Abstract:
PURPOSE: A customized advertisement device based on a voice recognition short message service and a customized advertisement exposure method thereof are provided to grasp intention of a user from position information and a voice text message of the user and to supply an advertisement suitable for the intention to the user. CONSTITUTION: A voice recognition unit(201) converts the inputted voice data into a character string. An intension grasping unit(205) grasps intension of a user by using an emotion state of the user which is recognized in an emotion recognition unit(202); position information of the user inputted in a position recognition unit(203); and context intention which is grasped in a context analysis unit(204). An advertisement selection unit(206) extracts an optimized advertisement based on the intension of the user from an advertisement database(207) and transmits the optimized advertisement to a user terminal(100) with the character string. [Reference numerals] (100) Smart terminal; (101) Voice input unit; (102) Position measurement unit; (103) Voice output unit; (104) Screen output unit; (201) Voice recognition unit; (202) Emotion recognition unit; (203) Position recognition unit; (204) Context analysis unit; (205) Intension grasping unit; (206) Advertisement selection unit; (207) Advertisement database; (AA) Voice data; (BB) Position data
Abstract:
본 발명은 고립어 엔베스트 인식결과를 위한 발화검증 방법 및 장치에 있어서, 엔베스트 음성인식을 통해 단어수준에서 인식된 결과에 대해 엔베스트 발화검증을 통해서 신뢰도를 측정하고, 동적 시간 와핑에 의한 음소간 유사도를 측정하여 신뢰도와 유사도를 기반으로 음성인식의 수락/거절 또는 판단불가 등을 표시함으로써 보다 신뢰성 높은 음성인식이 가능하도록 한다. 엔베스트, 발화검증, 음성, 인식, 신뢰도, 유사도
Abstract:
본 발명은 연속으로 발성되는 한국어 숫자음성에 대한 음성인식을 수행하여 그 인식 결과에 대해 혼동행렬과 신뢰도 치에 기반하여 다수의 음성인식 후보를 생성하는 기술에 관한 것으로, 혼동행렬은 숫자음성에 대해 오인식이 발생하는 숫자들로 구성되므로, 사전에 실험용 데이터베이스를 사용하여 인식을 수행한다. 또한 음성인식의 결과로 도출되는 숫자별 인식 점수인 통계적 우도를 그 단어의 지속시간 지수인 프레임 수로 나눈 로그 우도비를 신뢰도 치로써 사용하는 것을 특징으로 한다. 본 발명에 의하면, 음성인식 알고리즘에서 성능의 저하 없이 N-best를 생성하기 위해 사용하는 기억장치 사용량과 탐색시간을 절약함으로써 음성인식 엔진의 효율을 높일 수 있다. 음성인식, 숫자음성, N-best, 신뢰도치, 혼동행렬
Abstract:
PURPOSE: Interactive contents providing device and method in an e-book system are provided to interactive contents by editing the contents provided from CP. CONSTITUTION: CP(Contents Provider)(102,103) generates and provides the contents. A contents making device(110) creates interactive contents by manufacturing and editing the contents received from the CP. The contents making device provides to the interactive contents to the CP. Terminals(105-108,119) receive the interactive contents from the CP and provide the interactive contents to users. The interactive contents comprise script, object data and scene data.
Abstract:
PURPOSE: A device for separating a sound source and a method thereof are provided to extract only a desired sound from various sound sources. CONSTITUTION: An input unit(610) changes the offered signal in to a frequency domain. A processing unit(620) divides the sound source of the converted signal in the frequency band unit. The processing unit aligns the separated sound source through the phase difference of a mixed filter for mixing the sound sources. An output unit(630) changes the aligned sound sources into the time domain.
Abstract:
PURPOSE: A viterbi decoder and a method for recognizing a voice are provided to prevent the dramatic lowering of an observation probability of a contaminated portion caused by an unintended impulse noise. CONSTITUTION: An optimal state calculator(220) obtains the state of the maximum accumulated similarity in each measurement vector of an observation vector row for the inputted voice. A buffer unit(240) stores an observation probability value for the plural voices inputted prior to the inputted voice. A non-linear filtering unit(250) calculates the observation probability value based on the observation probability value calculated by an observation probability calculator(230). A maximum similarity producer(260) calculates a local maximum similarity value based on the observation probability value.
Abstract:
PURPOSE: A method and an apparatus for reducing noises are provided to reinforce isolation function of voice and noise through voice/noise isolation function like soft masking technique thereby accurately presuming clean voice. CONSTITUTION: A noise estimator(130) presumes noise component within inputted voice signal. A posterior probability estimator(140) presumes posterior probability value from the noise component. A noise parameter adapting unit(150) applies noise Gaussian mixture model to the inputted voice signal. A voice/noise separating unit(160) divides noise and voice signal primarily. A noise removing unit(170) eliminates residual noise components of the voice signal.
Abstract:
A method for controlling a game character is provided to implement reality in a game by enabling the character to recognize a current game situation and perform a different action in each situation, and reduce calculation quantity and implement high level AI(Artificial Intelligence) with small computer resources by recognizing the situation and controlling the action according to recognition with the same algorithm at the same time. Weight is initialized by using stored weight(S300). A current character location is inputted and propagated in a front direction(S320). A game situation is recognized by using data of a database as input and a target value of an output node is set based on the data(S340). An error value of an output layer is calculated and the weight is corrected by an error reverse propagation technique to minimize the error value(S360). An input layer is corrected and the character location is corrected according to correction of the input layer(S380).