SYSTEM AND METHOD FOR PROVIDING CONTINUITY BETWEEN REAL WORLD MOVEMENT AND MOVEMENT IN A VIRTUAL/AUGMENTED REALITY EXPERIENCE
    1.
    发明申请
    SYSTEM AND METHOD FOR PROVIDING CONTINUITY BETWEEN REAL WORLD MOVEMENT AND MOVEMENT IN A VIRTUAL/AUGMENTED REALITY EXPERIENCE 审中-公开
    用于在虚拟/增强现实体验中提供真实世界运动与运动之间的连续性的系统和方法

    公开(公告)号:WO2017065958A1

    公开(公告)日:2017-04-20

    申请号:PCT/US2016/053526

    申请日:2016-09-23

    Applicant: GOOGLE INC.

    CPC classification number: G06T19/006 G02B27/0172 G06F3/011 G06F3/012 G06F3/013

    Abstract: A system and method of operating an audio visual system generating an immersive virtual experience may detect when a user approaches a physical boundary of a real world space, and may generate an alert indicating the proximity of the physical boundary. Activity in and interaction with the immersive virtual experience may be temporarily paused as the user completes a physical re-orientation in the real world space in response to the alert. Upon detection of completion of the physical re-orientation in the real world space, activity in and interaction with the immersive virtual experience may resume at the point at which activity was temporarily paused. This may provide for relatively continuous movement in the immersive virtual experience within the boundaries of the real world space.

    Abstract translation: 操作生成沉浸式虚拟体验的视听系统的系统和方法可以检测用户何时接近真实世界空间的物理边界,并且可以生成指示物理边界的接近度的警报 。 响应于警报,当用户在真实世界空间中完成物理重定向时,暂时停止沉浸式虚拟体验中的活动和交互。 在检测到现实世界空间中的物理重新定向完成时,可以在临时暂停活动的时刻恢复沉浸式虚拟体验中的活动和交互。 这可以提供在真实世界空间边界内的沉浸式虚拟体验中的相对连续的移动。

    DYNAMIC SWITCHING AND MERGING OF HEAD, GESTURE AND TOUCH INPUT IN VIRTUAL REALITY
    3.
    发明申请
    DYNAMIC SWITCHING AND MERGING OF HEAD, GESTURE AND TOUCH INPUT IN VIRTUAL REALITY 审中-公开
    虚拟现实中的动态切换和头盔,触觉和触摸输入的合并

    公开(公告)号:WO2017034667A1

    公开(公告)日:2017-03-02

    申请号:PCT/US2016/039806

    申请日:2016-06-28

    Applicant: GOOGLE INC.

    Abstract: In a system for dynamic switching and merging of head, gesture and touch input in virtual reality, a virtual object may be selected by a user in response to a first input implementing one of a number of different input modes. Once selected, with focus established on the first object by the first input, the first object may be manipulated in the virtual world in response to a second input implementing another of the different input modes. In response to a third input, another object may be selected, and focus may be shifted from the first object to the second object in response to a third input if, for example, a priority value of the third input is higher than a priority value of the first input that established focus on the first object. If the priority value of the third input is less than the priority value of the first input that established focus on the first object, focus may remain on the first object. In response to certain trigger inputs, a display of virtual objects may be shifted between a far field display and a near field display to accommodate a particular mode of interaction with and manipulation of the virtual objects.

    Abstract translation: 在用于在虚拟现实中的头部,手势和触摸输入的动态切换和合并的系统中,响应于实现多个不同输入模式之一的第一输入,用户可以选择虚拟对象。 一旦被选择,通过第一输入在第一对象上建立聚焦,响应于实现另一个不同输入模式的第二输入,可以在虚拟世界中操纵第一对象。 响应于第三输入,可以选择另一对象,并且如果例如第三输入的优先级值高于优先级值,则可以响应于第三输入而将焦点从第一对象移动到第二对象 第一个输入的第一个对象的焦点。 如果第三输入的优先级值小于建立对第一对象的焦点的第一输入的优先级值,则焦点可能保留在第一对象上。 响应于某些触发输入,可以在远场显示和近场显示之间移动虚拟对象的显示,以适应与虚拟对象的特定交互模式和操作。

    GROUPING OF CARDS BY TIME PERIODS AND CONTENT TYPES
    4.
    发明申请
    GROUPING OF CARDS BY TIME PERIODS AND CONTENT TYPES 审中-公开
    按时间段和内容类型对卡片进行分组

    公开(公告)号:WO2014055952A2

    公开(公告)日:2014-04-10

    申请号:PCT/US2013/063582

    申请日:2013-10-04

    Applicant: GOOGLE INC.

    Abstract: Methods, apparatus, and computer-readable media are described herein related to a user interface (UI) for a computing device, such as head-mountable device (HMD). The UI allows a user of the HMD to navigate through a timeline of ordered screens or cards shown on the graphic display of the HMD, The cards on the timeline may be chronologically ordered based on times associated with each card. Numerous cards may be added to the timeline such that a user may scroll through the timeline to search for a specific card. The HMD may be configured to group cards on the timeline. The cards may be grouped by multiple time periods and by various content types within each respective time period. The cards may also be grouped based on durations between the present/on-going time period and each respective time period.

    Abstract translation: 这里描述的方法,装置和计算机可读介质涉及用于诸如头戴式设备(HMD)之类的计算设备的用户界面(UI)。 UI允许HMD的用户在HMD的图形显示器上显示的有序屏幕或卡片的时间线上进行导航,时间线上的卡片可以基于与每张卡片相关联的时间按时间顺序排序。 大量的卡可以被添加到时间线上,使得用户可以滚动时间线来搜索特定的卡。 HMD可以被配置为在时间线上对卡进行分组。 卡可以按照多个时间段和各个时间段内的各种内容类型分组。 卡也可以基于当前/正在进行的时间段和每个相应时间段之间的持续时间进行分组。

    USER INTERFACES FOR HEAD-MOUNTABLE DEVICES
    5.
    发明申请
    USER INTERFACES FOR HEAD-MOUNTABLE DEVICES 审中-公开
    用于接头的用户界面

    公开(公告)号:WO2014055948A2

    公开(公告)日:2014-04-10

    申请号:PCT/US2013/063578

    申请日:2013-10-04

    Applicant: GOOGLE INC.

    Abstract: Methods, apparatus, and computer-readable media are described herein related to a user interface (UI) for a head-mountable device (HMD). A computing device, such as an HMD, can display at least a portion of a first linear arrangement of cards. The first linear arrangement can include an ordered plurality of cards that can include an actionable card and a bundle card that can correspond to a group of cards. A moveable selection region can be displayed. A given card can be selected by aligning the selection region with the given card. After selection of a bundle card, the computing device can display a second linear arrangement of cards that includes a portion of the corresponding group of cards. After selection of an actionable card, the computing device can display a third linear arrangement of cards that includes action card(s) selectable to perform action(s) based on the actionable card.

    Abstract translation: 方法,装置和计算机可读介质在本文中涉及用于可头戴式装置(HMD)的用户界面(UI)。 诸如HMD的计算设备可以显示卡的第一线性排列的至少一部分。 第一线性布置可以包括可以包括可操作的卡和可以对应于一组卡的捆卡的有序多张卡。 可以显示可移动选择区域。 可以通过将选择区域与给定的卡对齐来选择给定的卡。 在选择捆绑卡之后,计算设备可以显示包括相应组卡的一部分的卡的第二线性排列。 在选择可操作的卡之后,计算设备可以显示包括基于可操作卡可选择执行动作的动作卡的卡的第三线性排列。

    DEVICE PAIRING IN AUGMENTED / VIRTUAL REALITY ENVIRONMENT
    6.
    发明申请
    DEVICE PAIRING IN AUGMENTED / VIRTUAL REALITY ENVIRONMENT 审中-公开
    在增强/虚拟现实环境中的设备配对

    公开(公告)号:WO2017147111A1

    公开(公告)日:2017-08-31

    申请号:PCT/US2017/018804

    申请日:2017-02-22

    Applicant: GOOGLE INC.

    Abstract: In a system for pairing a first device and a second device in a virtual reality environment, the first device may be a sending device, and the second device may be a receiving device. The sending device may transmit an electromagnetic signal that is received by the receiving device. The receiving device may process the electromagnetic signal to verify physical proximity of the receiving device and the transmitting device, and extract identification information related to the sending device for pairing. The receiving device may display one or more virtual pairing indicators to be manipulated to verify the user's intention to pair the first and second devices.

    Abstract translation: 在用于在虚拟现实环境中配对第一设备和第二设备的系统中,第一设备可以是发送设备,并且第二设备可以是接收设备。 发送设备可以发送由接收设备接收的电磁信号。 接收设备可以处理电磁信号以验证接收设备和发送设备的物理接近度,并且提取与发送设备相关的识别信息以进行配对。 接收设备可以显示要被操纵的一个或多个虚拟配对指示器,以验证用户配对第一和第二设备的意图。

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