Cartridge programming system for game programs.
    1.
    发明公开
    Cartridge programming system for game programs. 失效
    内存模块编程系统的游戏程序。

    公开(公告)号:EP0681297A3

    公开(公告)日:1998-11-25

    申请号:EP95302958

    申请日:1995-05-01

    Applicant: IBM

    Abstract: The game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a rental outlet. It provides just-in-time delivery of the desired game. The manufacturing system comprises a programming device for loading digital content from computer storage to program a rewritable game cartridge. The game cartridge incorporates reprogrammable flash memory. The flash rewritable cartridge manufacturing system honors only cartridges containing identification hardware that provide verification of it as proprietary to a particular manufacturer or authorized dealer. The system provides for the game content to be erased from the cartridge when it is returned to the dealer and new game content can be programmed and the cartridge can be reused. The game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty box or selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge from content data in a games storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game content for all of the games. After the game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into the flash memory is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function.

    2.
    发明专利
    未知

    公开(公告)号:DE60030814T2

    公开(公告)日:2007-09-13

    申请号:DE60030814

    申请日:2000-07-05

    Applicant: IBM

    Abstract: A method to delivery encrypted digital content to a end user system for playing the content comprising the steps of: reading from a computer readable medium metadata which has previously associated with the content. A user selects from the metadata associated content to decrypt and the end user system establishes a secure connection with an authorisation authority for decrypt ing the content. The end user system receives a secure container containing the decrypting key for decrypting at least part of the previously encrypted content as permitted. The system creates a secure container using the encrypting key from a clearing house, wherein the secure container has an encrypting key therein from the end user system; transferring the secure container to the clearing house for authentication of permission to decrypt the content. The system receives from the clearing house, a secure container encrypted using the encrypting key of the end user system containing the decrypting key for decrypting at least part of the previously encrypted content stored on the computer readable medium as permitted; and playing at least part of the previously encrypted content by decrypting the secure container using the encrypting key of the end user system to access the decrypting key for decrypting at least part of the encrypted content.

    3.
    发明专利
    未知

    公开(公告)号:AT340379T

    公开(公告)日:2006-10-15

    申请号:AT00305655

    申请日:2000-07-05

    Applicant: IBM

    Abstract: A method to delivery encrypted digital content to a end user system for playing the content comprising the steps of: reading from a computer readable medium metadata which has previously associated with the content. A user selects from the metadata associated content to decrypt and the end user system establishes a secure connection with an authorisation authority for decrypt ing the content. The end user system receives a secure container containing the decrypting key for decrypting at least part of the previously encrypted content as permitted. The system creates a secure container using the encrypting key from a clearing house, wherein the secure container has an encrypting key therein from the end user system; transferring the secure container to the clearing house for authentication of permission to decrypt the content. The system receives from the clearing house, a secure container encrypted using the encrypting key of the end user system containing the decrypting key for decrypting at least part of the previously encrypted content stored on the computer readable medium as permitted; and playing at least part of the previously encrypted content by decrypting the secure container using the encrypting key of the end user system to access the decrypting key for decrypting at least part of the encrypted content.

    4.
    发明专利
    未知

    公开(公告)号:DE60030814D1

    公开(公告)日:2006-11-02

    申请号:DE60030814

    申请日:2000-07-05

    Applicant: IBM

    Abstract: A method to delivery encrypted digital content to a end user system for playing the content comprising the steps of: reading from a computer readable medium metadata which has previously associated with the content. A user selects from the metadata associated content to decrypt and the end user system establishes a secure connection with an authorisation authority for decrypt ing the content. The end user system receives a secure container containing the decrypting key for decrypting at least part of the previously encrypted content as permitted. The system creates a secure container using the encrypting key from a clearing house, wherein the secure container has an encrypting key therein from the end user system; transferring the secure container to the clearing house for authentication of permission to decrypt the content. The system receives from the clearing house, a secure container encrypted using the encrypting key of the end user system containing the decrypting key for decrypting at least part of the previously encrypted content stored on the computer readable medium as permitted; and playing at least part of the previously encrypted content by decrypting the secure container using the encrypting key of the end user system to access the decrypting key for decrypting at least part of the encrypted content.

    5.
    发明专利
    未知

    公开(公告)号:DE69522256T2

    公开(公告)日:2002-06-13

    申请号:DE69522256

    申请日:1995-05-01

    Applicant: IBM

    Abstract: The game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a rental outlet. It provides just-in-time delivery of the desired game. The manufacturing system comprises a programming device for loading digital content from computer storage to program a rewritable game cartridge. The game cartridge incorporates reprogrammable flash memory. The flash rewritable cartridge manufacturing system honors only cartridges containing identification hardware that provide verification of it as proprietary to a particular manufacturer or authorized dealer. The system provides for the game content to be erased from the cartridge when it is returned to the dealer and new game content can be programmed and the cartridge can be reused. The game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty box or selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge from content data in a games storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game content for all of the games. After the game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into the flash RAM is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function.

    6.
    发明专利
    未知

    公开(公告)号:DE69522256D1

    公开(公告)日:2001-09-27

    申请号:DE69522256

    申请日:1995-05-01

    Applicant: IBM

    Abstract: The game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a rental outlet. It provides just-in-time delivery of the desired game. The manufacturing system comprises a programming device for loading digital content from computer storage to program a rewritable game cartridge. The game cartridge incorporates reprogrammable flash memory. The flash rewritable cartridge manufacturing system honors only cartridges containing identification hardware that provide verification of it as proprietary to a particular manufacturer or authorized dealer. The system provides for the game content to be erased from the cartridge when it is returned to the dealer and new game content can be programmed and the cartridge can be reused. The game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty box or selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge from content data in a games storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game content for all of the games. After the game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into the flash RAM is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function.

    7.
    发明专利
    未知

    公开(公告)号:BR9501866A

    公开(公告)日:1995-12-19

    申请号:BR9501866

    申请日:1995-04-28

    Applicant: IBM

    Abstract: The game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a rental outlet. It provides just-in-time delivery of the desired game. The manufacturing system comprises a programming device for loading digital content from computer storage to program a rewritable game cartridge. The game cartridge incorporates reprogrammable flash memory. The flash rewritable cartridge manufacturing system honors only cartridges containing identification hardware that provide verification of it as proprietary to a particular manufacturer or authorized dealer. The system provides for the game content to be erased from the cartridge when it is returned to the dealer and new game content can be programmed and the cartridge can be reused. The game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty box or selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge from content data in a games storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game content for all of the games. After the game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into the flash RAM is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function.

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