2D 텍스쳐 기반의 유도장을 이용한 가상캐릭터 조정행동 표시방법 및 장치, 이를 사용한 가상 생태공원 가시화 시스템
    1.
    发明授权
    2D 텍스쳐 기반의 유도장을 이용한 가상캐릭터 조정행동 표시방법 및 장치, 이를 사용한 가상 생태공원 가시화 시스템 有权
    虚拟特征转向行为模拟方法和设备基于吸引力场与2D纹理图像,虚拟生态公园可视化方法

    公开(公告)号:KR101267570B1

    公开(公告)日:2013-05-24

    申请号:KR1020110125275

    申请日:2011-11-28

    Inventor: 옥수열 김태형

    CPC classification number: G06T11/001 G06F17/30262 G06T13/80

    Abstract: PURPOSE: A method for simulation of virtual character steering behaviors using a 2d texture image-based attractive field, an apparatus thereof, and a virtual ecology park visualization system using the same are provided to develop autonomic behaviors of a virtual character using a 2D texture-based attractive field, thereby handling the virtual character in real time even when the interaction range and the number of autonomic agents of the virtual character increase. CONSTITUTION: An attractive field generating module(40) generates an attractive field based on definitions by a user. A navigation field generating module(42) generates a navigation field by mapping attractive filed data which is loaded from an attractive field database(30) on agent data which is loaded from a virtual character database(20). A steering behavior module(44) calculates steering force based on the data generated by the navigation field generating module, elemental behaviors, and the internal state of the agent in the virtual character database. [Reference numerals] (22) Butterfly DB; (24) Flower DB; (30) Attractive field DB; (40) Attractive field generating module; (42) Navigation field generating module; (44) Steering behavior module; (AA) User definition; (BB) Agent state; (CC) Rendering; (DD) Butterfly DB update; (EE) Flower DB update; (FF) Butterfly DB; (GG) Flower DB; (HH) Initial value of butterfly; (II) Initial value of flower

    Abstract translation: 目的:提供使用基于2D纹理图像的有吸引力场的虚拟角色转向行为的模拟方法,其装置以及使用其的虚拟生态园可视化系统,以利用2D纹理映射来开发虚拟角色的自主行为, 因此即使当虚拟角色的交互范围和自主代理的数量增加时,即时实时地处理虚拟角色。 构成:吸引力场产生模块(40)基于用户的定义产生有吸引力的场。 导航字段生成模块(42)通过将从有吸引力的字段数据库(30)加载的有吸引力的文件数据映射到从虚拟字符数据库(20)加载的代理数据上来生成导航字段。 转向行为模块(44)基于由导航场产生模块生成的数据,元素行为以及虚拟角色数据库中的代理的内部状态来计算转向力。 (参考号)(22)蝴蝶DB; (24)花DB; (30)有吸引力的字段DB; (40)有吸引力的场发生模块; (42)导航场产生模块; (44)转向行为模块; (AA)用户定义; (BB)代理状态; (CC)渲染; (DD)蝴蝶DB更新; (EE)花DB更新; (FF)蝴蝶DB; (GG)花DB; (HH)蝴蝶的初始值; (二)花的初始值

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