A METHOD AND APPARATUS FOR AUTONOMIALLY REGULATING RATIO OF STATEFUL TO STATELESS TRANSCATION PROCESSING FOR INCREASING SCALABILITY IN A NETWORK OF SIP SERVERS
    2.
    发明申请
    A METHOD AND APPARATUS FOR AUTONOMIALLY REGULATING RATIO OF STATEFUL TO STATELESS TRANSCATION PROCESSING FOR INCREASING SCALABILITY IN A NETWORK OF SIP SERVERS 审中-公开
    一种用于自动调节SIP状态网络中可扩展性的无状态传输处理比例的方法和装置

    公开(公告)号:WO2010036232A1

    公开(公告)日:2010-04-01

    申请号:PCT/US2008/059202

    申请日:2008-09-23

    CPC classification number: H04L65/105 H04L65/1006 H04L65/80

    Abstract: Systems and methods are provided for maximizing call throughput in a server network by optimizing the balance of stateful to stateless handling or transactions at each server within the network. The identification of transaction messages to be handled statelessly or statefully is made at each proxy server within the network in order to maximize the total throughput at that proxy server within prescribed processor utilization limits. In general, each transaction is handled statefully by at least one server within the network. Reports on the stateful handling of messages and the resource consumption at various proxies are communicated throughout the network to be used in identifying the ratio of messages to be forwarded statefully to messages to be forwarded statelessly at any given proxy.

    Abstract translation: 提供了系统和方法,通过优化网络中每个服务器上的状态到无状态处理或事务的平衡来最大化服务器网络中的呼叫吞吐量。 在网络内的每个代理服务器上进行无状态或有状态地处理的交易消息的识别,以便在规定的处理器利用限度内最大化该代理服务器处的总吞吐量。 通常,每个事务由网络内的至少一个服务器有状态地处理。 关于在各种代理处理信息的有状态处理和资源消耗的报告在整个网络中通信,以用于识别要在有代理的情况下被无条件转发的消息被有状态地转发的消息的比率。

    SIP BASED VOIP MULTIPLAYER NETWORK GAMES
    3.
    发明申请
    SIP BASED VOIP MULTIPLAYER NETWORK GAMES 审中-公开
    基于SIP的VOIP多播放器网络游戏

    公开(公告)号:WO2005079538A2

    公开(公告)日:2005-09-01

    申请号:PCT/US2005005550

    申请日:2005-02-16

    Abstract: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    Abstract translation: 本发明涉及一种用于基于会话发起协议(SIP)的基于因特网协议语音(VoIP)与多玩家网络游戏紧密耦合的系统和方法。 游戏状态相关的语音通信被用作游戏环境中玩家交互的另一种方法。 该系统使用具有音频混合功能的SIP增强游戏服务器和会议服务器,游戏服务器控制语音会议的创建,维护和更改。 参与语音会议由与每个玩家相关联的游戏状态特征确定,包括距离和方向,以确定语音在语音会议中的混合。

    SIP BASED VOIP MULTIPLAYER NETWORK GAMES
    5.
    发明申请
    SIP BASED VOIP MULTIPLAYER NETWORK GAMES 审中-公开
    基于SIP的VOIP多播放器网络游戏

    公开(公告)号:WO2005079538A8

    公开(公告)日:2007-03-01

    申请号:PCT/US2005005550

    申请日:2005-02-16

    Abstract: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    Abstract translation: 本发明涉及一种用于基于会话发起协议(SIP)的基于语音的互联网协议(VoIP)与多玩家网络游戏的紧密耦合的系统和方法。 游戏状态相关的语音通信被用作游戏环境中玩家交互的另一种方法。 该系统使用具有音频混合功能的SIP增强游戏服务器和会议服务器,游戏服务器控制语音会议的创建,维护和更改。 参与语音会议由与每个玩家相关联的游戏状态特征确定,包括距离和方向,以确定语音在语音会议中如何混合。

    SIP BASED VOIP MULTIPLAYER NETWORK GAMES
    6.
    发明申请

    公开(公告)号:WO2005079538A3

    公开(公告)日:2005-09-01

    申请号:PCT/US2005/005550

    申请日:2005-02-16

    Abstract: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    EMBEDDING DATA OBTAINED FROM A CALLER IN SIP SIGNALLING MESSAGES AND PASSING THIS DATA ON DURING A CALL TRANSFER
    8.
    发明申请
    EMBEDDING DATA OBTAINED FROM A CALLER IN SIP SIGNALLING MESSAGES AND PASSING THIS DATA ON DURING A CALL TRANSFER 审中-公开
    在SIP信令消息中从呼叫者获取的嵌入数据,并在呼叫转移期间通过此数据

    公开(公告)号:WO2006072478A1

    公开(公告)日:2006-07-13

    申请号:PCT/EP2005/055294

    申请日:2005-10-17

    CPC classification number: H04M3/58 H04M3/5191 H04M7/006

    Abstract: Embedding data obtained from a caller in SIP signalling messages and passing this data on during' a call transfer. The present invention is directed to a method for propagating contextual data (state) in an audio communication by storing the contextual data (state) obtained from a calling party (User 12) in an extensible mark-up language formatted text document. A telephone call between a first party (User 12) and a second party (Call Center 80) is converted to a session initiation protocol based voice over internet protocol communication, and the stored text document is attached to session initiation protocol messages REFER and INVITE, that control the voice over internet protocol communication. The document is attached to the signaling messages REFER and INVITE by embedding the text document in a session description payload associated with the session initiation protocol message. The attached document is propagated with the audio communication, including when the signaling messages are used to transfer the audio communication from the second party (Call Center 80) to a third party (Call Center 84) or to add one or more addition parties to the audio commun ication.

    Abstract translation: 将从呼叫者获得的数据嵌入到SIP信令消息中,并在“呼叫转移”期间传送此数据。 本发明涉及通过将从呼叫方(用户12)获得的上下文数据(状态)存储在可扩展标记语言格式的文本文档中来传播音频通信中的上下文数据(状态)的方法。 在第一方(用户12)和第二方(呼叫中心80)之间的电话会议被转换为基于会话发起协议的语音通过因特网协议通信,并且所存储的文本文档附加到会话发起协议消息REFER和INVITE, 通过互联网协议通信来控制语音。 通过将文本文档嵌入到与会话发起协议消息相关联的会话描述有效载荷中,将文档附加到信令消息REFER和INVITE。 所附的文件与音频通信一起传播,包括当信令消息用于将音频通信从第二方(呼叫中心80)传送到第三方(呼叫中心84)时,或者将一个或多个添加方添加到 音频通信。

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