SYSTEMS AND METHODS TO PROTECT AGAINST INADVERTENT ACTUATION OF VIRTUAL BUTTONS ON TOUCH SURFACES
    1.
    发明申请
    SYSTEMS AND METHODS TO PROTECT AGAINST INADVERTENT ACTUATION OF VIRTUAL BUTTONS ON TOUCH SURFACES 审中-公开
    防止触控表面上的虚拟按钮的不完全启动的系统和方法

    公开(公告)号:WO2014127332A1

    公开(公告)日:2014-08-21

    申请号:PCT/US2014/016743

    申请日:2014-02-17

    CPC classification number: G06F3/041 G06F3/0414 G06F3/04883

    Abstract: Systems and methods of defending and/or guarding against inadvertent actuation of a virtual button upon a touch sensitive screen and/or device. A virtual button may be a touch sensor, set of touch sensors and/or touch areas upon a touch screen - the actuation of which may be associated with the execution of a process. In one embodiment, a virtual button may comprise a first touch area and a second guarding area. Certain touches and other conditions within the first touch area and/or second guarding area may be interpreted by the device as either intentional or inadvertent. If the touches are interpreted as inadvertent, then the process associated with the virtual button may be suppressed.

    Abstract translation: 在触敏屏幕和/或设备上防御和/或防止虚拟按钮的无意驱动的系统和方法。 虚拟按钮可以是触摸屏上的触摸传感器,触摸传感器组和/或触摸区域,其触发可以与过程的执行相关联。 在一个实施例中,虚拟按钮可以包括第一触摸区域和第二保护区域。 第一触摸区域和/或第二防护区域内的某些触摸和其他条件可以被设备解释为有意的或无意的。 如果触摸被解释为无意的,则可以抑制与虚拟按钮相关联的过程。

    PRESSURE-BASED INTERACTION FOR INDIRECT TOUCH INPUT DEVICES
    2.
    发明申请
    PRESSURE-BASED INTERACTION FOR INDIRECT TOUCH INPUT DEVICES 审中-公开
    用于间接触摸输入设备的基于压力的相互作用

    公开(公告)号:WO2013063154A1

    公开(公告)日:2013-05-02

    申请号:PCT/US2012/061742

    申请日:2012-10-24

    CPC classification number: G06F3/0416 G06F3/04883 G06F2203/04808

    Abstract: In an indirect interaction input device, z-information can be considered in defining a user interaction model for the device. Any measurement of displacement in a z-direction can be used, if such information is available from the input device. The pressure data can be used to define states of interaction, with transitions between these states determined by various thresholds. The device can provide raw or normalized data, and can provide state information or data defining its thresholds that specify state transitions. This information can be provided as an attribute of a contact point provided by the device. Data can be normalized across various similar devices. Applications can use the raw pressure data from the device for their own purposes, or rely on the device itself or host operating system software to interpret the pressure data according to thresholds and states.

    Abstract translation: 在间接交互输入设备中,可以考虑在定义设备的用户交互模型时考虑z信息。 如果可以从输入设备获得这种信息,则可以使用z方向上的位移测量。 压力数据可以用于定义交互状态,并通过各种阈值确定这些状态之间的转换。 该设备可以提供原始或规范化的数据,并且可以提供定义其指定状态转换的阈值的状态信息或数据。 该信息可以作为由设备提供的联系点的属性来提供。 数据可以在各种类似的设备上进行归一化。 应用程序可以将设备的原始压力数据用于自己的目的,或者依靠设备本身或主机操作系统软件根据阈值和状态来解释压力数据。

    PRESSURE-BASED INTERACTION FOR INDIRECT TOUCH INPUT DEVICES
    4.
    发明公开
    PRESSURE-BASED INTERACTION FOR INDIRECT TOUCH INPUT DEVICES 审中-公开
    基于压力的共同作用的间接触摸输入设备的

    公开(公告)号:EP2771766A1

    公开(公告)日:2014-09-03

    申请号:EP12842912.3

    申请日:2012-10-24

    CPC classification number: G06F3/0416 G06F3/04883 G06F2203/04808

    Abstract: In an indirect interaction input device, z-information can be considered in defining a user interaction model for the device. Any measurement of displacement in a z-direction can be used, if such information is available from the input device. The pressure data can be used to define states of interaction, with transitions between these states determined by various thresholds. The device can provide raw or normalized data, and can provide state information or data defining its thresholds that specify state transitions. This information can be provided as an attribute of a contact point provided by the device. Data can be normalized across various similar devices. Applications can use the raw pressure data from the device for their own purposes, or rely on the device itself or host operating system software to interpret the pressure data according to thresholds and states.

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