Abstract:
야외학습 시 학생 행동 모니터링 시스템 및 방법을 공개한다. 본 발명은 단체 활동을 수행하는 복수의 구성원 각각이 보유하고, 복수개의 센서와 이미지 촬상 수단 및 데이터 저장 수단을 구비하여, 구성원의 위치 정보와 방향 정보, 시각 정보, 움직임 정보를 포함하는 행동 정보를 시간 정보와 매칭하여 수집 및 저장하는 복수개의 구성원 단말, 인솔자가 구비하며, 복수개의 구성원 단말에서 수집한 구성원 각각에 대한 행동 정보를 수신하여 저장하는 적어도 하나의 인솔자 단말, 및 적어도 하나의 인솔자 단말 및 복수개의 분석 단말로부터 행동 정보를 수신하고, 수신된 행동 정보에 포함된 위치 정보와 방향 정보, 시각 정보, 움직임 정보 각각에 대해 행동 분포를 추정하고, 추정된 행동 분포 각각에 대한 복수의 구성원의 행동 정보의 차이를 분석하여 특징 행동을 추출하는 분석 단말을 포함한다.
Abstract:
PURPOSE: A mobile apparatus capable of monitoring a situation, situation monitoring method using the same, and situation monitoring system including the same are provided to enable a user to effectively use restricted resources by executing plans for resource usage plants. CONSTITUTION: A processing planner(130) creates resource usage plans by responding the CMQ(Context Monitoring Query) of an application and selects the final plan among the resource usage plans. A plan processing apparatus(150) executes the final plan. An application broker(110) communicates with the application in a PAN(Personal Area Network) environment. A sensor broker(170) communicates with a sensor which provides sensing data. The processing planer detects available sensor in real time, creates resource usage plans based on the detected sensor.
Abstract:
PURPOSE: A multi-game drive system is provided to enable a user to process a game by movement through body attached sensors, and reflect a result of the game to momentum through digital sporting goods. CONSTITUTION: The multi-game drive system includes: one or more body-attached sensors for generating information capable of recognizing a user's movement by being mounted on a user's body; a personal digital device for driving a game program by collecting information from the body-attached sensors(10) and reflecting the recognized movement, and transferring output information of the game program to digital sporting goods; the digital sporting goods for collecting momentum by personal digital device; and a game drive server for linking and managing input and output information of the game program by being connected to one or more personal digital devices by network.
Abstract:
A system and a method for monitoring behavior of students in field learning are disclosed. The system of the present invention includes: a plurality of member terminals which is possessed by a plurality of members performing group activity, comprises a plurality of sensors and image photographing units and data storage units, and collects and stores behavior information including position information and direction information of members, sight information, and motion information by matching the behavior information to time information; at least one leader terminal which is possessed by a leader and receives and stores the behavior information as to each member collected in the member terminals; and an analysis terminal which receives the behavior information from the leader terminal and the member terminals and estimates behavior distribution as to each of the position information and the direction information, the sight information, the motion information included in the received behavior information, and extracts characteristic behavior by analyzing difference among the behavior information of the members as to each estimated behavior distribution.
Abstract:
A system and a method for perceiving an outcast in a group are disclosed. The system according to the present invention comprises a plurality of member terminals and a leader terminal. The member terminals are carried by each of a plurality of members performing an outdoor activity, and transmit a wave having a radio frequency. The leader terminal is carried by a leader of the outdoor activity, receives the wave transmitted from each of the member terminals and detects an intensity of the wave, acquires distances among the member terminals from the detected intensity of the wave, calculates a group distance based on the acquired distances among the member terminals, classifies the member terminals into at least one subgroup, and discriminates an outcast terminal which is not included in the one subgroup. Therefore, the leader is enabled to recognize the outcast who is not included in the subgroup of the members in a group during the outdoor activity at an early stage, and seek for a solution so that an actual outcast harassment problem is prevented before it happens.
Abstract:
본 발명에 따른 운동 게임 시스템은, 다수의 게임 클라이언트들과 게임 구동 서버를 포함할 수 있다. 게임 클라이언트들은 다양한 종류의 운동을 수행하는 다수의 플레이어들의 운동 강도를 계량화한 운동 강도 정보를 네트워크를 통해 송신한다. 게임 구동 서버는 게임 클라이언트들로부터 네트워크를 통해 각 플레이어의 운동 강도 정보를 수신하고, 서로 다른 운동의 종류에 따라 운동 강도, 변화율 또는 지속시간 중 적어도 어느 한 요소에 관한 소정의 밸런싱 규칙에 따라 밸런싱된 운동 강도 정보에 기초하여 게임 화면에 표시될 게임 오브젝트의 움직임을 결정함으로써 운동 게임을 구동할 수 있다. 이때 게임 화면은 플레이어들이 수행하는 운동 강도를 조절함에 따라 게임 오브젝트의 움직임이 영향을 받는 것을 인식할 수 있도록 표현될 수 있다.
Abstract:
PURPOSE: A multiplayer sports game system based on a united exercise action is provided to improve exercise effects by making a user cooperate with another user for various changes in an object movement. CONSTITUTION: Multiple sport equipment(100) obtains the motion quantity and the gesture of each user and receives and displays game process information. A game driving server(300) produces the game process during the game. The server controls at least one of the kind and the number of physical quantity variables which determine the movement of a game object within the game according to the number of users and the driving conditions. Thereafter, the server controls each physical quantity parameter value according to the motion quantity of each user. [Reference numerals] (200) Network; (300) Game driving server
Abstract:
PURPOSE: A smart jumping rope, an exercise gaming method, and a system using the same are provided to measure instantaneous rotation speed of the rope and the change thereof. CONSTITUTION: A smart jumping rope comprises a rope connection shaft(11), a rotation speed measuring unit(12), a controller(13), a wireless communication unit(14), a power supply unit(15), a user input interface(16), and a tactile feedback unit(17). The rope connection shaft is combined within the housing of the handle body and rotates around a shaft according to the movement of the jumping rope. The rotation speed measuring unit generates pulses. The controller measures the instantaneous rotation speed of the jumping rope. The wireless communications unit wirelessly transmits the information about the instantaneous rotation speed to the outside. The power supply unit comprises a generator. The tactile feedback unit delivers information of game progress to a user.
Abstract:
PURPOSE: A multi-participant exercise game method and a system thereof utilizing the different kinds of exercises or exercising equipments are provided to enhance an exercise effect without losing interest, by fairly cooperating and by competing, regardless of the exercising equipments or kinds, which use within exercising games. CONSTITUTION: Plural game clients transmit exercising strength information of the players through network(200). Game driving server(300) receives the exercising strength information of the players from the game clients. The game driving server decides movement of the game object, which is displayed on game screen, on the basis of the balanced exercising strength information. The game driving server drives an exercising game through the decision.