MINIMUM/MAXIMUM AND BITWISE AND/OR BASED COARSE STENCIL TEST
    2.
    发明申请
    MINIMUM/MAXIMUM AND BITWISE AND/OR BASED COARSE STENCIL TEST 审中-公开
    最小/最大和最大值和/或基于粗体的测试

    公开(公告)号:WO2018048555A1

    公开(公告)日:2018-03-15

    申请号:PCT/US2017/045961

    申请日:2017-08-08

    Abstract: Methods and apparatus relating to techniques for provision of minimum or maximum and bitwise logic AND or logic OR based coarse stencil tests are described. In an embodiment, metadata (corresponding to a plurality of pixels) is stored in memory. One or more operations are performed on the metadata to generate a stencil result. The one or more operations comprise a bitwise intersection operation or a bitwise union operation and/or a minimum operation or maximum operation. Other embodiments are also disclosed and claimed.

    Abstract translation: 描述与用于提供最小或最大以及按位逻辑AND或逻辑OR基粗略模板测试的技术有关的方法和设备。 在一个实施例中,元数据(对应于多个像素)被存储在存储器中。 对元数据执行一个或多个操作以生成模板结果。 该一个或多个操作包括逐位相交操作或逐位联合操作和/或最小操作或最大操作。 其他实施例也被公开和要求保护。

    APPARATUS AND METHOD USING SUBDIVIDED SWAPCHAINS FOR IMPROVED VIRTUAL REALITY IMPLEMENTATIONS
    3.
    发明申请
    APPARATUS AND METHOD USING SUBDIVIDED SWAPCHAINS FOR IMPROVED VIRTUAL REALITY IMPLEMENTATIONS 审中-公开
    使用分散式交换机进行改进的虚拟现实实现的装置和方法

    公开(公告)号:WO2016195857A1

    公开(公告)日:2016-12-08

    申请号:PCT/US2016/029651

    申请日:2016-04-28

    Inventor: TOTH, Robert M.

    Abstract: An apparatus and method are described for subdividing swap chains using partitions. For example, one embodiment of an apparatus comprises: a graphics processing unit (GPU) to process graphics commands and responsively render a plurality of image frames; partition management logic to subdivide each of the image frames into at least two partitions and to designate each partition in each image frame as being in a front buffer or in a back buffer; the GPU to perform rendering operations to partitions designated as being in the back buffer; and a display link to concurrently perform a scan-out of scan lines from partitions designated as being in a front buffer.

    Abstract translation: 描述了使用分区对交换链进行细分的装置和方法。 例如,装置的一个实施例包括:图形处理单元(GPU),用于处理图形命令并响应地呈现多个图像帧; 分区管理逻辑将每个图像帧细分为至少两个分区,并将每个图像帧中的每个分区指定为前缓冲区或后缓冲区; GPU对指定为在后缓冲器中的分区执行渲染操作; 以及显示链接,用于同时执行从指定为前缓冲器的分区扫描线的扫描。

    A SORT-BASED TILED DEFERRED SHADING ARCHITECTURE FOR DECOUPLED SAMPLING
    4.
    发明申请
    A SORT-BASED TILED DEFERRED SHADING ARCHITECTURE FOR DECOUPLED SAMPLING 审中-公开
    基于排序的倾斜缩放建筑用于解压缩

    公开(公告)号:WO2013101150A1

    公开(公告)日:2013-07-04

    申请号:PCT/US2011/068023

    申请日:2011-12-30

    CPC classification number: G06T15/80 G06T15/005

    Abstract: A graphics pipeline combines the benefits of decoupling sampling with deferred shading. In the rasterization phase, a shading point is computed for each sample. After rasterization is finished, the shading points are sorted to extract coherence and groups of shading points shaded. This enables high sampling rates with efficient reuse of shading, in addition to other unique benefits.

    Abstract translation: 图形管道结合了去耦采样与延迟着色的优点。 在光栅化阶段,为每个样本计算一个阴影点。 光栅化完成后,对阴影点进行排序,以提取相干性和遮蔽阴影组。 除了其他独特的优点之外,这样可以实现高采样率,同时有效地重用阴影。

    TRIPLE BUFFERED CONSTANT BUFFERS FOR EFFICIENT PROCESSING OF GRAPHICS DATA AT COMPUTING DEVICES
    5.
    发明申请
    TRIPLE BUFFERED CONSTANT BUFFERS FOR EFFICIENT PROCESSING OF GRAPHICS DATA AT COMPUTING DEVICES 审中-公开
    三倍缓冲恒定缓冲器,用于在计算设备上高效处理图形数据

    公开(公告)号:WO2017095478A1

    公开(公告)日:2017-06-08

    申请号:PCT/US2016/043190

    申请日:2016-07-20

    CPC classification number: G06T1/60 G06T1/20 G06T2207/20021

    Abstract: A mechanism is described for facilitating efficient processing of graphics data using triple buffered constant buffers at computing devices. A method of embodiments, as described herein, includes detecting generation of a multi-block buffer by an application to perform data processing at a graphics processor of a computing device, and mapping a first memory block of the multi-block buffer to the graphics processor, where mapping further includes mapping a second memory block and a third memory block of the multi-block buffer to an application processor. The method further includes executing a swap operation to facilitate the graphics processor to process a current data set associated with the application processor.

    Abstract translation: 描述了一种机制,其用于在计算设备处使用三重缓冲常量缓冲器来有效地处理图形数据。 如本文所述的实施例的方法包括检测应用程序由应用程序生成多块缓冲器以在计算设备的图形处理器处执行数据处理,并且将多块缓冲器的第一存储器块映射到图形处理器 其中映射还包括将多块缓冲器的第二存储器块和第三存储器块映射到应用处理器。 该方法还包括执行交换操作以促进图形处理器处理与应用处理器相关联的当前数据集。

    VIRTUAL REALITY/AUGMENTED REALITY APPARATUS AND METHOD
    8.
    发明申请
    VIRTUAL REALITY/AUGMENTED REALITY APPARATUS AND METHOD 审中-公开
    虚拟现实/增强现实装置和方法

    公开(公告)号:WO2018052609A1

    公开(公告)日:2018-03-22

    申请号:PCT/US2017/046848

    申请日:2017-08-15

    Abstract: A virtual reality apparatus and method are described. For example, one embodiment of an apparatus comprises: a compute cluster comprising global illumination circuitry and/or logic to perform global illumination operations on graphics data in response to execution of a virtual reality application and to responsively generate a stream of samples; a filtering/compression module to perform filtering and/or compression operations on the stream of samples to generate filtered/compressed samples; a network interface to communicatively couple the compute cluster to a network, the filtered/compressed samples to be streamed over the network; a render node to receive the filtered/compressed samples streamed over the network, the render node comprising: decompression circuitry/logic to decompress the filtered/compressed samples to generate decompressed samples; a sample buffer to store the decompressed samples; and sample insertion circuitry/logic to asynchronously insert samples into a light field rendered by a light field rendering circuit/logic.

    Abstract translation: 描述了一种虚拟现实设备和方法。 例如,装置的一个实施例包括:包括全局照明电路和/或逻辑的计算集群,以响应于虚拟现实应用的执行对图形数据执行全局照明操作并且响应地生成样本流; 过滤/压缩模块,用于对样本流执行过滤和/或压缩操作以生成过滤/压缩样本; 网络接口,用于将计算集群通信地耦合到网络,经滤波/压缩的采样通过网络进行流传输; 渲染节点,用于接收通过网络流传输的经过滤/压缩的采样,渲染节点包括:解压缩电路/逻辑,用于解压缩经滤波/压缩的采样以产生解压缩采样; 样本缓冲器,用于存储解压缩的样本; 以及样本插入电路/逻辑以异步地将样本插入由光场渲染电路/逻辑呈现的光场中。

    FACILITATING ENVIRONMENT-BASED LOSSY COMPRESSION OF DATA FOR EFFICIENT RENDERING OF CONTENTS AT COMPUTING DEVICES
    10.
    发明申请
    FACILITATING ENVIRONMENT-BASED LOSSY COMPRESSION OF DATA FOR EFFICIENT RENDERING OF CONTENTS AT COMPUTING DEVICES 审中-公开
    促进基于环境的损失数据的压缩,从而有效提升计算机设备的内容

    公开(公告)号:WO2016200541A1

    公开(公告)日:2016-12-15

    申请号:PCT/US2016/031876

    申请日:2016-05-11

    Abstract: A mechanism is described for facilitating environment-based lossy compression of data. A method of embodiments includes collecting, in real time, sensory input data relating to characteristics of at least one of a user and a surrounding environment, evaluating the sensory input data to mark one or more data portions of data relating to contents, the one or more data portions are determined to be suitable for compression based on the sensory input data, dynamically performing, in real time, the compression of the one or more data portions, the compression triggers loss of one or more content portions of the contents corresponding to the one or more data portions of the data, and rendering the contents to be displayed missing the one or more content portions, the missing of the one or more content portions from the contents is not apparent to the user viewing the contents via a display device.

    Abstract translation: 描述了一种用于促进基于环境的有损数据压缩的机制。 实施例的方法包括实时地收集与用户和周围环境中的至少一个的特征有关的感觉输入数据,评估感觉输入数据以标记与内容相关的数据的一个或多个数据部分, 更多的数据部分被确定为适合于基于感觉输入数据的压缩,动态地实时地执行一个或多个数据部分的压缩,压缩触发对应于内容的内容的一个或多个内容部分的丢失 数据的一个或多个数据部分,并且使得要显示的内容丢失一个或多个内容部分,从内容中丢失一个或多个内容部分对于通过显示装置观看内容的用户来说是不明显的。

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