Abstract:
A system and method are disclosed relating to a pipeline for generating a computer model of a target user, including a hand model of the user's hands and fingers, captured by an image sensor in a NUI system. The computer model represents a best estimate of the position and orientation of a user's hand or hands. The generated hand model may be used by a gaming or other application to determine such things as user gestures and control actions.
Abstract:
Embodiments are disclosed that relate to operating a user interface on an augmented reality computing device comprising a display system. For example, one disclosed embodiment includes displaying a virtual object via the display system as free-floating, detecting a trigger to display the object as attached to a surface, and, in response to the trigger, displaying the virtual object as attached to the surface via the display system. The method may further include detecting a trigger to detach the virtual object from the surface and, in response to the trigger to detach the virtual object from the surface, detaching the virtual object from the surface and displaying the virtual object as free-floating.
Abstract:
A system and related methods for a resource management in a head-mounted display device are provided. In one example, the head-mounted display device includes a plurality of sensors and a display system for presenting holographic objects. A resource management program is configured to operate a selected sensor in a default power mode to achieve a selected fidelity. The program receives user-related information from one or more of the sensors, and determines whether target information is detected. Where target information is detected, the program adjusts the selected sensor to operate in a reduced power mode that uses less power than the default power mode.
Abstract:
A system and method are disclosed relating to a pipeline for generating a computer model of a target user, including a hand model of the user's hands, captured by an image sensor in a NUI system. The computer model represents a best estimate of the position of a user's hand or hands and whether the hand or hand is in an open or closed state. The generated hand model may be used by a gaming or other application to determine such things as user gestures and control actions.
Abstract:
A system and method are disclosed relating to a pipeline for generating a computer model of a target user, including a hand model of the user's hands and fingers, captured by an image sensor in a NUI system. The computer model represents a best estimate of the position and orientation of a user's hand or hands. The generated hand model may be used by a gaming or other application to determine such things as user gestures and control actions.
Abstract:
A system and method are disclosed relating to a pipeline for generating a computer model of a target user, including a hand model of the user's hands and fingers, captured by an image sensor in a NUI system. The computer model represents a best estimate of the position and orientation of a user's hand or hands. The generated hand model may be used by a gaming or other application to determine such things as user gestures and control actions.
Abstract:
Se describen un sistema y método que se refieren a una tubería (arquitectura de pipeline) para generar un modelo de computadora del usuario objetivo, incluyendo un modelo de mano de las manos y dedos del usuario, capturado por un sensor de imagen en un sistema NUI. El modelo de computadora representa un mejor estimado de la posición y orientación de una mano o manos de un usuario. El modelo de mano generado puede utilizarse por un juego u otra aplicación para determinar cosas tales como gestos de usuario y acciones de control.
Abstract:
A system and method are disclosed relating to a pipeline for generating a computer model of a target user, including a hand model of the user's hands and fingers, captured by an image sensor in a NUI system. The computer model represents a best estimate of the position and orientation of a user's hand or hands. The generated hand model may be used by a gaming or other application to determine such things as user gestures and control actions.