Cartridge programming system for game programs.
    1.
    发明公开
    Cartridge programming system for game programs. 失效
    内存模块编程系统的游戏程序。

    公开(公告)号:EP0681297A3

    公开(公告)日:1998-11-25

    申请号:EP95302958

    申请日:1995-05-01

    Applicant: IBM

    Abstract: The game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a rental outlet. It provides just-in-time delivery of the desired game. The manufacturing system comprises a programming device for loading digital content from computer storage to program a rewritable game cartridge. The game cartridge incorporates reprogrammable flash memory. The flash rewritable cartridge manufacturing system honors only cartridges containing identification hardware that provide verification of it as proprietary to a particular manufacturer or authorized dealer. The system provides for the game content to be erased from the cartridge when it is returned to the dealer and new game content can be programmed and the cartridge can be reused. The game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty box or selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge from content data in a games storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game content for all of the games. After the game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into the flash memory is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function.

    SYSTEM FOR TRACKING END-USER ELECTRONIC CONTENT USAGE

    公开(公告)号:CA2467974A1

    公开(公告)日:2000-02-24

    申请号:CA2467974

    申请日:1999-08-12

    Applicant: IBM

    Abstract: A system for tracking usage of digital content on user devices. Electronic stores coupled to a network sell licenses to play digital content data to users. Content players , which receive from the network the licensed content data, are used to play the licensed content dat a. Additionally, a logging site that is coupled to the network tracks the playing of the content data. In particular, the logging site receives play information from the network, and the play information includes the number of times that the content data has been played by the associated content player . Also provided is a method for tracking usage of digital content on user devices. According to t he method, a license to play digital content data is sold to a user, and the licensed content data i s transmitted to a content player for the user. Further, information is transmitted to a logging site whenever the content data is played by the content player or copied from the content player to an external medium so that usage of the licensed content data can be tracked.

    SYSTEM FOR TRACKING END-USER ELECTRONIC CONTENT USAGE

    公开(公告)号:CA2467974C

    公开(公告)日:2010-03-30

    申请号:CA2467974

    申请日:1999-08-12

    Applicant: IBM

    Abstract: A system for tracking usage of digital content on user devices. Electronic stores coupled to a network sell licenses to play digital content data to users. Content players, which receive from the network the licensed content data, are used to play the licensed content data. Additionally, a logging site that is coupled to the network tracks the playing of the content data. In particular, the logging site receives play information from the network, and the play information includes the number of times that the content data has been played by the associated content player. Also provided is a method for tracking usage of digital content on user devices. According to the method, a license to play digital content data is sold to a user, and the licensed content data is transmitted to a content player for the user. Further, information is transmitted to a logging site whenever the content data is played by the content player or copied from the content player to an external medium so that usage of the licensed content data can be tracked.

    SYSTEM FOR TRACKING END-USER ELECTRONIC CONTENT USAGE

    公开(公告)号:CA2467998C

    公开(公告)日:2006-04-25

    申请号:CA2467998

    申请日:1999-08-12

    Applicant: IBM

    Abstract: A system for tracking usage of digital content on user devices. Electronic stores coupled to a network sell licenses to play digital content data to users. Content players , which receive from the network the licensed content data, are used to play the licensed content dat a. Additionally, a logging site that is coupled to the network tracks the playing of the content data. In particular, the logging site receives play information from the network, and the play information includes the number of times that the content data has been played by the associated content player . Also provided is a method for tracking usage of digital content on user devices. According to t he method, a license to play digital content data is sold to a user, and the licensed content data i s transmitted to a content player for the user. Further, information is transmitted to a logging site whenever the content data is played by the content player or copied from the content player to an external medium so that usage of the licensed content data can be tracked.

    9.
    发明专利
    未知

    公开(公告)号:DE69522256T2

    公开(公告)日:2002-06-13

    申请号:DE69522256

    申请日:1995-05-01

    Applicant: IBM

    Abstract: The game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a rental outlet. It provides just-in-time delivery of the desired game. The manufacturing system comprises a programming device for loading digital content from computer storage to program a rewritable game cartridge. The game cartridge incorporates reprogrammable flash memory. The flash rewritable cartridge manufacturing system honors only cartridges containing identification hardware that provide verification of it as proprietary to a particular manufacturer or authorized dealer. The system provides for the game content to be erased from the cartridge when it is returned to the dealer and new game content can be programmed and the cartridge can be reused. The game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty box or selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge from content data in a games storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game content for all of the games. After the game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into the flash RAM is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function.

    10.
    发明专利
    未知

    公开(公告)号:DE69522256D1

    公开(公告)日:2001-09-27

    申请号:DE69522256

    申请日:1995-05-01

    Applicant: IBM

    Abstract: The game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a rental outlet. It provides just-in-time delivery of the desired game. The manufacturing system comprises a programming device for loading digital content from computer storage to program a rewritable game cartridge. The game cartridge incorporates reprogrammable flash memory. The flash rewritable cartridge manufacturing system honors only cartridges containing identification hardware that provide verification of it as proprietary to a particular manufacturer or authorized dealer. The system provides for the game content to be erased from the cartridge when it is returned to the dealer and new game content can be programmed and the cartridge can be reused. The game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty box or selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge from content data in a games storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game content for all of the games. After the game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into the flash RAM is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function.

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