APPARATUS AND METHOD FOR DYNAMIC PROVISIONING, QUALITY OF SERVICE, AND SCHEDULING IN A GRAPHICS PROCESSOR

    公开(公告)号:US20200278938A1

    公开(公告)日:2020-09-03

    申请号:US16700853

    申请日:2019-12-02

    Abstract: An apparatus and method for dynamic provisioning and traffic control on a memory fabric. For example, one embodiment of an apparatus comprises: a graphics processing unit (GPU) comprising a plurality of graphics processing resources; slice configuration hardware logic to logically subdivide the graphics processing resources into a plurality of slices; and slice allocation hardware logic to allocate a designated set of slices to each virtual machine (VM) of a plurality of VMs running in a virtualized execution environment; and a plurality of queues associated with each VM at different levels of a memory interconnection fabric, the queues for a first VM to store memory traffic for that VM at the different levels of the memory interconnection fabric; arbitration hardware logic coupled to the plurality of queues and distributed across the different levels of the memory interconnection fabric, the arbitration hardware logic to cause memory traffic to be blocked from one or more upstream queues of the first VM upon detecting that a downstream queue associated with the first VM is full or at a specified threshold.

    APPARATUS AND METHOD FOR EFFICIENT GRAPHICS VIRTUALIZATION

    公开(公告)号:US20220309731A1

    公开(公告)日:2022-09-29

    申请号:US17839303

    申请日:2022-06-13

    Abstract: An apparatus and method are described for allocating local memories to virtual machines. For example, one embodiment of an apparatus comprises: a command streamer to queue commands from a plurality of virtual machines (VMs) or applications, the commands to be distributed from the command streamer and executed by graphics processing resources of a graphics processing unit (GPU); a tile cache to store graphics data associated with the plurality of VMs or applications as the commands are executed by the graphics processing resources; and tile cache allocation hardware logic to allocate a first portion of the tile cache to a first VM or application and a second portion of the tile cache to a second VM or application; the tile cache allocation hardware logic to further allocate a first region in system memory to store spill-over data when the first portion of the tile cache and/or the second portion of the file cache becomes full.

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