Determining orientation in an external reference frame
    91.
    发明授权
    Determining orientation in an external reference frame 有权
    确定外部参考系中的方向

    公开(公告)号:US08282487B2

    公开(公告)日:2012-10-09

    申请号:US12490331

    申请日:2009-06-24

    Abstract: Orientation in an external reference is determined. An external-frame acceleration for a device is determined, the external-frame acceleration being in an external reference frame relative to the device. An internal-frame acceleration for the device is determined, the internal-frame acceleration being in an internal reference frame relative to the device. An orientation of the device is determined based on a comparison between a direction of the external-frame acceleration and a direction of the internal-frame acceleration.

    Abstract translation: 确定外部参考中的方向。 确定设备的外部框架加速度,外部框架加速度相对于设备在外部参考框架中。 确定设备的内部框架加速度,内部框架加速度相对于设备在内部参考框架中。 基于外框加速度的方向与内框加速度的方向的比较来确定装置的方位。

    Controlling electronic components in a computing environment
    93.
    发明授权
    Controlling electronic components in a computing environment 失效
    在计算环境中控制电子元件

    公开(公告)号:US08132126B2

    公开(公告)日:2012-03-06

    申请号:US12191883

    申请日:2008-08-14

    Applicant: Andrew Wilson

    Inventor: Andrew Wilson

    Abstract: The present invention is directed toward a system and process that controls a group of networked electronic components using a multimodal integration scheme in which inputs from a speech recognition subsystem, gesture recognition subsystem employing a wireless pointing device and pointing analysis subsystem also employing the pointing device, are combined to determine what component a user wants to control and what control action is desired. In this multimodal integration scheme, the desired action concerning an electronic component is decomposed into a command and a referent pair. The referent can be identified using the pointing device to identify the component by pointing at the component or an object associated with it, by using speech recognition, or both. The command may be specified by pressing a button on the pointing device, by a gesture performed with the pointing device, by a speech recognition event, or by any combination of these inputs.

    Abstract translation: 本发明涉及一种使用多模式集成方案来控制一组网络化电子部件的系统和过程,其中来自语音识别子系统的手势识别子系统,采用无线指点装置的手势识别子系统以及也使用指示装置的指点分析子系统, 被组合以确定用户想要控制什么组件以及期望什么控制动作。 在该多模式集成方案中,关于电子部件的期望动作被分解成命令和指示对。 可以使用指示设备来识别该对象,通过使用语音识别或两者来指向组件或与其相关联的对象来识别组件。 命令可以通过按下指示设备上的按钮,通过用指示设备执行的手势,语音识别事件或这些输入的任意组合来指定。

    NETWORK MANAGEMENT
    95.
    发明申请
    NETWORK MANAGEMENT 有权
    网络管理

    公开(公告)号:US20110296477A1

    公开(公告)日:2011-12-01

    申请号:US12790052

    申请日:2010-05-28

    Abstract: A system and method are disclosed for managing networks. Devices in a neighborhood may communicate with a termination server (TS) at a local office. The devices may also communicate locally with one another using a second, localized network. As an alternative to obtaining network communication and initialization data from the TS, the devices may consult with devices on the local network to determine if such devices have the initialization data available for use. Through the local network, the devices may also share tuning resources with one another, so that neighboring devices may use each others' resources to render or record additional content when their own resources are otherwise unavailable.

    Abstract translation: 公开了一种用于管理网络的系统和方法。 邻居中的设备可以与当地办公室的终端服务器(TS)进行通信。 设备也可以使用第二本地化网络彼此本地通信。 作为从TS获得网络通信和初始化数据的替代方案,设备可以咨询本地网络上的设备,以确定这些设备是否具有可用的初始化数据。 通过本地网络,设备还可以彼此共享调优资源,使得当他们自己的资源不可用时,相邻设备可以使用彼此的资源来呈现或记录附加内容。

    CAPTURING SCREEN OBJECTS USING A COLLISION VOLUME
    96.
    发明申请
    CAPTURING SCREEN OBJECTS USING A COLLISION VOLUME 审中-公开
    使用碰撞量捕获屏幕对象

    公开(公告)号:US20110199302A1

    公开(公告)日:2011-08-18

    申请号:US12706580

    申请日:2010-02-16

    Abstract: A system is disclosed for providing a user a margin of error in capturing moving screen objects, while creating the illusion that the user is in full control of the onscreen activity. The system may create one or more “collision volumes” attached to and centered around one or more capture objects that may be used to capture a moving onscreen target object. Depending on the vector velocity of the moving target object, the distance between the capture object and target object, and/or the intensity of the collision volume, the course of the target object may be altered to be drawn to and captured by the capture object.

    Abstract translation: 公开了一种用于在捕获移动屏幕对象时向用户提供错误余量的系统,同时产生用户完全控制屏幕活动的错觉。 该系统可以创建一个或多个附接到一个或多个捕获对象并且可以用于捕获移动的屏幕上目标对象的捕获对象的“碰撞体积”。 根据移动目标对象的向量速度,捕获对象与目标对象之间的距离和/或碰撞体积的强度,可以改变目标对象的进程以被捕获对象绘制和捕获 。

    BRINGING A VISUAL REPRESENTATION TO LIFE VIA LEARNED INPUT FROM THE USER
    97.
    发明申请
    BRINGING A VISUAL REPRESENTATION TO LIFE VIA LEARNED INPUT FROM THE USER 有权
    通过用户的学习输入创建视觉表示来生活

    公开(公告)号:US20110007079A1

    公开(公告)日:2011-01-13

    申请号:US12501964

    申请日:2009-07-13

    Abstract: Data captured with respect to a human may be analyzed and applied to a visual representation of a user such that the visual representation begins to reflect the behavioral characteristics of the user. For example, a system may have a capture device that captures data about the user in the physical space. The system may identify the user's characteristics, tendencies, voice patterns, behaviors, gestures, etc. Over time, the system may learn a user's tendencies and intelligently apply animations to the user's avatar such that the avatar behaves and responds in accordance with the identified behaviors of the user. The animations applied to the avatar may be animations selected from a library of pre-packaged animations, or the animations may be entered and recorded by the user into the avatar's avatar library.

    Abstract translation: 可以分析与人相关的数据并将其应用于用户的视觉表示,使得视觉表示开始反映用户的行为特征。 例如,系统可以具有在物理空间中捕获关于用户的数据的捕获设备。 系统可以识别用户的特征,倾向,语音模式,行为,手势等。随着时间的推移,系统可以学习用户的倾向并且智能地将动画应用于用户的化身,使得化身根据所识别的行为进行行为和响应 的用户。 应用于化身的动画可以是从预先打包的动画库中选择的动画,或者动画可以被用户输入并记录到化身的头像库中。

    CONTROL OF DISPLAY OBJECTS
    98.
    发明申请
    CONTROL OF DISPLAY OBJECTS 审中-公开
    显示对象的控制

    公开(公告)号:US20100295771A1

    公开(公告)日:2010-11-25

    申请号:US12468964

    申请日:2009-05-20

    Abstract: Disclosed herein are systems and methods for controlling display objects. Particularly, a body part of a user may move, and the movement detected by a capture device. The capture device may capture images or frames of the body part at different times. Based on the captured frames, velocities of the body part may be determined or at least estimated at the different times. A blend velocity for the body part may be determined based on the different velocities. Particularly, for example, the blend velocity may be an average of the velocities of the body part over a period of time. A display object may then be controlled or moved in accordance with the blend velocity. For example, an avatar's body part may be moved in the same direction as a recent captured frame of the user's body part, and at the blend velocity.

    Abstract translation: 本文公开了用于控制显示对象的系统和方法。 特别地,用户的身体部分可以移动,并且由捕获装置检测到移动。 捕获装置可以在不同时间捕获身体部位的图像或帧。 基于捕获的帧,可以在不同时间确定或至少估计身体部位的速度。 可以基于不同的速度来确定身体部位的混合速度。 特别地,例如,混合速度可以是身体部分在一段时间内的速度的平均值。 然后可以根据混合速度来控制或移动显示对象。 例如,化身的身体部分可以以与用户身体部分的最近拍摄的帧相同的方向并且以混合速度移动。

    DIRECTED FLUX MOTOR
    100.
    发明申请
    DIRECTED FLUX MOTOR 有权
    方向电机

    公开(公告)号:US20090039724A1

    公开(公告)日:2009-02-12

    申请号:US12188039

    申请日:2008-08-07

    CPC classification number: H02K49/106 F16H3/72

    Abstract: A directed flux motor described utilizes the directed magnetic flux of at least one magnet through ferrous material to drive different planetary gear sets to achieve capabilities in six actuated shafts that are grouped three to a side of the motor. The flux motor also utilizes an interwoven magnet configuration which reduces the overall size of the motor. The motor allows for simple changes to modify the torque to speed ratio of the gearing contained within the motor as well as simple configurations for any number of output shafts up to six. The changes allow for improved manufacturability and reliability within the design.

    Abstract translation: 所描述的定向磁通电动机利用通过铁质材料的至少一个磁体的定向磁通量来驱动不同的行星齿轮组,以实现六个致动轴的能力,这三个致动轴分为三个到电动机的一侧。 磁通电动机还利用交织磁体结构,其减小了电动机的整体尺寸。 电机允许简单的更改来修改电机内所含传动装置的扭矩与转速比,以及任意数量的输出轴达到六个的简单配置。 这些变化允许在设计中提高可制造性和可靠性。

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