Abstract:
본 발명의 일 실시예에 따르는 SES를 이용한 구조적 시나리오 생성방법은, 전술 요구 사항이 입력되면, 입력되는 전술 요구 사항으로부터 개체들간의 관계를 정의하는 모드를 형성하는 분석 단계와, 상기 모드에 따라 각 개체들의 계층 구조를 형성하는 시나리오 구조 생성 단계와, 생성된 시나리오 구조에 따라, 상기 전술 요구 사항을 만족하도록 각 개체들에 임무에 따른 속성을 부여하는 단계 및 속성이 부여된 각 개체들로부터 시간의 경과에 따른 시나리오를 생성하는 단계를 포함한다.
Abstract:
본 발명은 수중 방사 소음 패턴 검출 기술에 관한 것으로서, 더 상세하게는 해상/수중에서 이동하는 복잡한 형상의 대형 소음 방사체의 표면 진동으로 인하여 방사체 주변매질로 방사되는 원거리 수중방사소음을 3차원 패턴으로 예측하는 수중 방사 소음 패턴 산출 방법 및 장치에 대한 것이다.
Abstract:
The present invention relates to a system entity structure (SES) based block diagram editor to model a structure which supplies a structural modeling function for a high level in a layer structure; an alternative structure kind; a multiple structure, properties, and a connection relation through a block diagram; and an editing method for the same. The SES-based block diagram editor converts an SES of a random tree shape whereby the relation between a predetermined entity and the entities is defined into a block diagram shape. The SES-based block diagram editor according to the present invention includes: a storage unit storing a plurality of models converted into the block diagram by corresponding to the SES; a control unit generating the block diagram entity corresponding to a model when there is a predetermined model corresponding to the SES among the models stored in the storage unit; and generating the model corresponding to the SES by additionally generating a lower entity of the structure related to the generated entity.
Abstract:
A structural scenario generating method using an SES according to an embodiment of the present invention comprises: an analysis step of forming a mode for defining relations among entities from strategy requirements if they are inputted; a scenario structure generating step of forming a hierarchical structure of each entity according to the mode; a step of giving attributes to each entity according to a mission in order to satisfy the strategy requirements; and a step of generating a scenario in accordance with the passage of time from each entity to which the attributes are given. [Reference numerals] (AA) Model preparation step;(BB) Scenario&model creation;(C1) M&S expert;(C10) Model loading;(C11) DM&S storage;(C12,F7) SES base;(C13,I1) Model Base;(C2) Military expert;(C3) Structural spec;(C4) Activity spec;(C5,F3) SURE scenario generator;(C6) SURE model generator;(C7) SES saving;(C8,F5) SES loading;(C9) Model saving;(DD) Scenario organizing step;(EE) Scenario structure selection;(F1,O1) Operator;(F2) Requirement;(F4) Structure selection;(F6) PES saving;(GG) Simulation organizing step;(HH,I2) Model and structure combining;(I3) Engagement module for a submarine with a surface action unit;(I4) Our submarine;(I5) Battle ground environment;(I6) Enemy SAU;(JJ) Simulation step;(KK) Simulation execution;(L1) Simulation model;(L2) SURE simulator;(L3) Execution;(L4) Result collection;(L5) Simulation;(MM) Result analysis step;(NN) MOE/MOP analysis on the simulation results;(O2) MOE/MOP report;(O3) Result data;(O4) SURE result analyzer