STEREOSCOPIC VIEW PROCESSING
    1.
    发明申请
    STEREOSCOPIC VIEW PROCESSING 审中-公开
    立体视野加工

    公开(公告)号:WO2016191095A1

    公开(公告)日:2016-12-01

    申请号:PCT/US2016/031676

    申请日:2016-05-10

    Abstract: Techniques are described for stereoscopic view generation. A graphics processing unit (GPU) may combine attribute information for two or more corresponding vertices of corresponding primitives in different views. The GPU may process the combined attributed information to generate graphics data for the stereoscopic view.

    Abstract translation: 描述了用于立体视图生成的技术。 图形处理单元(GPU)可以组合不同视图中对应图元的两个或多个对应顶点的属性信息。 GPU可以处理组合的归属信息以产生用于立体视图的图形数据。

    RENDERING GRAPHICS TO OVERLAPPING BINS
    2.
    发明公开
    RENDERING GRAPHICS TO OVERLAPPING BINS 审中-公开
    渲染图形以重叠绑定

    公开(公告)号:EP3161794A1

    公开(公告)日:2017-05-03

    申请号:EP15731767.8

    申请日:2015-06-02

    Abstract: In an example, a method for rendering graphics data includes rendering pixels of a first bin of a plurality of bins, wherein the pixels of the first bin are associated with a first portion of an image, and rendering, to the first bin, one or more pixels that are located outside the first portion of the image and associated with a second, different bin of the plurality of bins. The method also includes rendering the one or more pixels associated with the second bin to the second bin, such that the one or more pixels are rendered to both the first bin and the second bin.

    Abstract translation: 在一个示例中,一种用于渲染图形数据的方法包括渲染多个仓的第一仓的像素,其中第一仓的像素与图像的第一部分相关联,并且向第一仓渲染一个或 位于图像的第一部分之外并且与多个箱的第二不同箱相关联的更多像素。 该方法还包括将与第二仓相关联的一个或多个像素渲染到第二仓,使得一个或多个像素被渲染到第一仓和第二仓二者。

    WAVE SLOT RETIREMENT PROCEDURES
    3.
    发明申请

    公开(公告)号:WO2022235402A1

    公开(公告)日:2022-11-10

    申请号:PCT/US2022/024480

    申请日:2022-04-12

    Abstract: The present disclosure relates to methods and devices for graphics processing including an apparatus, e.g., a GPU. The apparatus may receive a plurality of workloads based on a workload order, each of the plurality of workloads being received in the workload order including at least a first workload and a second workload. The apparatus may also allocate one or more workloads of the plurality of workloads to one or more wave slots. Additionally, the apparatus may execute the one or more allocated workloads at the one or more wave slots, such that at least the first workload is executed at the first wave slot and the second workload is executed at the second wave slot. The apparatus may also allocate at least one other workload of the plurality of workloads to at least one previously-allocated wave slot of the one or more wave slots.

    CONSTANT DATA STORAGE
    4.
    发明申请

    公开(公告)号:WO2022271406A1

    公开(公告)日:2022-12-29

    申请号:PCT/US2022/031197

    申请日:2022-05-26

    Abstract: The present disclosure relates to methods and devices for graphics processing including an apparatus, e.g., a GPU. The apparatus may generate a table including a plurality of entries to store data associated with at least one of a constant value or an immediate value. The apparatus may also process, upon generating the table, first data including at least one of a constant value or an immediate value. Further, the apparatus may store, in the generated table, at least one of the constant value or the immediate value of the first data. The apparatus may also transmit, upon storing at least one of the constant value or the immediate value in the table, the table including the stored at least one of the constant value or the immediate value of the first data.

    SHADER PROGRAM EXECUTION TECHNIQUES FOR USE IN GRAPHICS PROCESSING
    6.
    发明申请
    SHADER PROGRAM EXECUTION TECHNIQUES FOR USE IN GRAPHICS PROCESSING 审中-公开
    SHADER程序执行技术用于图形处理

    公开(公告)号:WO2016028519A2

    公开(公告)日:2016-02-25

    申请号:PCT/US2015/044279

    申请日:2015-08-07

    CPC classification number: G06T15/83 G06T15/005

    Abstract: This disclosure describes techniques for executing shader programs in a graphics processing unit (GPU). In some examples, the techniques for executing shader programs may include executing, with a shader unit of a graphics processor, a shader program that performs vertex shader processing and that generates multiple output vertices for each input vertex that is received by the shader program. In further examples, the techniques for executing shader programs may include executing a merged vertex/geometry shader program using a non-replicated mode of execution. The non-replicated mode of execution may involve assigning each of a plurality of primitives to one merged vertex/geometry shader program instance per primitive and causing each of the instances to output a plurality of vertices. In additional examples, the techniques for executing shader programs may include techniques for selecting one of a non-replicated mode and a replicated mode for executing a merged vertex/geometry shader program.

    Abstract translation: 本公开描述了用于在图形处理单元(GPU)中执行着色器程序的技术。 在一些示例中,用于执行着色器程序的技术可以包括利用图形处理器的着色器单元执行着色器程序,该着色器程序执行顶点着色器处理并且为由着色器程序接收的每个输入顶点生成多个输出顶点。 在进一步的示例中,用于执行着色器程序的技术可以包括使用非复制的执行模式来执行合并的顶点/几何着色器程序。 非复制的执行模式可以包括将每个基元分配给一个合并的顶点/几何着色器程序实例的多个基元中的每一个,并且使得每个实例输出多个顶点。 在另外的示例中,用于执行着色器程序的技术可以包括用于选择用于执行合并的顶点/几何着色器程序的非复制模式和复制模式中的一个的技术。

    FAST INCREMENTAL SHARED CONSTANTS
    8.
    发明申请

    公开(公告)号:WO2022093462A1

    公开(公告)日:2022-05-05

    申请号:PCT/US2021/052291

    申请日:2021-09-28

    Abstract: This disclosure provides systems, devices, apparatus, and methods, including computer programs encoded on storage media, for fast incremental shared constants. In aspects, a CPU may determine/update shared constant data for a first draw call of a plurality of draw calls. The shared constant data, which may correspond to at least one shader, may be updated based on a draw call update for the first draw call. The CPU may communicate the updated shared constant data for the first draw call to a GPU. The GPU may receive, in at least one register, the updated shared constant data from the CPU and configure the at least one register based on the updated shared constant data corresponding to the draw call update of the first draw call of the plurality of draw calls.

    GRAPHICS PROCESSING UNIT PREEMPTION WITH PIXEL TILE LEVEL GRANULARITY
    9.
    发明申请
    GRAPHICS PROCESSING UNIT PREEMPTION WITH PIXEL TILE LEVEL GRANULARITY 审中-公开
    图形处理单元与像素层级格局的预处理

    公开(公告)号:WO2017058331A1

    公开(公告)日:2017-04-06

    申请号:PCT/US2016/041525

    申请日:2016-07-08

    CPC classification number: G06T1/20 G06F9/461 G06T15/80

    Abstract: Techniques are described with respect to preemption in which a graphics processing unit (GPU) may execute a first set of commands in response to receiving a draw call, the draw call defining a plurality of primitives that are to be rendered by the first set of commands, receive a preemption notification during execution of the first set of commands, and preempt the execution of the first set of commands, prior to completing the execution of the first set of commands to render the plurality of primitives of the draw call, for executing a second set of commands.

    Abstract translation: 描述关于抢占的技术,其中图形处理单元(GPU)可以响应于接收绘制调用执行第一组命令,绘制调用定义要由第一组命令呈现的多个基元 在执行第一组命令期间接收抢占通知,并且在完成第一组命令的执行以渲染绘制呼叫的多个原语之前先抢先执行第一组命令,以执行 第二组命令。

    RENDERING GRAPHICS TO OVERLAPPING BINS
    10.
    发明申请
    RENDERING GRAPHICS TO OVERLAPPING BINS 审中-公开
    渲染图形到重叠边框

    公开(公告)号:WO2015199924A1

    公开(公告)日:2015-12-30

    申请号:PCT/US2015/033849

    申请日:2015-06-02

    Abstract: In an example, a method for rendering graphics data includes rendering pixels of a first bin of a plurality of bins, wherein the pixels of the first bin are associated with a first portion of an image, and rendering, to the first bin, one or more pixels that are located outside the first portion of the image and associated with a second, different bin of the plurality of bins. The method also includes rendering the one or more pixels associated with the second bin to the second bin, such that the one or more pixels are rendered to both the first bin and the second bin.

    Abstract translation: 在一个示例中,用于渲染图形数据的方法包括渲染多个箱的第一仓的像素,其中第一仓的像素与图像的第一部分相关联,并且向第一仓中呈现一个或 更多的像素位于图像的第一部分之外并与多个箱的第二不同仓相关联。 该方法还包括将与第二仓相关联的一个或多个像素渲染到第二仓,使得一个或多个像素被渲染到第一仓和第二仓。

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