    Abstract: A system efficiently and proactively assesses the impact of user's actions on a network storage system. The system generally operates on a storage area network that includes a database represented by states and policies, before the user action is executed. The system comprises a storage monitor that captures a snapshot of the database states. An impact analysis module of the system then applies a user action to the snapshot; and further selectively applies at least some of the policies to the snapshot. The impact analysis module simulates the user action on the snapshot without applying actually changes to the database, and further analyzes whether the simulated user action violates at least one applied policy. The system takes the appropriate action based on the result of the analysis.

    Abstract translation: 系统有效地主动评估用户对网络存储系统的影响。 在执行用户操作之前,系统通常在包括由状态和策略表示的数据库的存储区域网络上操作。 该系统包括捕获数据库状态的快照的存储监视器。 然后系统的影响分析模块将用户操作应用于快照; 并进一步选择性地将快照中的至少一些策略应用于快照。 影响分析模块模拟快照上的用户操作,而不对数据库进行实际更改,并进一步分析模拟用户操作是否违反至少一个应用策略。 系统根据分析结果采取适当的措施。

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