Abstract:
A display system for illuminating surfaces of objects in a ride or show set for viewing by a viewer in a viewing space wearing three-dimensional (3D) glasses or headgear. The 3D glasses or headgear is adapted to pass or transmit light associated with a first set of three wavelengths to a left eye and to pass or transmit light with a second set of three wavelengths differing from the first set of three wavelengths. Each of these wavelengths may be associated with a primary color wavelength for providing left and right eye content to a viewer. The system, therefore, may include a wavelength multiplex visualization (WMV) projection system projecting light having the first and second sets of three wavelengths to provide the viewer stereo content via the 3D glasses or headgear.
Abstract:
A display system for creating three dimensional (3D) imagery for a viewer wearing 3D glasses such as wavelength multiplex visualization (WMV) technology glasses with a first lens passing colored light in a first range of wavelengths and with a second lens passing colored light in a second range of wavelengths. The system includes a first WMV light source outputting a first light stream onto a display surface, with the first light stream having a wavelength in the first wavelength range. The system includes a second WMV light source outputting a second light stream onto the display surface concurrently with the second light stream, with the second light stream having a wavelength in the second wavelength range. The WMV light sources are scanning lasers that each may be a scanning laser providing red, green, or blue coherent light or a full red, green, and blue (RGB) scanning laser.
Abstract:
A display system for illuminating surfaces of objects in a ride or show set for viewing by a viewer in a viewing space wearing three-dimensional (3D) glasses or headgear. The 3D glasses or headgear is adapted to pass or transmit light associated with a first set of three wavelengths to a left eye and to pass or transmit light with a second set of three wavelengths differing from the first set of three wavelengths. Each of these wavelengths may be associated with a primary color wavelength for providing left and right eye content to a viewer. The system, therefore, may include a wavelength multiplex visualization (WMV) projection system projecting light having the first and second sets of three wavelengths to provide the viewer stereo content via the 3D glasses or headgear.
Abstract:
A multiplane display system that includes two or more display devices provided at two or more layers. One or more of these display devices is a transparent transmissive display device. Foreground or first layer content is generated for and displayed by a first transparent transmissive display device while background content is generated for and displayed by a second display device, which is in a spaced apart plane or layer that is behind the plane or layer of the first display device. In some embodiments, the two layers of content are pre-generated and played back to provide 3D or multiplane imagery or an interactivity assembly can be provided to sense user input and, in response, to generate new or modified content (media) for the first and/or second transparent transmissive display devices. Each of the transparent transmissive display devices or layer may be a transparent organic light emitted diode (tOLED) display device.
Abstract:
A display system configured to provide projection mapped augmentation of mechanically animated objects. These mechanically animated objects may take the form of a screen assembly with a projection surface, and a screen actuator may be included in the display system that is operated by a controller to move, to expand, or other otherwise operate the screen assembly so as to modify or morph the projection surface to move and/or change its shape and/or size. Hence, the screen assembly is animated. The display system further includes a projector operated by the controller, in a synchronized manner with the screen actuator, to project content onto the projection surface as it is moved and/or has its shape and/or size changed over time. The projected content is mapped to the various states and movement of the projection surface to avoid blow-by and to suit the changes of the projection surface.
Abstract:
A show system or in-room entertainment or show system configured to provide engaging and immersive multimedia shows or presentations in nearly any space (or “room”) that is defined by one or more walls. The in-room show system generally includes a controller for selectively operating a display device (e.g., a television or the like), a video projector, an audio system (e.g., one or more speakers), and other show components (e.g., one or more lights, a fan, a mechanical device, and so on). Media content is predefined for the room, and the controller operates (such as in response to a triggering switch or remote control device that may take the form of a show prop activated by someone in the room) to serve the media content to tell a story and/or magically transform the space into a multidimensional and immersive entertainment space.
Abstract:
A system for providing an interactive experience for multiple game-players. The experience is provided in a light-controlled setting where the game-players may wear or hold one or more of various toys (e.g., gloves). The system detects and recognizes the toy along with gestures and pointing efforts performed by the game-player and the system generates an effect based on the type of toy and the type of gesture. The system also generates one or more visual targets that are visible to the game-player such as projections, holograms, and displays of one or more of various fantasy virtual adversaries. The generated effects may include any combination of sensory effects including visual, audio, tactile, and smell/taste. The generated effect may be directed based on the pointing efforts of the game-player. The system may then register the effect on the target, if the pointing efforts intersect with the virtual location of the target.
Abstract:
An apparatus displaying content to a viewer by adjusting parameters of the content or display devices based on environmental or display device changes. The apparatus includes a display device with a screen providing digital content. A thematic overlay is provided over the display screen to provide diffuse reflection of light striking the front surface. The output light is a combination of the displayed content from the screen and reflection of light from the thematic overlay. The apparatus includes a digital signage benchmarking tool with an output sensing element a benchmarking module processing the sensed output light to generate output light-based data. The apparatus includes a feedback control module modifying a parameter of the display device based on the output light-based data to modify chromaticity or illumination levels of the display device. The feedback control module operates to modify the digital content to provide the displayed content having an adjusted chromaticity.
Abstract:
A merchandise fixture system networking a visual merchandise designer (VIVID) system with a plurality of merchandise fixtures (e.g., shelved structures, vending machines, kiosks, and the like) that are placed in brick and mortar stores and other physical facilities chosen so that consumers can view, use, and interact with the fixtures and the merchandise they are displaying. The merchandise fixtures are “smart” in that they include digital or electronic components that allow them to be monitored, controlled, and reprogrammed remotely using, for example, the VIVID system. The controlling and programming typically include operating a media output assembly that may include visual display devices, speakers, and lighting components, and digital media or content is provided by the VIVID system for use by the media output assembly to create a fixture with visual and audio outputs that attract consumers to the fixture and influence the attracted consumers to interact with and purchase merchandise.
Abstract:
Display systems for achieving collimated projection effects. For example, in a theatrical or concert installation, display systems can be used to project images of scenery that appear to be vast and at a great distant behind the viewing window. The system may include a flat panel display, a corrective mirror, and a concave mirror positioned for viewing by an observer. The corrective mirror pre-warps an image generated by the flat panel display and reflects the undistorted image onto the concave mirror such that the observer perceives the image generated by the flat panel display as being at a large distance. The corrective mirror does not distort with changes in viewpoint. In another implementation, the system may include a short throw projector generating an image, a free-form projection screen, and a concave mirror positioned for viewing by many observers through a viewing window.