Disambiguating intentional and incidental contact and motion in multi-touch pointing devices
    1.
    发明授权
    Disambiguating intentional and incidental contact and motion in multi-touch pointing devices 有权
    消除多点触控指点设备中有意和偶然的接触和运动

    公开(公告)号:US09569094B2

    公开(公告)日:2017-02-14

    申请号:US14336940

    申请日:2014-07-21

    Abstract: An input device has both a touch sensor and a position sensor. A computer using data from the input device uses the relative motion of a contact on a touch sensor with respect to motion from a position detector to disambiguate intentional from incidental motion. The input device provides synchronized position sensor and touch sensor data to the computer to permit processing the relative motion and performing other computations on both position sensor and touch sensor data. The input device can encode the magnitude and direction of motion of the position sensor and combines it with the touch sensor data from the same time frame, and output the synchronized data to the computer.

    Abstract translation: 输入装置具有触摸传感器和位置传感器。 使用来自输入设备的数据的计算机使用触摸传感器上的触点相对于来自位置检测器的运动的相对运动来消除有意的偶然运动。 输入装置向计算机提供同步的位置传感器和触摸传感器数据,以允许处理相对运动并在位置传感器和触摸传感器数据上执行其他计算。 输入装置可以对位置传感器的运动大小和方向进行编码,并将其与来自同一时间帧的触摸传感器数据组合,并将同步的数据输出到计算机。

    MULTI-DEVICE MULTI-USER SENSOR CORRELATION FOR PEN AND COMPUTING DEVICE INTERACTION
    2.
    发明申请
    MULTI-DEVICE MULTI-USER SENSOR CORRELATION FOR PEN AND COMPUTING DEVICE INTERACTION 有权
    用于笔和多个设备交互的多设备多用户传感器相关

    公开(公告)号:US20150363034A1

    公开(公告)日:2015-12-17

    申请号:US14303234

    申请日:2014-06-12

    Abstract: A grip of a primary user on a touch-sensitive computing device and a grip of a secondary user on the touch-sensitive computing device are sensed and correlated to determine whether the primary user is sharing or handing off the computing device to the secondary user. In the case of handoff, capabilities of the computing device may be restricted, while in a sharing mode only certain content on the computing device is shared. In some implementations both a touch-sensitive pen and the touch-sensitive computing device are passed from a primary user to a secondary user. Sensor inputs representing the grips of the users on both the pen and the touch-sensitive computing device are correlated to determine the context of the grips and to initiate a context-appropriate command in an application executing on the touch-sensitive pen or the touch-sensitive computing device. Meta data is also derived from the correlated sensor inputs.

    Abstract translation: 检测并相关联触敏计算设备上的主要用户的握持和触敏计算设备上的次要用户的握持,以确定主用户是否共享或将该计算设备移交给次要用户。 在切换的情况下,可以限制计算设备的能力,而在共享模式下,仅计算设备上的某些内容被共享。 在一些实现中,触敏笔和触敏计算设备都从主用户传递到次用户。 相关联地,代表笔和触敏计算设备上用户的把握的传感器输入,以确定握把的上下文,并且在触敏笔或触控笔上执行的应用中启动上下文相关命令, 敏感计算设备。 元数据也来自相关的传感器输入。

    REDUCING LATENCY IN INK RENDERING
    3.
    发明申请
    REDUCING LATENCY IN INK RENDERING 有权
    降低墨水在墨水中的延迟

    公开(公告)号:US20140168096A1

    公开(公告)日:2014-06-19

    申请号:US13715779

    申请日:2012-12-14

    CPC classification number: G06F3/0412 G06F3/147 G09G2320/02 G09G2380/14

    Abstract: A reduced-latency ink rendering system and method that reduces latency in rendering ink on a display by bypassing at least some layers of the operating system. “Ink” is any input from a user through a touchscreen device using the user's finger or a pen. Moreover, some embodiments of the system and method avoid the operating system and each central-processing unit (CPU) on a computing device when initially rendering the ink by going directly from the digitizer to the display controller. Any correction or additional processing of the rendered ink is performed after the initial rendering of the ink. Embodiments of the system and method address ink-rendering latency in software embodiments, which include techniques to bypass the typical rendering pipeline and quickly render ink on the display, and hardware embodiments, which use hardware and techniques that locally change display pixels. These embodiments can be mixed and matched in any manner.

    Abstract translation: 减少延迟的墨水渲染系统和方法,通过绕过操作系统的至少一些层,减少在显示器上渲染墨水的延迟。 “墨水”是用户通过使用用户手指或笔的触摸屏设备的任何输入。 此外,系统和方法的一些实施例在最初通过直接从数字转换器传送到显示控制器来渲染墨时,避免了计算设备上的操作系统和每个中央处理单元(CPU)。 在油墨的初始渲染之后执行所提供的油墨的任何校正或附加处理。 软件实施例中的系统和方法的实施例涉及绘画延迟,其包括绕过典型渲染流水线并快速呈现显示器上的墨水的技术以及使用本地改变显示像素的硬件和技术的硬件实施例。 这些实施例可以以任何方式混合和匹配。

    TEACHING GESTURES WITH OFFSET CONTACT SILHOUETTES
    4.
    发明申请
    TEACHING GESTURES WITH OFFSET CONTACT SILHOUETTES 审中-公开
    教学手法与偏差联系丝袜

    公开(公告)号:US20140120518A1

    公开(公告)日:2014-05-01

    申请号:US14146478

    申请日:2014-01-02

    Abstract: A method for providing multi-touch input training on a display surface is disclosed. A touch/hover input is detected at one or more regions of the display surface. A visualization of the touch/hover input is displayed at a location of the display surface offset from the touch/hover input. One or more annotations are displayed at a location of the display surface offset from the touch/hover input and proximate to the visualization, where each annotation shows a different legal continuation of the touch/hover input.

    Abstract translation: 公开了一种在显示表面上提供多点触摸输入训练的方法。 在显示表面的一个或多个区域处检测到触摸/悬停输入。 触摸/悬停输入的可视化显示在与触摸/悬停输入偏移的显示表面的位置。 一个或多个注释显示在与触摸/悬停输入偏移并且靠近可视化的显示表面的位置处,其中每个注释显示触摸/悬停输入的不同合法延续。

    Latency Reduction in Camera-Projection Systems
    8.
    发明申请
    Latency Reduction in Camera-Projection Systems 审中-公开
    相机投影系统的延迟降低

    公开(公告)号:US20150254870A1

    公开(公告)日:2015-09-10

    申请号:US14202719

    申请日:2014-03-10

    Abstract: Various methods and systems for reducing the effects of latency in a camera-projection system are described herein. A method includes recording, via a camera, a plurality of frames of one or more moving objects, wherein at least one of the moving objects is a target object to have an image projected thereupon. The method can include analyzing the recorded frames of the one or more moving objects to determine a predicted path of the target object. Additionally, the method can include projecting, via a projection device, an image onto the target object using the predicted path of the target object to compensate for a predetermined system latency. The method can include recording a plurality of frames of the target object and the image. The method can include adjusting the predicted path of the target object until an offset between the target object and the image is below a predetermined threshold.

    Abstract translation: 这里描述了用于减少相机投影系统中的等待时间的影响的各种方法和系统。 一种方法包括通过照相机记录一个或多个移动物体的多个帧,其中至少一个运动物体是目标对象,以便在其上投影图像。 该方法可以包括分析一个或多个移动对象的记录帧以确定目标对象的预测路径。 另外,该方法可以包括使用目标对象的预测路径通过投影设备将图像投影到目标对象上,以补偿预定的系统等待时间。 该方法可以包括记录目标对象和图像的多个帧。 该方法可以包括调整目标对象的预测路径,直到目标对象和图像之间的偏移低于预定阈值。

    MULTI-TOUCH INTERACTIONS ON EYEWEAR
    9.
    发明申请
    MULTI-TOUCH INTERACTIONS ON EYEWEAR 有权
    多媒体互动

    公开(公告)号:US20140160424A1

    公开(公告)日:2014-06-12

    申请号:US13707286

    申请日:2012-12-06

    Abstract: The subject disclosure is directed towards eyewear configured as an input device, such as for interaction with a computing device. The eyewear includes a multi-touch sensor set, e.g., located on the frames of eyeglasses, that outputs signals representative of user interaction with the eyewear, such as via taps, presses, swipes and pinches. Sensor handling logic may be used to provide input data corresponding to the signals to a program, e.g., the program with which the user wants to interact.

    Abstract translation: 主题公开涉及配置为输入设备的眼镜,例如用于与计算设备的交互。 眼镜包括例如位于眼镜框架上的多点触摸传感器组件,例如通过抽头,按压,滑动和捏合,输出表示用户与眼镜交互的信号。 传感器处理逻辑可以用于将对应于信号的输入数据提供给程序,例如用户想要与之交互的程序。

    MONITORING INTERACTIONS BETWEEN TWO OR MORE OBJECTS WITHIN AN ENVIRONMENT
    10.
    发明申请
    MONITORING INTERACTIONS BETWEEN TWO OR MORE OBJECTS WITHIN AN ENVIRONMENT 有权
    监测环境中两个或多个目标之间的相互作用

    公开(公告)号:US20140111483A1

    公开(公告)日:2014-04-24

    申请号:US14144768

    申请日:2013-12-31

    Abstract: One or more techniques and/or systems are provided for monitoring interactions by an input object with an interactive interface projected onto an interface object. That is, an input object (e.g., a finger) and an interface object (e.g., a wall, a hand, a notepad, etc.) may be identified and tracked in real-time using depth data (e.g., depth data extracted from images captured by a depth camera). An interactive interface (e.g., a calculator, an email program, a keyboard, etc.) may be projected onto the interface object, such that the input object may be used to interact with the interactive interface. For example, the input object may be tracked to determine whether the input object is touching or hovering above the interface object and/or a projected portion of the interactive interface. If the input object is in a touch state, then a corresponding event associated with the interactive interface may be invoked.

    Abstract translation: 一个或多个技术和/或系统被提供用于通过投影到接口对象上的交互界面来监视由输入对象的交互。 也就是说,可以使用深度数据(例如,从...提取的深度数据)来实时地识别和跟踪输入对象(例如,手指)和接口对象(例如,墙壁,手,记事本等) 由深度摄像机拍摄的图像)。 可以将交互式界面(例如,计算器,电子邮件程序,键盘等)投影到界面对象上,使得输入对象可以用于与交互界面交互。 例如,可以跟踪输入对象以确定输入对象是否触摸或悬停在界面对象上方和/或交互式界面的投影部分。 如果输入对象处于触摸状态,则可以调用与交互界面相关联的对应事件。

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