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公开(公告)号:US11443406B2
公开(公告)日:2022-09-13
申请号:US17323818
申请日:2021-05-18
Applicant: Intel Corporation
Inventor: Travis Schluessler , Zack Waters , Charles Moidel , Michael Apodaca , Murali Ramadoss
Abstract: Described herein are devices, systems and methods to utilize non-volatile memory to save and retrieve data that is used to accelerate the load and resume of GPU accelerated applications. Non-volatile memory and GPU logic are configured to enable the GPU to directly access the non-volatile memory to enable data to be read without requiring the data to traverse the CPU and CPU memory. This data access path creates a faster method for loading data into GPU local memory.
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公开(公告)号:US20220182575A1
公开(公告)日:2022-06-09
申请号:US17550023
申请日:2021-12-14
Applicant: Intel Corporation
Inventor: Travis T. Schluessler , Joydeep Ray , John H. Feit , Nikos Kaburlasos , Jacek Kwiatkowski , Karthik Vaidyanathan , Prasoonkumar Surti , Michael Apodaca , Murali Ramadoss , Abhishek Venkatesh
IPC: H04N5/911
Abstract: Systems, apparatuses and methods may provide for technology that determines a frame rate of video content, sets a blend amount parameter based on the frame rate, and temporally anti-aliases the video content based on the blend amount parameter. Additionally, the technology may detect a coarse pixel (CP) shading condition with respect to one or more frames in the video content and select, in response to the CP shading condition, a per frame jitter pattern that jitters across pixels, wherein the video content is temporally anti-aliased based on the per frame jitter pattern. The CP shading condition may also cause the technology to apply a gradient to a plurality of color planes on a per color plane basis and discard pixel level samples associated with a CP if all mip data corresponding to the CP is transparent or shadowed out.
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公开(公告)号:US11335035B2
公开(公告)日:2022-05-17
申请号:US17003040
申请日:2020-08-26
Applicant: INTEL CORPORATION
Inventor: Carson Brownlee , Carsten Benthin , Joshua Barczak , Kai Xiao , Michael Apodaca , Prasoonkumar Surti , Thomas Raoux
Abstract: Apparatus and method for context-aware compression. For example, one embodiment of an apparatus comprises: ray traversal/intersection circuitry to traverse rays through a hierarchical acceleration data structure to identify intersections between rays and primitives of a graphics scene; matrix compression circuitry/logic to compress hierarchical transformation matrices to generate compressed hierarchical transformation matrices by quantizing N-bit floating point data elements associated with child transforms of the hierarchical transformation matrices to variable-bit floating point numbers or integers comprising offsets from a parent transform of the child transform; and an instance processor to generate a plurality of instances of one or more base geometric objects in accordance with the compressed hierarchical transformation matrices.
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公开(公告)号:US11178373B2
公开(公告)日:2021-11-16
申请号:US16050322
申请日:2018-07-31
Applicant: Intel Corporation
Inventor: Mayuresh Varerkar , Stanley Baran , Michael Apodaca , Prasoonkumar Surti , Atsuo Kuwahara , Narayan Biswal , Jill Boyce , Yi-Jen Chiu , Gokcen Cilingir , Barnan Das , Atul Divekar , Srikanth Potluri , Nilesh Shah , Archie Sharma
IPC: H04H60/33 , H04N13/111 , H04N19/597 , G06F9/38 , G06F3/01 , G06N20/00
Abstract: A mechanism is described for facilitating adaptive resolution and viewpoint-prediction for immersive media in computing environments. An apparatus of embodiments, as described herein, includes one or more processors to receive viewing positions associated with a user with respect to a display, and analyze relevance of media contents based on the viewing positions, where the media content includes immersive videos of scenes captured by one or more cameras. The one or more processors are further to predict portions of the media contents as relevant portions based on the viewing positions and transmit the relevant portions to be rendered and displayed.
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公开(公告)号:US20210241418A1
公开(公告)日:2021-08-05
申请号:US17234039
申请日:2021-04-19
Applicant: Intel Corporation
Inventor: Balaji Vembu , Brandon Fliflet , James Valerio , Michael Apodaca , Ben Ashbaugh , Hema Nalluri , Ankur Shah , Murali Ramadoss , David Puffer , Altug Koker , Aditya Navale , Abhishek R. Appu , Joydeep Ray , Travis Schluessler
Abstract: Embodiments described herein provide a graphics, media, and compute device having a tiled architecture composed of a number of tiles of smaller graphics devices. The work distribution infrastructure for such device enables the distribution of workloads across multiple tiles of the device. Work items can be submitted to any one or more of the multiple tiles, with workloads able to span multiple tiles. Additionally, upon completion of a work item, graphics, media, and/or compute engines within the device can readily acquire new work items for execution with minimal latency.
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公开(公告)号:US11037269B1
公开(公告)日:2021-06-15
申请号:US16832996
申请日:2020-03-27
Applicant: Intel Corporation
Inventor: Travis Schluessler , Zack Waters , Charles Moidel , Michael Apodaca , Murali Ramadoss
Abstract: Described herein are devices, systems and methods to utilize non-volatile memory to save and retrieve data that is used to accelerate the load and resume of GPU accelerated applications. Non-volatile memory and GPU logic are configured to enable the GPU to directly access the non-volatile memory to enable data to be read without requiring the data to traverse the CPU and CPU memory. This data access path creates a faster method for loading data into GPU local memory.
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公开(公告)号:US11004252B2
公开(公告)日:2021-05-11
申请号:US16236245
申请日:2018-12-28
Applicant: Intel Corporation
Inventor: Carson Brownlee , Gabor Liktor , Joshua Barczak , Kai Xiao , Michael Apodaca , Thomas Raoux
Abstract: Real time ray tracing-based adaptive multi frequency shading. For example, one embodiment of an apparatus comprising: rasterization hardware logic to process input data for an image in a deferred rendering pass and to responsively update one or more graphics buffers with first data to be used in a subsequent rendering pass; ray tracing hardware logic to perform ray tracing operations using the first data to generate reflection ray data and to store the reflection ray data in a reflection buffer; and image rendering circuitry to perform texture sampling in a texture buffer based on the reflection ray data in the reflection buffer to render an output image.
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公开(公告)号:US10997772B1
公开(公告)日:2021-05-04
申请号:US16724764
申请日:2019-12-23
Applicant: Intel Corporation
Inventor: Michael Apodaca , John Feit , David Cimini , Thomas Raoux , Konstantin Levit-Gurevich
IPC: G06T15/00
Abstract: An apparatus to facilitate an update of shader data constants. The apparatus includes one or more processors to detect a change to one or more data constants in a shader program, generate a micro-code block including updated constants data during execution of the shader program and transmit the micro-code block to the shader program.
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公开(公告)号:US10937126B2
公开(公告)日:2021-03-02
申请号:US15982680
申请日:2018-05-17
Applicant: Intel Corporation
Inventor: John Gierach , Abhishek Venkatesh , Travis Schluessler , Devan Burke , Tomer Bar-On , Michael Apodaca
Abstract: Embodiments are generally directed to tile-based multiple resolution rendering of images. An embodiment of an apparatus includes one or more processor cores; a plurality of tiling bins, the plurality of tiling bins including a bin for each of a plurality of tiles in an image; and a memory to store data for rendering of an image in one or more of a plurality of resolutions. The apparatus is to generate, in the memory, storage for a resolution setting for each the plurality of tiling bins and storage for a final render target, each tile of the final render target being rendered based on a respective tiling bin in the plurality of tiling bins.
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公开(公告)号:US10908865B2
公开(公告)日:2021-02-02
申请号:US16586043
申请日:2019-09-27
Applicant: Intel Corporation
Inventor: Deepak S. Vembar , Atsuo Kuwahara , Chandrasekaran Sakthivel , Radhakrishnan Venkataraman , Brent E. Insko , Anupreet S. Kalra , Hughes Labbe , Altug Koker , Michael Apodaca , Kai Xiao , Jeffery S. Boles , Adam T. Lake , David M. Cimini , Balaji Vembu , Elmoustapha Ould-Ahmed-Vall , Jacek Kwiatkowski , Philip R. Laws , Ankur N. Shah , Abhishek R. Appu , Joydeep Ray , Wenyin Fu , Nikos Kaburlasos , Prasoonkumar Surti , Bhushan M. Borole
Abstract: An embodiment of a graphics apparatus may include a processor, memory communicatively coupled to the processor, and a collaboration engine communicatively coupled to the processor to identify a shared graphics component between two or more users in an environment, and share the shared graphics components with the two or more users in the environment. Embodiments of the collaboration engine may include one or more of a centralized sharer, a depth sharer, a shared preprocessor, a multi-port graphics subsystem, and a decode sharer. Other embodiments are disclosed and claimed.
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