SYSTEM AND METHOD FOR PROACTIVE IMPACT ANALYSIS OF POLICY-BASED STORAGE SYSTEMS
    2.
    发明申请
    SYSTEM AND METHOD FOR PROACTIVE IMPACT ANALYSIS OF POLICY-BASED STORAGE SYSTEMS 审中-公开
    用于政策性存储系统的主动冲击分析的系统和方法

    公开(公告)号:WO2007057423A2

    公开(公告)日:2007-05-24

    申请号:PCT/EP2006068530

    申请日:2006-11-15

    CPC classification number: G06F3/0637 G06F3/0605 G06F3/067

    Abstract: A system efficiently and proactively assesses the impact of user's actions on a network storage system. The system generally operates on a storage area network that includes a database represented by states and policies, before the user action is executed. The system comprises a storage monitor that captures a snapshot of the database states. An impact analysis module of the system then applies a user action to the snapshot; and further selectively applies at least some of the policies to the snapshot. The impact analysis module simulates the user action on the snapshot without applying actually changes to the database, and further analyzes whether the simulated user action violates at least one applied policy. The system takes the appropriate action based on the result of the analysis.

    Abstract translation: 系统有效地主动评估用户对网络存储系统的影响。 在执行用户操作之前,系统通常在包括由状态和策略表示的数据库的存储区域网络上操作。 该系统包括捕获数据库状态的快照的存储监视器。 然后系统的影响分析模块将用户操作应用于快照; 并进一步选择性地将快照中的至少一些策略应用于快照。 影响分析模块模拟快照上的用户操作,而不对数据库进行实际更改,并进一步分析模拟用户操作是否违反至少一个应用策略。 系统根据分析结果采取适当的措施。

    SIP BASED VOIP MULTIPLAYER NETWORK GAMES
    3.
    发明申请
    SIP BASED VOIP MULTIPLAYER NETWORK GAMES 审中-公开
    基于SIP的VOIP多播放器网络游戏

    公开(公告)号:WO2005079538A8

    公开(公告)日:2007-03-01

    申请号:PCT/US2005005550

    申请日:2005-02-16

    Abstract: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    Abstract translation: 本发明涉及一种用于基于会话发起协议(SIP)的基于语音的互联网协议(VoIP)与多玩家网络游戏的紧密耦合的系统和方法。 游戏状态相关的语音通信被用作游戏环境中玩家交互的另一种方法。 该系统使用具有音频混合功能的SIP增强游戏服务器和会议服务器,游戏服务器控制语音会议的创建,维护和更改。 参与语音会议由与每个玩家相关联的游戏状态特征确定,包括距离和方向,以确定语音在语音会议中如何混合。

    SIP BASED VOIP MULTIPLAYER NETWORK GAMES
    4.
    发明申请
    SIP BASED VOIP MULTIPLAYER NETWORK GAMES 审中-公开
    基于SIP的VOIP多播放器网络游戏

    公开(公告)号:WO2005079538A2

    公开(公告)日:2005-09-01

    申请号:PCT/US2005005550

    申请日:2005-02-16

    Abstract: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    Abstract translation: 本发明涉及一种用于基于会话发起协议(SIP)的基于因特网协议语音(VoIP)与多玩家网络游戏紧密耦合的系统和方法。 游戏状态相关的语音通信被用作游戏环境中玩家交互的另一种方法。 该系统使用具有音频混合功能的SIP增强游戏服务器和会议服务器,游戏服务器控制语音会议的创建,维护和更改。 参与语音会议由与每个玩家相关联的游戏状态特征确定,包括距离和方向,以确定语音在语音会议中的混合。

    SIP BASED VOIP MULTIPLAYER NETWORK GAMES

    公开(公告)号:CA2552135A1

    公开(公告)日:2005-09-01

    申请号:CA2552135

    申请日:2005-02-16

    Applicant: IBM

    Abstract: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications ar e used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixi ng capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    6.
    发明专利
    未知

    公开(公告)号:BRPI0507775A

    公开(公告)日:2007-07-10

    申请号:BRPI0507775

    申请日:2005-02-16

    Applicant: IBM

    Abstract: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    SIP BASED VOIP MULTIPLAYER NETWORK GAMES

    公开(公告)号:CA2552135C

    公开(公告)日:2013-07-23

    申请号:CA2552135

    申请日:2005-02-16

    Applicant: IBM

    Abstract: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    SIP based VoIP multiplayer network games

    公开(公告)号:AU2005215048A1

    公开(公告)日:2005-09-01

    申请号:AU2005215048

    申请日:2005-02-16

    Applicant: IBM

    Abstract: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

Patent Agency Ranking