SYSTEM AND METHOD FOR GENERATING SMOOTH LOW DEGREE POLYNOMIAL SPLINE SURFACES OVER IRREGULAR MESHES
    1.
    发明申请
    SYSTEM AND METHOD FOR GENERATING SMOOTH LOW DEGREE POLYNOMIAL SPLINE SURFACES OVER IRREGULAR MESHES 审中-公开
    用于在非正式网格中生成平滑低度多边形表面的系统和方法

    公开(公告)号:WO1995006291A1

    公开(公告)日:1995-03-02

    申请号:PCT/US1994009573

    申请日:1994-08-26

    CPC classification number: G06T17/20

    Abstract: A system and method for modeling smooth free-form shapes using B-splines over irregular meshes in a simple and efficient manner, generating aesthetically pleasing shapes is disclosed. This method provides a low degree parametric polynomial representation. As a result, techniques for surface-surface or ray-surface intersection is faster and more robust than possible with existing techniques. In accordance with the present invention, an input mesh M is initially simplified by isolating irregularities and constraining geometry. First, the input mesh M is subjected to general refinement, whereby a new mesh M is constructed, which in turn is subjected to constrained refinement, whereby another new mesh M is constructed. After the general and constrained refinement steps, the mesh M is broken up into a set of "quad-nets" corresponding to each of its vertices. Finally, these quad nets are used as local geometry, over which, 4 cubic Bézier triangles are constructed.

    Abstract translation: 公开了一种用简单而有效的方式使用B样条对不规则网格进行平滑自由形状建模的系统和方法,从而产生美观的形状。 该方法提供了低度参数多项式表示。 因此,与现有技术相比,表面或光线表面交叉的技术更快,更可靠。 根据本发明,最初通过隔离凹凸和约束几何来简化输入网格M 0。 首先,对输入网格M 0进行一般的细化处理,由此构造新的网格M 1,其进而受到限制的细化,由此构造另一个新的网格M 2。 在一般和约束的细化步骤之后,网格M 2被分解成对应于其每个顶点的一组“四网”。 最后,这些四边形网络被用作局部几何体,在其上构造了4个立方体贝塞尔三角形。

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