WAVE SLOT RETIREMENT PROCEDURES
    1.
    发明申请

    公开(公告)号:WO2022235402A1

    公开(公告)日:2022-11-10

    申请号:PCT/US2022/024480

    申请日:2022-04-12

    Abstract: The present disclosure relates to methods and devices for graphics processing including an apparatus, e.g., a GPU. The apparatus may receive a plurality of workloads based on a workload order, each of the plurality of workloads being received in the workload order including at least a first workload and a second workload. The apparatus may also allocate one or more workloads of the plurality of workloads to one or more wave slots. Additionally, the apparatus may execute the one or more allocated workloads at the one or more wave slots, such that at least the first workload is executed at the first wave slot and the second workload is executed at the second wave slot. The apparatus may also allocate at least one other workload of the plurality of workloads to at least one previously-allocated wave slot of the one or more wave slots.

    CONSTANT DATA STORAGE
    2.
    发明申请

    公开(公告)号:WO2022271406A1

    公开(公告)日:2022-12-29

    申请号:PCT/US2022/031197

    申请日:2022-05-26

    Abstract: The present disclosure relates to methods and devices for graphics processing including an apparatus, e.g., a GPU. The apparatus may generate a table including a plurality of entries to store data associated with at least one of a constant value or an immediate value. The apparatus may also process, upon generating the table, first data including at least one of a constant value or an immediate value. Further, the apparatus may store, in the generated table, at least one of the constant value or the immediate value of the first data. The apparatus may also transmit, upon storing at least one of the constant value or the immediate value in the table, the table including the stored at least one of the constant value or the immediate value of the first data.

    DYNAMICALLY SWITCHING BETWEEN LATE DEPTH TESTING AND CONSERVATIVE DEPTH TESTING
    4.
    发明申请
    DYNAMICALLY SWITCHING BETWEEN LATE DEPTH TESTING AND CONSERVATIVE DEPTH TESTING 审中-公开
    深度测试和保守深度测试之间的动态切换

    公开(公告)号:WO2017052750A2

    公开(公告)日:2017-03-30

    申请号:PCT/US2016/044060

    申请日:2016-07-26

    Abstract: A graphics processing unit (GPU) may determine a workload of a fragment shader program that executes on the GPU. The GPU may compare the workload of the fragment shader program to a threshold. In response to determining that the workload of the fragment shader program is lower than a specified threshold, the fragment shader program may process one or more fragments without the GPU performing early depth testing of the one or more fragments before the processing by the fragment shader program. The GPU may perform, after processing by the fragment shader program, late depth testing of the one or more fragments to result in one or more non-occluded fragments. The GPU may write pixel values for the one or more non-occluded fragments into a frame buffer.

    Abstract translation: 图形处理单元(GPU)可以确定在GPU上执行的片段着色器程序的工作负载。 GPU可以将片段着色器程序的工作负载与阈值进行比较。 响应于确定片段着色器程序的工作负荷低于指定的阈值,片段着色器程序可以处理一个或多个片段,而GPU未在片段着色器程序处理之前执行对一个或多个片段的早期深度测试 。 在片段着色器程序处理之后,GPU可以执行一个或多个片段的深度深度测试以产生一个或多个未遮挡的片段。 GPU可以将一个或多个非遮挡片段的像素值写入帧缓冲器。

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