TILE REGION PROTECTION USING MULTIPLE GPUs
    1.
    发明公开

    公开(公告)号:US20240126643A1

    公开(公告)日:2024-04-18

    申请号:US18396231

    申请日:2023-12-26

    Inventor: Ian Beaumont

    CPC classification number: G06F11/1004 G06T1/20 G06T1/60

    Abstract: A graphics processing system for performing tile-based rendering of a scene that comprises safety-related primitives. The system comprises a plurality of graphics processing units (GPUs), each configured to i) receive tile data identifying one or more protected tiles comprising at least part of a safety-related primitive, ii) process two respective sets of protected tiles, and iii) based on said processing, generate two respective checksums for each respective set of protected tiles. The two respective sets of protected tiles are mutually exclusive, and each respective set and each protected tile being processed by two different GPUs. The system comprises a comparison unit configured to compare one or more pairs of checksums, each pair comprising a respective checksum generated based on a same respective set of protected tiles and generated by different GPUs. The graphics processing system is configured to perform one or more actions based on an outcome of said comparison.

    Tile region protection using multiple GPUs

    公开(公告)号:US11853155B2

    公开(公告)日:2023-12-26

    申请号:US17723606

    申请日:2022-04-19

    Inventor: Ian Beaumont

    CPC classification number: G06F11/1004 G06T1/20 G06T1/60

    Abstract: A graphics processing system for performing tile-based rendering of a scene that includes safety-related primitives has a plurality of graphics processing units (GPUs), each configured to i) receive tile data identifying one or more protected tiles comprising at least part of a safety-related primitive, ii) process two respective sets of protected tiles, and iii) based on said processing, generate two respective checksums for each respective set of protected tiles. The two respective sets of protected tiles are mutually exclusive, and each respective set and each protected tile being processed by two different GPUs. The system includes a comparison unit configured to compare one or more pairs of checksums, each pair comprising a respective checksum generated based on a same respective set of protected tiles and generated by different GPUs.

    TILE REGION PROTECTION USING MULTIPLE GPUs

    公开(公告)号:US20220374304A1

    公开(公告)日:2022-11-24

    申请号:US17723606

    申请日:2022-04-19

    Inventor: Ian Beaumont

    Abstract: A graphics processing system for performing tile-based rendering of a scene that includes safety-related primitives has a plurality of graphics processing units (GPUs), each configured to i) receive tile data identifying one or more protected tiles comprising at least part of a safety-related primitive, ii) process two respective sets of protected tiles, and iii) based on said processing, generate two respective checksums for each respective set of protected tiles. The two respective sets of protected tiles are mutually exclusive, and each respective set and each protected tile being processed by two different GPUs. The system includes a comparison unit configured to compare one or more pairs of checksums, each pair comprising a respective checksum generated based on a same respective set of protected tiles and generated by different GPUs.

    Tile region protection using multiple GPUs

    公开(公告)号:US12265450B2

    公开(公告)日:2025-04-01

    申请号:US18396231

    申请日:2023-12-26

    Inventor: Ian Beaumont

    Abstract: A graphics processing system for performing tile-based rendering of a scene that comprises safety-related primitives. The system comprises a plurality of graphics processing units (GPUs), each configured to i) receive tile data identifying one or more protected tiles comprising at least part of a safety-related primitive, ii) process two respective sets of protected tiles, and iii) based on said processing, generate two respective checksums for each respective set of protected tiles. The two respective sets of protected tiles are mutually exclusive, and each respective set and each protected tile being processed by two different GPUs. The system comprises a comparison unit configured to compare one or more pairs of checksums, each pair comprising a respective checksum generated based on a same respective set of protected tiles and generated by different GPUs. The graphics processing system is configured to perform one or more actions based on an outcome of said comparison.

    Graphics processing systems and methods

    公开(公告)号:US12260528B2

    公开(公告)日:2025-03-25

    申请号:US18535307

    申请日:2023-12-11

    Inventor: Ian Beaumont

    Abstract: A graphics processing system is configured to render primitives using a rendering space that is sub-divided into sections, wherein the graphics processing system includes assessment logic configured to make an assessment regarding the presence of primitive edges in a section, and determination logic configured to determine an anti-aliasing setting for the section based on the assessment.

    GRAPHICS PROCESSING SYSTEMS AND METHODS
    7.
    发明公开

    公开(公告)号:US20240112311A1

    公开(公告)日:2024-04-04

    申请号:US18535307

    申请日:2023-12-11

    Inventor: Ian Beaumont

    CPC classification number: G06T5/002 G06T15/005

    Abstract: A graphics processing system is configured to render primitives using a rendering space that is sub-divided into sections, wherein the graphics processing system includes assessment logic configured to make an assessment regarding the presence of primitive edges in a section, and determination logic configured to determine an anti-aliasing setting for the section based on the assessment.

    Graphics Processing Systems and Methods

    公开(公告)号:US20220253982A1

    公开(公告)日:2022-08-11

    申请号:US17555612

    申请日:2021-12-20

    Inventor: Ian Beaumont

    Abstract: A graphics processing system is configured to render primitives using a rendering space that is sub-divided into sections, wherein the graphics processing system includes assessment logic configured to make an assessment regarding the presence of primitive edges in a section, and determination logic configured to determine an anti-aliasing setting for the section based on the assessment.

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