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公开(公告)号:US20250050217A1
公开(公告)日:2025-02-13
申请号:US18231089
申请日:2023-08-07
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Alex Duplessie , Victoria Dorn , Celeste Bean , Ritagya Meharishi , Kristie Ramirez , Tooba Ahsen
IPC: A63F13/57 , A63F13/5378
Abstract: A system uses map data of a virtual environment and object data of an avatar object including a moveset to generate an action path for traversal of the virtual environment by the avatar object. The system applies machine learning model(s) to generate one or more pathways through the virtual environment, and decompose the one or more pathways into one or more pathway segments that can be evaluated for feasibility and other factors. The system can iteratively generate and evaluate a move sequence of the action path having one or more parameters for execution by the avatar object. The system can construct the action path by combination of a plurality of pathway segments to satisfy one or more constraints associated with traversal by the avatar object from a start location to a destination location within the virtual environment.
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公开(公告)号:US20250041720A1
公开(公告)日:2025-02-06
申请号:US18230067
申请日:2023-08-03
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Ellana Fortuna , Kristie Ramirez , Elizabeth Juenger , Victoria Dorn , Celeste Bean , Bethany Tinklenberg , Mahdi Azmandian , Sarah Karp , Ritagya Meharishi , Xi Zhou
Abstract: Systems and methods for dynamic content display generation for multiple device setups are provided. Supplemental content files associated with an interactive content title may be stored in memory in association with parameters specific to different types of user devices. A current interactive session associated with a first device may be monitored and determined to include a virtual environment presentation associated with the interactive content title. A type of a secondary device associated with the user may be identified. A supplemental content package may be generated for the secondary device based on a selected set of supplemental content and a set of the parameters associated with the type of the secondary device. The supplemental content package may be provided to the secondary device during the current interactive session, and the secondary device may generate a presentation of the selected set of supplemental content files in accordance with the set of parameters.
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公开(公告)号:US20250041717A1
公开(公告)日:2025-02-06
申请号:US18230578
申请日:2023-08-04
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Vijaya Munjeti , Ritagya Meharishi , Olga Rudi , Elizabeth Osborne , Bethany Tinklenberg
IPC: A63F13/422 , A63F13/45 , A63F13/573 , A63F13/63 , A63F13/87
Abstract: Systems and methods for real-time generation of assistive content are provided. Gameplay data, such as activity files or object files, may be stored in association with user-generated content including media files. Based on gameplay data from different sessions, a learning model may be trained to identify patterns that correlate types of gameplay data (e.g., regarding in-game actions) to game outcomes. A current interactive session may be monitored to identify player actions. The learning model may be applied to make predictions regarding likelihood of success based on current trajectory and to identify recommendations for next actions correlated with successful or otherwise desired outcomes. Media files such as video files and related content may be used to generate custom assistive content to present to the user. Such assistive content may be presented in real-time within the same or different window or display associated with the user.
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