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公开(公告)号:US20250041717A1
公开(公告)日:2025-02-06
申请号:US18230578
申请日:2023-08-04
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Vijaya Munjeti , Ritagya Meharishi , Olga Rudi , Elizabeth Osborne , Bethany Tinklenberg
IPC: A63F13/422 , A63F13/45 , A63F13/573 , A63F13/63 , A63F13/87
Abstract: Systems and methods for real-time generation of assistive content are provided. Gameplay data, such as activity files or object files, may be stored in association with user-generated content including media files. Based on gameplay data from different sessions, a learning model may be trained to identify patterns that correlate types of gameplay data (e.g., regarding in-game actions) to game outcomes. A current interactive session may be monitored to identify player actions. The learning model may be applied to make predictions regarding likelihood of success based on current trajectory and to identify recommendations for next actions correlated with successful or otherwise desired outcomes. Media files such as video files and related content may be used to generate custom assistive content to present to the user. Such assistive content may be presented in real-time within the same or different window or display associated with the user.
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公开(公告)号:US20240173618A1
公开(公告)日:2024-05-30
申请号:US18060550
申请日:2022-11-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean , Ellana Fortuna , Yvette Chen , Alessandra Luizello , Andrew Perrine , Jeremy Ambers , Elizabeth Osborne , Marvin Barrera
Abstract: A parallelepiped-shaped body has a flat top surface on which a user draws computer simulation controller buttons with a layout and spacing best fitting the user's physical needs. The user connects wires in the body to random GPIOs and maps the drawn buttons to desired game controller functions using an off-the-shelf controller connected to an MCU by pressing drawn buttons on the body along with corresponding buttons on the off-the-shelf controller, establishing which drawn button has which game controller function.
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公开(公告)号:US20250095313A1
公开(公告)日:2025-03-20
申请号:US18470361
申请日:2023-09-19
Inventor: Mahdi Azmandian , Sarah Karp , Elizabeth Osborne , Angela Wu
IPC: G06T19/20
Abstract: Methods and systems for defining a theme for a user to share with other users includes presenting a plurality of images available to a user account of a user, wherein each image includes features to distinctly identify different portions of the image. Select ones of the plurality of images selected by the user are provided to a generative AI, which analyzes the features included in the different portions to determine a theme and generate an output image for the theme. Additional inputs received from user selection of content adjusters provided alongside the output image are provided to the generative AI to further refine the output image. The refined output image is used to define a representative image for the theme and is provided to the user to specify usage of the refined output image during online interactions of the user.
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公开(公告)号:US20250114695A1
公开(公告)日:2025-04-10
申请号:US18481121
申请日:2023-10-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Elizabeth Osborne , Angela Sun Wu , Jin Zhang , Xi Zhou , Hsin-Yi Chien , Olga Rudi
IPC: A63F13/355 , G06T3/40 , G06V10/764
Abstract: A method including executing a video game to generate a video frame for presentation on a device of a first platform for a game play by a user. The method including determining a target device of a second platform. The method including mapping the video frame to the target device. The method including determining an area of focus in a scene in the video frame based on a game context. The method including classifying an asset in the area of focus using a computer vision model implementing artificial intelligence. The method including determining that the asset is important in the game play using the computer vision model. The method including determining that the asset in the video frame that is mapped does not meet a threshold of visibility. The method including modifying the video frame that is mapped so that the asset meets the threshold of visibility.
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