REDUCING LATENCY IN INK RENDERING
    1.
    发明申请
    REDUCING LATENCY IN INK RENDERING 有权
    降低墨水在墨水中的延迟

    公开(公告)号:US20140168096A1

    公开(公告)日:2014-06-19

    申请号:US13715779

    申请日:2012-12-14

    CPC classification number: G06F3/0412 G06F3/147 G09G2320/02 G09G2380/14

    Abstract: A reduced-latency ink rendering system and method that reduces latency in rendering ink on a display by bypassing at least some layers of the operating system. “Ink” is any input from a user through a touchscreen device using the user's finger or a pen. Moreover, some embodiments of the system and method avoid the operating system and each central-processing unit (CPU) on a computing device when initially rendering the ink by going directly from the digitizer to the display controller. Any correction or additional processing of the rendered ink is performed after the initial rendering of the ink. Embodiments of the system and method address ink-rendering latency in software embodiments, which include techniques to bypass the typical rendering pipeline and quickly render ink on the display, and hardware embodiments, which use hardware and techniques that locally change display pixels. These embodiments can be mixed and matched in any manner.

    Abstract translation: 减少延迟的墨水渲染系统和方法,通过绕过操作系统的至少一些层,减少在显示器上渲染墨水的延迟。 “墨水”是用户通过使用用户手指或笔的触摸屏设备的任何输入。 此外,系统和方法的一些实施例在最初通过直接从数字转换器传送到显示控制器来渲染墨时,避免了计算设备上的操作系统和每个中央处理单元(CPU)。 在油墨的初始渲染之后执行所提供的油墨的任何校正或附加处理。 软件实施例中的系统和方法的实施例涉及绘画延迟,其包括绕过典型渲染流水线并快速呈现显示器上的墨水的技术以及使用本地改变显示像素的硬件和技术的硬件实施例。 这些实施例可以以任何方式混合和匹配。

    DISTANCE SCALABLE NO TOUCH COMPUTING
    3.
    发明申请
    DISTANCE SCALABLE NO TOUCH COMPUTING 审中-公开
    距离可伸缩无触摸计算

    公开(公告)号:US20150100926A1

    公开(公告)日:2015-04-09

    申请号:US14462275

    申请日:2014-08-18

    Abstract: Disclosed herein are techniques for scaling and translating gestures such that the applicable gestures for control may vary depending on the user's distance from a gesture-based system. The techniques for scaling and translation may take the varying distances from which a user interacts with components of the gesture-based system, such as a computing environment or capture device, into consideration with respect to defining and/or recognizing gestures. In an example embodiment, the physical space is divided into virtual zones of interaction, and the system may scale or translate a gesture based on the zones. A set of gesture data may be associated with each virtual zone such that gestures appropriate for controlling aspects of the gesture-based system may vary throughout the physical space.

    Abstract translation: 本文公开了用于缩放和翻译手势的技术,使得用于控制的可应用手势可以根据用户距离基于手势的系统的距离而变化。 用于缩放和翻译的技术可以考虑与定义和/或识别手势相关的用户与基于手势的系统的组件(例如计算环境或捕获设备)的变化距离。 在示例性实施例中,物理空间被划分为虚拟的交互区域,并且系统可以基于区域缩放或翻译手势。 一组手势数据可以与每个虚拟区域相关联,使得适于控制基于手势的系统的方面的手势可以在整个物理空间中变化。

    3D SILHOUETTE SENSING SYSTEM
    4.
    发明申请
    3D SILHOUETTE SENSING SYSTEM 有权
    3D SILHOUETTE感应系统

    公开(公告)号:US20150199018A1

    公开(公告)日:2015-07-16

    申请号:US14154571

    申请日:2014-01-14

    Abstract: A 3D silhouette sensing system is described which comprises a stereo camera and a light source. In an embodiment, a 3D sensing module triggers the capture of pairs of images by the stereo camera at the same time that the light source illuminates the scene. A series of pairs of images may be captured at a predefined frame rate. Each pair of images is then analyzed to track both a retroreflector in the scene, which can be moved relative to the stereo camera, and an object which is between the retroreflector and the stereo camera and therefore partially occludes the retroreflector. In processing the image pairs, silhouettes are extracted for each of the retroreflector and the object and these are used to generate a 3D contour for each of the retroreflector and object.

    Abstract translation: 描述了包括立体相机和光源的3D轮廓感测系统。 在一个实施例中,3D感测模块在光源照亮场景的同时触发立体摄像机拍摄图像对。 可以以预定的帧速率捕获一系列图像对。 然后分析每对图像以跟踪可以相对于立体相机移动的场景中的后向反射器,以及位于后向反射器和立体相机之间并因此部分遮挡后向反射器的物体。 在处理图像对时,为后向反射器和对象中的每一个提取剪影,并且这些剪影用于为每个后向反射器和对象生成3D轮廓。

    IN-SCENE REAL-TIME DESIGN OF LIVING SPACES
    5.
    发明申请
    IN-SCENE REAL-TIME DESIGN OF LIVING SPACES 审中-公开
    现场生活空间的实时设计

    公开(公告)号:US20140132595A1

    公开(公告)日:2014-05-15

    申请号:US13676151

    申请日:2012-11-14

    Abstract: A display that renders realistic objects allows a designer to redesign a living space in real time based on an existing layout. A computer system renders simulated objects on the display such that the simulated objects appear to the viewer to be in substantially the same place as actual objects in the scene. The displayed simulated objects can be spatially manipulated on the display through various user gestures. A designer can visually simulate a redesign of the space in many ways, for example, by adding selected objects, or by removing or rearranging existing objects, or by changing properties of those objects. Such objects also can be associated with shopping resources to enable related goods and services to be purchased, or other commercial transactions to be engaged in.

    Abstract translation: 呈现现实对象的显示器允许设计者基于现有布局实时重新设计生活空间。 计算机系统在显示器上呈现模拟对象,使得模拟对象对于观看者显示为与场景中实际对象基本相同的位置。 显示的模拟物体可以通过各种用户手势在显示屏上进行空间操纵。 设计人员可以通过多种方式可视化地模拟空间的重新设计,例如,添加选定的对象,或通过删除或重新排列现有对象,或通过更改这些对象的属性。 这样的对象也可以与购物资源相关联,以便购买相关商品和服务,或者要进行其他商业交易。

    REAL-TIME THREE-DIMENSIONAL RECONSTRUCTION OF A SCENE FROM A SINGLE CAMERA
    6.
    发明申请
    REAL-TIME THREE-DIMENSIONAL RECONSTRUCTION OF A SCENE FROM A SINGLE CAMERA 有权
    从单个摄像机实时三维重建场景

    公开(公告)号:US20150279083A1

    公开(公告)日:2015-10-01

    申请号:US14226732

    申请日:2014-03-26

    Abstract: A combination of three computational components may provide memory and computational efficiency while producing results with little latency, e.g., output can begin with the second frame of video being processed. Memory usage may be reduced by maintaining key frames of video and pose information for each frame of video. Additionally, only one global volumetric structure may be maintained for the frames of video being processed. To be computationally efficient, only depth information may be computed from each frame. Through fusion of multiple depth maps from different frames into a single volumetric structure, errors may average out over several frames, leading to a final output with high quality.

    Abstract translation: 三个计算组件的组合可以提供存储器和计算效率,同时产生具有很小延迟的结果,例如,输出可以从正在处理的视频的第二帧开始。 可以通过维护每帧视频的视频和姿势信息的关键帧来减少存储器的使用。 另外,对于正在处理的视频帧,可以仅保持一个全局体积结构。 为了计算效率,可以从每个帧计算深度信息。 通过将来自不同帧的多个深度图融合到单个体积结构中,错误可以平均超过几帧,导致最终输出具有高质量。

    PRIVATE AND NON-PRIVATE DISPLAY MODES
    7.
    发明申请
    PRIVATE AND NON-PRIVATE DISPLAY MODES 审中-公开
    私有和非私有显示模式

    公开(公告)号:US20150138059A1

    公开(公告)日:2015-05-21

    申请号:US14084526

    申请日:2013-11-19

    Abstract: Embodiments are disclosed that relate to operating a display illuminated by a backlight system configured to selectively emit light having two or more angular intensity profiles. For example, one disclosed embodiment provides a method comprising illuminating the display with light having a first angular intensity profile, while illuminating the display with light having the first angular intensity profile, outputting an image, after outputting the image, illuminating the display with light having a second angular intensity profile different than the first angular intensity profile, and while illuminating the display with light having the second angular intensity profile, outputting an inverse image of the image.

    Abstract translation: 公开了涉及操作由被配置为选择性地发射具有两个或更多个角度强度分布的光的背光系统照亮的显示器的实施例。 例如,一个公开的实施例提供了一种方法,其包括用具有第一角度强度分布的光照亮显示器,同时在输出图像之后用具有第一角度强度分布的光照亮显示器,输出图像,用具有 与第一角度强度分布不同的第二角度强度分布,以及当具有第二角度强度分布的光照亮显示器时,输出图像的逆图像。

    INTRA-FRAME CONTROL OF PROJECTOR ON-OFF STATES
    8.
    发明申请
    INTRA-FRAME CONTROL OF PROJECTOR ON-OFF STATES 有权
    投影机开关状态的框架控制

    公开(公告)号:US20150097928A1

    公开(公告)日:2015-04-09

    申请号:US14571266

    申请日:2014-12-15

    Abstract: A “Concurrent Projector-Camera” uses an image projection device in combination with one or more cameras to enable various techniques that provide visually flicker-free projection of images or video, while real-time image or video capture is occurring in that same space. The Concurrent Projector-Camera provides this projection in a manner that eliminates video feedback into the real-time image or video capture. More specifically, the Concurrent Projector-Camera dynamically synchronizes a combination of projector lighting (or light-control points) on-state temporal compression in combination with on-state temporal shifting during each image frame projection to open a “capture time slot” for image capture during which no image is being projected. This capture time slot represents a tradeoff between image capture time and decreased brightness of the projected image. Examples of image projection devices include LED-LCD based projection devices, DLP-based projection devices using LED or laser illumination in combination with micromirror arrays, etc.

    Abstract translation: “并发投影机 - 摄像机”使用图像投影设备与一个或多个摄像机相结合,以实现图像或视频的视觉无闪烁投影的各种技术,同时在相同的空间中发生实时图像或视频捕捉。 并行投影机 - 相机以这样的方式提供了这种投影,即将视频反馈消除到实时图像或视频捕获中。 更具体地说,并行投影机 - 相机在每个图像帧投影期间将投影机照明(或光控点)与状态时间压缩的组合动态地同步于状态时间偏移,以打开图像的“捕获时隙” 捕获期间没有投影图像。 该捕获时隙表示图像捕获时间与投影图像的亮度降低之间的折衷。 图像投影设备的示例包括基于LED-LCD的投影设备,使用LED或激光照明的基于DLP的投影设备与微镜阵列的组合等。

    Reducing latency in ink rendering
    9.
    发明授权
    Reducing latency in ink rendering 有权
    减少墨水渲染中的延迟

    公开(公告)号:US09389717B2

    公开(公告)日:2016-07-12

    申请号:US13715779

    申请日:2012-12-14

    CPC classification number: G06F3/0412 G06F3/147 G09G2320/02 G09G2380/14

    Abstract: A reduced-latency ink rendering system and method that reduces latency in rendering ink on a display by bypassing at least some layers of the operating system. “Ink” is any input from a user through a touchscreen device using the user's finger or a pen. Moreover, some embodiments of the system and method avoid the operating system and each central-processing unit (CPU) on a computing device when initially rendering the ink by going directly from the digitizer to the display controller. Any correction or additional processing of the rendered ink is performed after the initial rendering of the ink. Embodiments of the system and method address ink-rendering latency in software embodiments, which include techniques to bypass the typical rendering pipeline and quickly render ink on the display, and hardware embodiments, which use hardware and techniques that locally change display pixels. These embodiments can be mixed and matched in any manner.

    Abstract translation: 减少延迟的墨水渲染系统和方法,通过绕过操作系统的至少一些层,减少在显示器上渲染墨水的延迟。 “墨水”是用户通过使用用户手指或笔的触摸屏设备的任何输入。 此外,系统和方法的一些实施例在最初通过直接从数字转换器传送到显示控制器来渲染墨时,避免了计算设备上的操作系统和每个中央处理单元(CPU)。 在油墨的初始渲染之后执行所提供的油墨的任何校正或附加处理。 软件实施例中的系统和方法的实施例涉及绘画延迟,其中包括绕过典型渲染流水线并快速呈现显示器上的墨水的技术以及使用本地改变显示像素的硬件和技术的硬件实施例。 这些实施例可以以任何方式混合和匹配。

Patent Agency Ranking