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公开(公告)号:WO2013003160A3
公开(公告)日:2013-02-28
申请号:PCT/US2012043408
申请日:2012-06-20
Applicant: MICROSOFT CORP
Inventor: GEISNER KEVIN , MARKOVIC RELJA , LATTA STEPHEN
CPC classification number: A63F13/795 , A63F13/12 , A63F13/798 , A63F13/812 , A63F2300/556 , A63F2300/5566 , A63F2300/558 , A63F2300/8011
Abstract: Various embodiments are disclosed that relate to negatively matching users over a network. For example, one disclosed embodiment provides a method including storing a plurality of user profiles corresponding to a plurality of users, each user profile in the plurality of user profiles including one or more user attributes, and receiving a request from a user for a list of one or more suggested negatively matched other users. In response to the request, the method further includes ranking each of a plurality of other users based on a magnitude of a difference between one or more user attributes of the user and corresponding one or more user attributes of the other user, and sending a list of one or more negatively matched users to the exclusion of more positively matched users based on the ranking.
Abstract translation: 公开了涉及通过网络负面匹配用户的各种实施例。 例如,一个公开的实施例提供了一种方法,包括存储与多个用户对应的多个用户简档,多个用户简档中的每个用户简档包括一个或多个用户属性,以及从用户接收用于列表的列表的请求 一个或多个建议负面匹配的其他用户。 响应于该请求,该方法还包括基于用户的一个或多个用户属性与对应的一个或多个用户属性之间的差异的大小来排列多个其他用户中的每一个,并且发送列表 的一个或多个负面匹配的用户,以排除基于排名的更积极匹配的用户。
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公开(公告)号:BRPI1011193A2
公开(公告)日:2016-03-15
申请号:BRPI1011193
申请日:2010-05-25
Applicant: MICROSOFT CORP
Inventor: KIPMAN ALEX , BENNETT DARREN ALEXANDER , SNOOK GREGORY N , PEREZ KATHRYN STONE , GEISNER KEVIN , TSUNODA KUDO , LATTA STEPHEN
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公开(公告)号:WO2012166988A2
公开(公告)日:2012-12-06
申请号:PCT/US2012040312
申请日:2012-05-31
Applicant: MICROSOFT CORP
Inventor: MARKOVIC RELJA , LATTA STEPHEN , GEISNER KEVIN , VANCE A DYLAN , MURPHY BRIAN SCOTT , COOHILL MATT
CPC classification number: A63F13/20 , A63F13/06 , A63F13/10 , A63F13/12 , A63F13/213 , A63F13/215 , A63F13/216 , A63F13/795 , A63F2300/1087 , A63F2300/5566 , A63F2300/6045 , A63F2300/6607
Abstract: A method of matching a player of a multi-player game with a remote participant includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, using an identity of the observer to find one or more candidates to play as the remote participant of the multi-player game, and when selecting the remote participant, choosing a candidate from the one or more candidates above a non-candidate if the candidate satisfies a matching criteria.
Abstract translation: 一种将多玩家游戏的玩家与远程参与者相匹配的方法包括:使用观察者的身份识别玩家自动识别与玩家的阈值接近度内的观众,以找到一个或多个候选人作为远程玩家 并且当选择远程参与者时,如果候选者满足匹配标准,则从非候选者之上的一个或多个候选人中选择候选者。
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公开(公告)号:WO2010138953A3
公开(公告)日:2011-03-03
申请号:PCT/US2010036775
申请日:2010-05-29
Applicant: MICROSOFT CORP
Inventor: GEISNER KEVIN , LATTA STEPHEN , MARKOVIC RELJA , SNOOK GREGORY N
CPC classification number: G06F3/017 , A63B2024/0025 , A63F2300/105 , A63F2300/1087 , A63F2300/64 , G06F3/005 , G06F3/011 , G06F3/012 , G06F3/013 , G06F3/014 , G06F3/0346 , G06F3/167 , G09G2340/12 , G10H2220/401
Abstract: Systems, methods and computer readable media are disclosed for gesture input beyond skeletal. A user's movement or body position is captured by a capture device of a system. Further, non-user-position data is received by the system, such as controller input by the user, an item that the user is wearing, a prop under the control of the user, or a second user's movement or body position. The system incorporates both the user-position data and the non-user-position data to determine one or more inputs the user made to the system.
Abstract translation: 公开了用于超出骨骼的手势输入的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获。 此外,系统接收非用户位置数据,例如用户输入的控制器,用户所佩戴的物品,用户控制下的支架,或第二用户的移动或身体位置。 该系统包括用户位置数据和非用户位置数据,以确定用户对系统做出的一个或多个输入。
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公开(公告)号:WO2014085757A2
公开(公告)日:2014-06-05
申请号:PCT/US2013072476
申请日:2013-11-29
Applicant: MICROSOFT CORP
Inventor: LATTA STEPHEN , PERRY JEDD ANTHONY , FLECK ROD G , CLEVENGER JACK , SCHAFFALITZKY FREDERIK , STEEDLY DREW , MCCULLOCH DANIEL , MCINTYRE IAN , BALAN ALEXANDRU , SUGDEN BEN , HASTINGS RYAN , MOUNT BRIAN
IPC: G06F1/32
CPC classification number: G06F3/013 , G02B27/0093 , G02B27/017 , G02B2027/014 , G02B2027/0174 , G02B2027/0187 , G06F1/3215 , G06F1/325 , G06F1/3265 , G06F1/3287 , Y02B60/1242 , Y02B60/1282 , Y02D10/153 , Y02D10/171
Abstract: A system and related methods for a resource management in a head-mounted display device are provided. In one example, the head-mounted display device includes a plurality of sensors and a display system for presenting holographic objects. A resource management program is configured to operate a selected sensor in a default power mode to achieve a selected fidelity. The program receives user-related information from one or more of the sensors, and determines whether target information is detected. Where target information is detected, the program adjusts the selected sensor to operate in a reduced power mode that uses less power than the default power mode.
Abstract translation: 提供了一种用于头戴式显示装置中的资源管理的系统和相关方法。 在一个示例中,头戴式显示装置包括多个传感器和用于呈现全息物体的显示系统。 资源管理程序被配置为以默认功率模式操作所选择的传感器以实现所选择的保真度。 该程序从一个或多个传感器接收用户相关信息,并确定是否检测到目标信息。 在检测到目标信息的地方,程序调整所选择的传感器以使用比默认功率模式更少功率的降低功率模式运行。
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公开(公告)号:WO2010138470A3
公开(公告)日:2011-03-10
申请号:PCT/US2010036005
申请日:2010-05-25
Applicant: MICROSOFT CORP
Inventor: SNOOK GREGORY N , LATTA STEPHEN , GEISNER KEVIN , BENNETT DARREN ALEXANDER , TSUNODA KUDO , KIPMAN ALEX , PEREZ KATHRYN STONE
CPC classification number: G06K9/00342 , G06F3/017 , G06F19/3481 , G09B19/0038
Abstract: A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing application. A user may not understand or know how to perform gestures that are applicable for the executing application. User motion data and/or outputs of filters corresponding to gestures may be analyzed to determine those cases where assistance to the user on performing the gesture is appropriate.
Abstract translation: 捕获设备可以捕获用户的运动,并且显示设备可以显示映射到用户运动的模型,包括适用于控制的手势。 用户可能不熟悉映射用户的运动或不知道什么手势适用于执行应用的系统。 用户可能不了解或知道如何执行适用于执行应用程序的手势。 可以分析与手势相对应的滤波器的用户运动数据和/或输出,以确定在执行手势时对用户的帮助是适当的情况。
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公开(公告)号:WO2012087855A3
公开(公告)日:2012-11-22
申请号:PCT/US2011065709
申请日:2011-12-19
Applicant: MICROSOFT CORP
Inventor: SCAVEZZE MIKE , TOMLIN ARTHUR , MARKOVIC RELJA , LATTA STEPHEN , GEISNER KEVIN
CPC classification number: H04N5/225 , A63F13/00 , A63F13/20 , A63F13/213 , A63F13/219 , A63F13/428 , A63F13/655 , A63F2300/63 , A63F2300/695
Abstract: Implementations for identifying, capturing, and presenting high-quality photo-representations of acts occurring during play of a game that employs motion tracking input technology are disclosed. As one example, a method is disclosed that includes capturing via an optical interface, a plurality of photographs of a player in a capture volume during play of the electronic game. The method further includes for each captured photograph of the plurality of captured photographs, comparing an event-based scoring parameter to an event depicted by or corresponding to the captured photograph. The method further includes assigning respective scores to the plurality of captured photographs based, at least in part, on the comparison to the even-based scoring parameter. The method further includes associating the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs.
Abstract translation: 公开了用于识别,捕获和呈现在使用运动跟踪输入技术的游戏的玩耍期间发生的行为的高质量照片表示的实现。 作为一个示例,公开了一种方法,该方法包括通过光学接口捕获玩电子游戏期间捕获体积中的玩家的多张照片。 该方法进一步包括对于多个拍摄照片中的每个拍摄照片,将基于事件的评分参数与由拍摄照片描绘或对应于该拍摄照片的事件进行比较。 该方法进一步包括至少部分地基于与基于偶数的评分参数的比较来将多个分数分配给多个捕获的照片。 该方法还包括将在电子存储介质处的捕获的照片与分配给捕获的照片的相应分数相关联。
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公开(公告)号:BRPI1011212A2
公开(公告)日:2016-03-15
申请号:BRPI1011212
申请日:2010-05-29
Applicant: MICROSOFT CORP
Inventor: KIPMAN ALEX , SNOOK GREGORY N , CLAVIN JOHN , PEREZ KATHRYN STONE , GEISNER KEVIN , TSUNODA KUDO , MARKOVIC RELJA , LATTA STEPHEN
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公开(公告)号:AR084778A1
公开(公告)日:2013-06-26
申请号:ARP120100018
申请日:2012-01-04
Applicant: MICROSOFT CORP
Inventor: SCAVEZZE MIKE , TOMLIN ARTHUR , MARKOVIC RELJA , GEISNER KEVIN , LATTA STEPHEN
IPC: G06F19/00
Abstract: Se describen implementaciones para identificar, capturar y presentar fotorepresentaciones de alta calidad de actos que ocurren durante el desarrollo de un juego que emplea tecnología de ingreso de seguimiento de movimientos. Como ejemplo, se revela un método que incluye capturar, a través de una interfaz óptica, una pluralidad de fotografías de un jugador en un volumen de capturas durante la ejecución del juego electrónico. El método adicionalmente incluye, para cada fotografía capturada de la pluralidad de fotografías capturadas, comparar un parámetro de puntuación en base a eventos contra un evento representado por, o correspondiente a, la fotografía capturada. El método adicionalmente incluye asignar puntuaciones respectivas a la pluralidad de fotografías capturadas en base, por lo menos en parte, a la comparación con el parámetro de puntuación basado en eventos. El método adicionalmente incluye asociar las fotografías capturadas en un medio de almacenamiento electrónico con las respectivas puntuaciones asignadas a las fotografías capturadas.
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公开(公告)号:WO2012166986A2
公开(公告)日:2012-12-06
申请号:PCT/US2012040309
申请日:2012-05-31
Applicant: MICROSOFT CORP
Inventor: LATTA STEPHEN , MARKOVIC RELJA , GEISNER KEVIN , VANCE A DYLAN , MURPHY BRIAN SCOTT , COOHILL MATT
CPC classification number: G06Q10/10 , A63F13/12 , A63F13/795 , G06Q50/01
Abstract: A method of finding a new social network service friend for a player belonging to a social network service and having a friend group including one or more player-accepted friends includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, and adding the observer to the friend group of the player in the social network service if the observer satisfies a friending criteria of the player.
Abstract translation: 一种为属于社交网络服务的玩家找到新的社交网络服务朋友并具有包括一个或多个玩家接受的朋友的朋友组的方法包括:识别玩家,自动识别与玩家接近的门槛内的观众;以及 如果观察者满足玩家的满足标准,则将观察者添加到社交网络服务中的玩家的朋友组。
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