Cartridge programming system for game programs.
    1.
    发明公开
    Cartridge programming system for game programs. 失效
    内存模块编程系统的游戏程序。

    公开(公告)号:EP0681297A3

    公开(公告)日:1998-11-25

    申请号:EP95302958

    申请日:1995-05-01

    Applicant: IBM

    Abstract: The game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a rental outlet. It provides just-in-time delivery of the desired game. The manufacturing system comprises a programming device for loading digital content from computer storage to program a rewritable game cartridge. The game cartridge incorporates reprogrammable flash memory. The flash rewritable cartridge manufacturing system honors only cartridges containing identification hardware that provide verification of it as proprietary to a particular manufacturer or authorized dealer. The system provides for the game content to be erased from the cartridge when it is returned to the dealer and new game content can be programmed and the cartridge can be reused. The game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty box or selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge from content data in a games storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game content for all of the games. After the game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into the flash memory is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function.

    3.
    发明专利
    未知

    公开(公告)号:DE69422679T2

    公开(公告)日:2000-07-06

    申请号:DE69422679

    申请日:1994-10-17

    Applicant: IBM

    Abstract: A digital data on-demand turnkey system at a customer premise wherein N number of servers provide for 100% of content distribution of remotely stored digitized information, which information may be previewed in real-time, and product incorporating selected digitized information can be manufactured on-site and within a short response time to a customer's request at a point of sale location. In a retail environment customers, at a point-of-sale location are able to exhaustively search and preview the content database using graphics-based touch screens at consumer kiosks. Previews including audio and video segments are made available. Prompting screens allow customers to make purchasing decisions by stipulating content which is available from any number of categories of subject matter including music. Content can be identified by album, artist or partial portions of material within the content of the totality of the work. The selected media for the manufacture and production of the digital data may be from a myriad of different selections and can include CD's, cassette tapes, CD ROM technology, reel-to-reel tapes, and video disks, as an example. Since the system is adaptable to having an unlimited number of servers, strategic and economic networking is accomplished to allocate proportionally the preview material as well as the total content of a specific work at the respective servers depending, in particular, on the popularity of the content and the costs of transmission. A master server will be situated geographically so as to be accessible to chain and network subservers. Its geographic and networked location is dependent upon communication network systems and subsystem costs and availability in order to best serve a customer's premise, whether it be a retail store or similar point-of-sale or other end-user location. The strategy of allocating the content between the servers, preview and for the final manufacturing process for a particular work, is done so as to eliminate the need for any in-store inventory of, for example, an artist's composition regardless of format. Security mechanisms that require centralized database authorizations prior to the transmission of content and/or the manufacture of any of the products is provided in addition. The systems provides simplified financial and accounting services. The total authorization, accounting and management reporting and marketing system collects and maintains data useful to the retailer and the content data owners or managers, such as label companies.

    4.
    发明专利
    未知

    公开(公告)号:DE69422679D1

    公开(公告)日:2000-02-24

    申请号:DE69422679

    申请日:1994-10-17

    Applicant: IBM

    Abstract: A digital data on-demand turnkey system at a customer premise wherein N number of servers provide for 100% of content distribution of remotely stored digitized information, which information may be previewed in real-time, and product incorporating selected digitized information can be manufactured on-site and within a short response time to a customer's request at a point of sale location. In a retail environment customers, at a point-of-sale location are able to exhaustively search and preview the content database using graphics-based touch screens at consumer kiosks. Previews including audio and video segments are made available. Prompting screens allow customers to make purchasing decisions by stipulating content which is available from any number of categories of subject matter including music. Content can be identified by album, artist or partial portions of material within the content of the totality of the work. The selected media for the manufacture and production of the digital data may be from a myriad of different selections and can include CD's, cassette tapes, CD ROM technology, reel-to-reel tapes, and video disks, as an example. Since the system is adaptable to having an unlimited number of servers, strategic and economic networking is accomplished to allocate proportionally the preview material as well as the total content of a specific work at the respective servers depending, in particular, on the popularity of the content and the costs of transmission. A master server will be situated geographically so as to be accessible to chain and network subservers. Its geographic and networked location is dependent upon communication network systems and subsystem costs and availability in order to best serve a customer's premise, whether it be a retail store or similar point-of-sale or other end-user location. The strategy of allocating the content between the servers, preview and for the final manufacturing process for a particular work, is done so as to eliminate the need for any in-store inventory of, for example, an artist's composition regardless of format. Security mechanisms that require centralized database authorizations prior to the transmission of content and/or the manufacture of any of the products is provided in addition. The systems provides simplified financial and accounting services. The total authorization, accounting and management reporting and marketing system collects and maintains data useful to the retailer and the content data owners or managers, such as label companies.

    5.
    发明专利
    未知

    公开(公告)号:AT189074T

    公开(公告)日:2000-02-15

    申请号:AT94307596

    申请日:1994-10-17

    Applicant: IBM

    Abstract: A digital data on-demand turnkey system at a customer premise wherein N number of servers provide for 100% of content distribution of remotely stored digitized information, which information may be previewed in real-time, and product incorporating selected digitized information can be manufactured on-site and within a short response time to a customer's request at a point of sale location. In a retail environment customers, at a point-of-sale location are able to exhaustively search and preview the content database using graphics-based touch screens at consumer kiosks. Previews including audio and video segments are made available. Prompting screens allow customers to make purchasing decisions by stipulating content which is available from any number of categories of subject matter including music. Content can be identified by album, artist or partial portions of material within the content of the totality of the work. The selected media for the manufacture and production of the digital data may be from a myriad of different selections and can include CD's, cassette tapes, CD ROM technology, reel-to-reel tapes, and video disks, as an example. Since the system is adaptable to having an unlimited number of servers, strategic and economic networking is accomplished to allocate proportionally the preview material as well as the total content of a specific work at the respective servers depending, in particular, on the popularity of the content and the costs of transmission. A master server will be situated geographically so as to be accessible to chain and network subservers. Its geographic and networked location is dependent upon communication network systems and subsystem costs and availability in order to best serve a customer's premise, whether it be a retail store or similar point-of-sale or other end-user location. The strategy of allocating the content between the servers, preview and for the final manufacturing process for a particular work, is done so as to eliminate the need for any in-store inventory of, for example, an artist's composition regardless of format. Security mechanisms that require centralized database authorizations prior to the transmission of content and/or the manufacture of any of the products is provided in addition. The systems provides simplified financial and accounting services. The total authorization, accounting and management reporting and marketing system collects and maintains data useful to the retailer and the content data owners or managers, such as label companies.

    6.
    发明专利
    未知

    公开(公告)号:DE69522256T2

    公开(公告)日:2002-06-13

    申请号:DE69522256

    申请日:1995-05-01

    Applicant: IBM

    Abstract: The game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a rental outlet. It provides just-in-time delivery of the desired game. The manufacturing system comprises a programming device for loading digital content from computer storage to program a rewritable game cartridge. The game cartridge incorporates reprogrammable flash memory. The flash rewritable cartridge manufacturing system honors only cartridges containing identification hardware that provide verification of it as proprietary to a particular manufacturer or authorized dealer. The system provides for the game content to be erased from the cartridge when it is returned to the dealer and new game content can be programmed and the cartridge can be reused. The game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty box or selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge from content data in a games storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game content for all of the games. After the game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into the flash RAM is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function.

    7.
    发明专利
    未知

    公开(公告)号:DE69522256D1

    公开(公告)日:2001-09-27

    申请号:DE69522256

    申请日:1995-05-01

    Applicant: IBM

    Abstract: The game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a rental outlet. It provides just-in-time delivery of the desired game. The manufacturing system comprises a programming device for loading digital content from computer storage to program a rewritable game cartridge. The game cartridge incorporates reprogrammable flash memory. The flash rewritable cartridge manufacturing system honors only cartridges containing identification hardware that provide verification of it as proprietary to a particular manufacturer or authorized dealer. The system provides for the game content to be erased from the cartridge when it is returned to the dealer and new game content can be programmed and the cartridge can be reused. The game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty box or selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge from content data in a games storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game content for all of the games. After the game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into the flash RAM is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function.

    8.
    发明专利
    未知

    公开(公告)号:BR9501866A

    公开(公告)日:1995-12-19

    申请号:BR9501866

    申请日:1995-04-28

    Applicant: IBM

    Abstract: The game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a rental outlet. It provides just-in-time delivery of the desired game. The manufacturing system comprises a programming device for loading digital content from computer storage to program a rewritable game cartridge. The game cartridge incorporates reprogrammable flash memory. The flash rewritable cartridge manufacturing system honors only cartridges containing identification hardware that provide verification of it as proprietary to a particular manufacturer or authorized dealer. The system provides for the game content to be erased from the cartridge when it is returned to the dealer and new game content can be programmed and the cartridge can be reused. The game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty box or selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge from content data in a games storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game content for all of the games. After the game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into the flash RAM is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function.

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