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公开(公告)号:EP0681297A3
公开(公告)日:1998-11-25
申请号:EP95302958
申请日:1995-05-01
Applicant: IBM
Inventor: DORAK JOHN , COOK ROSS L , GRUSE GEORGE G , NGUYEN MINHTAM , TSEVDOS JAMES T , WAEFLER SUSAN ELIZABETH
CPC classification number: A63F13/95 , A63F13/12 , A63F2300/206 , A63F2300/552 , G06F8/60 , G11C16/102
Abstract: The game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a rental outlet. It provides just-in-time delivery of the desired game. The manufacturing system comprises a programming device for loading digital content from computer storage to program a rewritable game cartridge. The game cartridge incorporates reprogrammable flash memory. The flash rewritable cartridge manufacturing system honors only cartridges containing identification hardware that provide verification of it as proprietary to a particular manufacturer or authorized dealer. The system provides for the game content to be erased from the cartridge when it is returned to the dealer and new game content can be programmed and the cartridge can be reused. The game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty box or selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge from content data in a games storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game content for all of the games. After the game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into the flash memory is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function.
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2.
公开(公告)号:JP2005124165A
公开(公告)日:2005-05-12
申请号:JP2004264505
申请日:2004-09-10
Applicant: Internatl Business Mach Corp
, インターナショナル・ビジネス・マシーンズ・コーポレーションInternational Business Maschines Corporation Inventor: DORAK JOHN , DOWNS EDGAR , GRUSE GEORGE GREGORY , HURTADO MARCO , LEHMAN CHRISTOPHER , LOTSPIECH JEFFREY , MEDINA CESAR , MILSTED KENNETH
IPC: G06F21/24 , G06F1/00 , G06F21/00 , G06Q20/36 , G06Q20/38 , G06Q30/06 , G09C1/00 , G10K15/02 , H03M7/30 , H04L9/08 , H04L9/10 , H04L29/06 , H04L29/08 , H04N7/167 , H04N7/173 , G06F12/14 , G06F17/60
CPC classification number: G06F21/10 , G06F2221/0737 , G06F2221/2135 , G06Q20/3674 , G06Q20/382 , G06Q20/3829 , G06Q30/0617 , G06Q30/0623 , G06Q30/0633 , H04L9/0822 , H04L9/0825 , H04L63/0428 , H04L67/18 , H04L69/329 , H04L2209/603 , H04L2463/101 , H04L2463/102 , H04W4/02
Abstract: PROBLEM TO BE SOLVED: To solve the problem that processing of optimal encoding for digital contents takes too much time durations. SOLUTION: Genre of digital contents is acquired. According to the genre, optimal compression algorithm and optimal compression label are selected and decided automatically based on a table defined beforehand. Furthermore, encoding parameters which establish dynamic arbitration of contents, equalization level etc. are created automatically. The compression algorithm contains algorithms such as MPEG, AC3 and ATRAC. COPYRIGHT: (C)2005,JPO&NCIPI
Abstract translation: 要解决的问题:为了解决数字内容的最佳编码处理花费太多时间的问题。
解决方案:获取数字内容的类型。 根据类型,根据预先定义的表格自动选择和决定了最佳压缩算法和最优压缩标签。 此外,自动创建建立内容动态仲裁,均衡等级的编码参数。 压缩算法包含诸如MPEG,AC3和ATRAC之类的算法。 版权所有(C)2005,JPO&NCIPI
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3.
公开(公告)号:JP2005122708A
公开(公告)日:2005-05-12
申请号:JP2004264471
申请日:2004-09-10
Applicant: Internatl Business Mach Corp
, インターナショナル・ビジネス・マシーンズ・コーポレーションInternational Business Maschines Corporation Inventor: DORAK JOHN , DOWNS EDGAR , GRUSE GEORGE GREGORY , HURTADO MARCO , LEHMAN CHRISTOPHER , LOTSPIECH JEFFREY , MEDINA CESAR , MILSTED KENNETH
IPC: G06F21/24 , G06F1/00 , G06F21/00 , G06Q20/36 , G06Q20/38 , G06Q30/06 , G09C1/00 , G10K15/02 , H03M7/30 , H04L9/08 , H04L9/10 , H04L29/06 , H04L29/08 , H04N7/167 , H04N7/173 , G06F12/14 , G06F15/00 , G06F17/60
CPC classification number: G06F21/10 , G06F2221/0737 , G06F2221/2135 , G06Q20/3674 , G06Q20/382 , G06Q20/3829 , G06Q30/0617 , G06Q30/0623 , G06Q30/0633 , H04L9/0822 , H04L9/0825 , H04L63/0428 , H04L67/18 , H04L69/329 , H04L2209/603 , H04L2463/101 , H04L2463/102 , H04W4/02
Abstract: PROBLEM TO BE SOLVED: To provide a system for tracing the use of a digital content on an end user device. SOLUTION: An electronic store connected to a network sells a license for playing back a digital content data to a user. To play back the content data having the issued license, a content player which receives the content data having the issued license from the network is used. A log record site receives playback information, including the number of times the content data is played back by the related content player, from the network. Further, when the content data is played back by the content player, or when the content data is copied to an external medium from the content player, information to that effect is inevitably transmitted to the log record site. As a result, the use of the content data having the issued license can be traced. COPYRIGHT: (C)2005,JPO&NCIPI
Abstract translation: 要解决的问题:提供一种用于跟踪在终端用户设备上使用数字内容的系统。
解决方案:连接到网络的电子商店出售用于向用户回放数字内容数据的许可证。 为了播放具有已发行许可证的内容数据,使用从网络接收具有已发行许可证的内容数据的内容播放器。 日志记录站点从网络接收包括相关内容播放器播放的内容数据的次数的播放信息。 此外,当内容播放器回放内容数据时,或者当从内容播放器将内容数据复制到外部媒体时,不可避免地将信息发送到日志记录站点。 结果,可以追踪使用具有已发行许可证的内容数据。 版权所有(C)2005,JPO&NCIPI
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4.
公开(公告)号:JP2005122710A
公开(公告)日:2005-05-12
申请号:JP2004264524
申请日:2004-09-10
Applicant: Internatl Business Mach Corp
, インターナショナル・ビジネス・マシーンズ・コーポレーションInternational Business Maschines Corporation Inventor: DORAK JOHN , DOWNS EDGAR , GRUSE GEORGE GREGORY , HURTADO MARCO , LEHMAN CHRISTOPHER , LOTSPIECH JEFFREY , MEDINA CESAR , MILSTED KENNETH
IPC: G06F21/24 , G06F1/00 , G06F21/00 , G06Q20/36 , G06Q20/38 , G06Q30/06 , G09C1/00 , G10K15/02 , H03M7/30 , H04L9/08 , H04L9/10 , H04L29/06 , H04L29/08 , H04N7/167 , H04N7/173 , G06F12/14 , G06F17/60
CPC classification number: G06F21/10 , G06F2221/0737 , G06F2221/2135 , G06Q20/3674 , G06Q20/382 , G06Q20/3829 , G06Q30/0617 , G06Q30/0623 , G06Q30/0633 , H04L9/0822 , H04L9/0825 , H04L63/0428 , H04L67/18 , H04L69/329 , H04L2209/603 , H04L2463/101 , H04L2463/102 , H04W4/02
Abstract: PROBLEM TO BE SOLVED: To provide a system for tracing the use of a digital content on an end user device. SOLUTION: An electronic store connected to a network sells a license for playing back a digital content data to a user. To play back the content data having the issued license, a content player which receives the content data having the issued license from the network is used. A log record site receives playback information, including the number of times the content data is played back, from the network. Also, a method for tracing the use of the digital content on the end user device is provided. When the content data having the issued license is transmitted to the content player of the user and played back, or when the content data is copied to an external medium from the content player, information to that effect is inevitably transmitted to the log record site. As a result, the use of the content data having the issued license can be traced. COPYRIGHT: (C)2005,JPO&NCIPI
Abstract translation: 要解决的问题:提供一种用于跟踪在终端用户设备上使用数字内容的系统。
解决方案:连接到网络的电子商店出售用于向用户回放数字内容数据的许可证。 为了播放具有已发行许可证的内容数据,使用从网络接收具有已发行许可证的内容数据的内容播放器。 日志记录站点从网络接收回放信息,包括回放内容数据的次数。 另外,提供了一种用于跟踪在最终用户设备上使用数字内容的方法。 当将具有已发行许可证的内容数据发送给用户的内容播放器并重放时,或者当内容数据从内容播放器复制到外部媒体时,不可避免地将信息传送到日志记录站点。 结果,可以追踪使用具有已发行许可证的内容数据。 版权所有(C)2005,JPO&NCIPI
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5.
公开(公告)号:JP2005122709A
公开(公告)日:2005-05-12
申请号:JP2004264493
申请日:2004-09-10
Applicant: Internatl Business Mach Corp
, インターナショナル・ビジネス・マシーンズ・コーポレーションInternational Business Maschines Corporation Inventor: DORAK JOHN , DOWNS EDGAR , GRUSE GEORGE GREGORY , HURTADO MARCO , LEHMAN CHRISTOPHER , LOTSPIECH JEFFREY , MEDINA CESAR , MILSTED KENNETH
IPC: G06F21/24 , G06F1/00 , G06F21/00 , G06Q20/36 , G06Q20/38 , G06Q30/06 , G09C1/00 , G10K15/02 , H03M7/30 , H04L9/08 , H04L9/10 , H04L29/06 , H04L29/08 , H04N7/167 , H04N7/173 , G06F12/14 , G06F15/00 , G06F17/60
CPC classification number: G06F21/10 , G06F2221/0737 , G06F2221/2135 , G06Q20/3674 , G06Q20/382 , G06Q20/3829 , G06Q30/0617 , G06Q30/0623 , G06Q30/0633 , H04L9/0822 , H04L9/0825 , H04L63/0428 , H04L67/18 , H04L69/329 , H04L2209/603 , H04L2463/101 , H04L2463/102 , H04W4/02
Abstract: PROBLEM TO BE SOLVED: To provide a system for tracing the use of a digital content on an end user device. SOLUTION: An electronic store connected to a network sells a license for playing back a digital content data to a user. To play back the content data having the issued license, a content player which receives the content data having the issued license from the network is used. Further, a log record site connected to the network traces the playback of the content data. Also, a method for tracing the use of the digital content on the end user device is provided. When the content data is played back by the content player, or when the content data is copied to an external medium from the content player, information to that effect is inevitably transmitted to the log record site. As a result, the use of the content data having the issued license can be traced. COPYRIGHT: (C)2005,JPO&NCIPI
Abstract translation: 要解决的问题:提供一种用于跟踪在终端用户设备上使用数字内容的系统。
解决方案:连接到网络的电子商店出售用于向用户回放数字内容数据的许可证。 为了播放具有已发行许可证的内容数据,使用从网络接收具有已发行许可证的内容数据的内容播放器。 此外,连接到网络的日志记录站点跟踪内容数据的回放。 另外,提供了一种用于跟踪在最终用户设备上使用数字内容的方法。 当内容播放器回放内容数据时,或者当从内容播放器将内容数据复制到外部媒体时,不可避免地将信息发送到日志记录站点。 结果,可以追踪使用具有已发行许可证的内容数据。 版权所有(C)2005,JPO&NCIPI
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公开(公告)号:CA2467974A1
公开(公告)日:2000-02-24
申请号:CA2467974
申请日:1999-08-12
Applicant: IBM
Inventor: MILSTED KENNETH , LEHAMN CHRISTOPHER , LOTSPIECH JEFFREY , DOWNS EDGAR , GRUSE GEORGE GREGORY , HURTADO MARCO , MEDINA CESAR , DORAK JOHN
IPC: G06F21/00 , G06F12/14 , G06F21/10 , G06Q30/00 , H04L9/14 , H04L9/28 , H04L9/30 , H04L12/16 , G06F17/60
Abstract: A system for tracking usage of digital content on user devices. Electronic stores coupled to a network sell licenses to play digital content data to users. Content players , which receive from the network the licensed content data, are used to play the licensed content dat a. Additionally, a logging site that is coupled to the network tracks the playing of the content data. In particular, the logging site receives play information from the network, and the play information includes the number of times that the content data has been played by the associated content player . Also provided is a method for tracking usage of digital content on user devices. According to t he method, a license to play digital content data is sold to a user, and the licensed content data i s transmitted to a content player for the user. Further, information is transmitted to a logging site whenever the content data is played by the content player or copied from the content player to an external medium so that usage of the licensed content data can be tracked.
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公开(公告)号:CA2467974C
公开(公告)日:2010-03-30
申请号:CA2467974
申请日:1999-08-12
Applicant: IBM
Inventor: DORAK JOHN , DOWNS EDGAR , GRUSE GEORGE GREGORY , HURTADO MARCO , LEHAMN CHRISTOPHER , LOTSPIECH JEFFREY , MEDINA CESAR , MILSTED KENNETH
Abstract: A system for tracking usage of digital content on user devices. Electronic stores coupled to a network sell licenses to play digital content data to users. Content players, which receive from the network the licensed content data, are used to play the licensed content data. Additionally, a logging site that is coupled to the network tracks the playing of the content data. In particular, the logging site receives play information from the network, and the play information includes the number of times that the content data has been played by the associated content player. Also provided is a method for tracking usage of digital content on user devices. According to the method, a license to play digital content data is sold to a user, and the licensed content data is transmitted to a content player for the user. Further, information is transmitted to a logging site whenever the content data is played by the content player or copied from the content player to an external medium so that usage of the licensed content data can be tracked.
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公开(公告)号:CA2467998C
公开(公告)日:2006-04-25
申请号:CA2467998
申请日:1999-08-12
Applicant: IBM
Inventor: GRUSE GEORGE GREGORY , HURTADO MARCO , DORAK JOHN , DOWNS EDGAR , LEHMAN CHRISTOPHER , LOTSPIECH JEFFREY , MEDINA CESAR , MILSTED KENNETH
Abstract: A system for tracking usage of digital content on user devices. Electronic stores coupled to a network sell licenses to play digital content data to users. Content players , which receive from the network the licensed content data, are used to play the licensed content dat a. Additionally, a logging site that is coupled to the network tracks the playing of the content data. In particular, the logging site receives play information from the network, and the play information includes the number of times that the content data has been played by the associated content player . Also provided is a method for tracking usage of digital content on user devices. According to t he method, a license to play digital content data is sold to a user, and the licensed content data i s transmitted to a content player for the user. Further, information is transmitted to a logging site whenever the content data is played by the content player or copied from the content player to an external medium so that usage of the licensed content data can be tracked.
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公开(公告)号:DE69522256T2
公开(公告)日:2002-06-13
申请号:DE69522256
申请日:1995-05-01
Applicant: IBM
Inventor: DORAK JOHN , COOK ROSS L , GRUSE GEORGE G , NGUYEN MINHTAM , TSEVDOS JAMES T , WAEFLER SUSAN ELIZABETH
Abstract: The game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a rental outlet. It provides just-in-time delivery of the desired game. The manufacturing system comprises a programming device for loading digital content from computer storage to program a rewritable game cartridge. The game cartridge incorporates reprogrammable flash memory. The flash rewritable cartridge manufacturing system honors only cartridges containing identification hardware that provide verification of it as proprietary to a particular manufacturer or authorized dealer. The system provides for the game content to be erased from the cartridge when it is returned to the dealer and new game content can be programmed and the cartridge can be reused. The game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty box or selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge from content data in a games storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game content for all of the games. After the game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into the flash RAM is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function.
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公开(公告)号:DE69522256D1
公开(公告)日:2001-09-27
申请号:DE69522256
申请日:1995-05-01
Applicant: IBM
Inventor: DORAK JOHN , COOK ROSS L , GRUSE GEORGE G , NGUYEN MINHTAM , TSEVDOS JAMES T , WAEFLER SUSAN ELIZABETH
Abstract: The game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a rental outlet. It provides just-in-time delivery of the desired game. The manufacturing system comprises a programming device for loading digital content from computer storage to program a rewritable game cartridge. The game cartridge incorporates reprogrammable flash memory. The flash rewritable cartridge manufacturing system honors only cartridges containing identification hardware that provide verification of it as proprietary to a particular manufacturer or authorized dealer. The system provides for the game content to be erased from the cartridge when it is returned to the dealer and new game content can be programmed and the cartridge can be reused. The game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty box or selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge from content data in a games storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game content for all of the games. After the game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into the flash RAM is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function.
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