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公开(公告)号:CA2753051C
公开(公告)日:2017-09-12
申请号:CA2753051
申请日:2010-03-02
Applicant: MICROSOFT CORP
Inventor: LATTA STEPHEN G , GEISNER KEVIN , MARKOVIC RELJA , BENNETT DARREN ALEXANDER , TOMLIN ARTHUR CHARLES
IPC: G06F3/01 , A63F13/21 , A63F13/428
Abstract: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.
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公开(公告)号:WO2010107577A3
公开(公告)日:2011-01-06
申请号:PCT/US2010025932
申请日:2010-03-02
Applicant: MICROSOFT CORP
Inventor: LATTA STEPHEN G , GEISNER KEVIN , MARKOVIC RELJA , BENNETT DARREN ALEXANDER , TOMLIN ARTHUR CHARLES
Abstract: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.
Abstract translation: 公开了用于操纵虚拟对象的系统,方法和计算机可读介质。 用户可以在物理空间中利用诸如他的手的控制器来与虚拟环境中的光标相关联。 当用户在物理空间中操纵控制器时,由深度摄像机捕获。 解析来自深度摄像机的图像数据,以确定控制器的操作方式,并在虚拟空间中执行光标的对应操作。 在光标与虚拟空间中的虚拟对象交互的地方,该虚拟对象被游标操纵。
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公开(公告)号:WO2010126841A3
公开(公告)日:2011-02-03
申请号:PCT/US2010032447
申请日:2010-04-26
Applicant: MICROSOFT CORP
Inventor: LATTA STEPHEN G , SNOOK GREGORY N , MCBRIDE JUSTIN , TOMLIN ARTHUR CHARLES , SARRETT PETER , GEISNER KEVIN , MARKOVIC RELJA , VUCHETICH CHRISTOPHER
CPC classification number: A63F13/5255 , A63F13/213 , A63F13/42 , A63F2300/1093 , A63F2300/6045 , A63F2300/6676 , G06F3/011 , G06F3/017
Abstract: Disclosed herein are systems and methods for altering a view perspective within a display environment. For example, gesture data corresponding to a plurality of inputs may be stored. The input may be input into a game or application implemented by a computing device. Images of a user of the game or application may be captured. For example, a suitable capture device may capture several images of the user over a period of time. The images may be analyzed and processed for detecting a user's gesture. Aspects of the user's gesture may be compared to the stored gesture data for determining an intended gesture input for the user. The comparison may be part of an analysis for determining inputs corresponding to the gesture data, where one or more of the inputs are input into the game or application and cause a view perspective within the display environment to be altered.
Abstract translation: 这里公开了用于在显示器环境中改变视角透视的系统和方法。 例如,可以存储对应于多个输入的手势数据。 输入可以被输入到由计算设备实现的游戏或应用中。 可以捕获游戏或应用的用户的图像。 例如,合适的捕获设备可以在一段时间内捕获用户的多个图像。 可以分析和处理图像以检测用户的手势。 可以将用户手势的方面与存储的手势数据进行比较,以确定用户的预期手势输入。 比较可以是用于确定与手势数据相对应的输入的分析的一部分,其中一个或多个输入被输入到游戏或应用程序中,并且导致显示环境内的视角透视。
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公开(公告)号:BRPI1009275A2
公开(公告)日:2016-03-08
申请号:BRPI1009275
申请日:2010-03-02
Applicant: MICROSOFT CORP
Inventor: TOMLIN ARTHUR CHARLES , BENNETT DARREN ALEXANDER , GEISNER KEVIN , MARKOVIC RELJA , LATTA STEPHEN G
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公开(公告)号:CA2753051A1
公开(公告)日:2010-09-23
申请号:CA2753051
申请日:2010-03-02
Applicant: MICROSOFT CORP
Inventor: LATTA STEPHEN G , GEISNER KEVIN , MARKOVIC RELJA , BENNETT DARREN ALEXANDER , TOMLIN ARTHUR CHARLES
Abstract: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.
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公开(公告)号:WO2011050219A3
公开(公告)日:2011-07-28
申请号:PCT/US2010053632
申请日:2010-10-21
Applicant: MICROSOFT CORP
Inventor: SNOOK GREGORY N , MARKOVIC RELJA , LATTA STEPHEN G , GEISNER KEVIN , VUCHETICH CHRISTOPHER , BENNETT DARREN ALEXANDER , TOMLIN ARTHUR CHARLES , DEAGUERO JOEL , PULS MATT , COOHILL MATT , HASTINGS RYAN , KOLESAR KATE , MURPHY BRIAN SCOTT
CPC classification number: G06F3/038 , A63F13/213 , A63F13/424 , A63F13/428 , G06F3/011 , G06F3/017 , G06F2203/0381
Abstract: Disclosed herein are systems and methods for decorating a display environment. In one embodiment, a user may decorate a display environment by making one or more gestures, using voice commands, using a suitable interface device, and/or combinations thereof. A voice command can be detected for user selection of an artistic feature, such as, for example, a color, a texture, an object, and a visual effect for decorating in a display environment. The user can also gesture for selecting a portion of the display environment for decoration. Next, the selected portion of the display environment can be altered based on the selected artistic feature. The user's motions can be reflected in the display environment by an avatar. In addition, a virtual canvas or three-dimensional object can be displayed in the display environment for decoration by the user.
Abstract translation: 本文公开了用于装饰显示环境的系统和方法。 在一个实施例中,用户可以通过使用语音命令,使用合适的接口设备和/或其组合来进行一个或多个手势来装饰显示环境。 可以检测语音命令以供用户选择艺术特征,例如颜色,纹理,对象以及用于在显示环境中进行装饰的视觉效果。 用户还可以手势选择显示环境的一部分用于装饰。 接下来,可以基于所选择的艺术特征来改变显示环境的所选部分。 用户的动作可以通过化身在显示环境中反映出来。 另外,可以在显示环境中显示虚拟画布或三维物体以供用户装饰。
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公开(公告)号:WO2010088035A2
公开(公告)日:2010-08-05
申请号:PCT/US2010020797
申请日:2010-01-12
Applicant: MICROSOFT CORP
Inventor: LATTA STEPHEN G , MARKOVIC RELJA , TOMLIN ARTHUR CHARLES , SNOOK GREGORY N
CPC classification number: G06F3/011 , A63F13/00 , A63F2300/1012 , A63F2300/1093 , A63F2300/6045 , G06F3/017 , G06F3/033 , G06F3/04883 , G06K9/00342 , G06K9/00389
Abstract: Systems, methods and computer readable media are disclosed for a gesture recognizer system architecture. A recognizer engine is provided, which receives user motion data and provides that data to a plurality of filters. A filter corresponds to a gesture, that may then be tuned by an application receiving information from the gesture recognizer so that the specific parameters of the gesture - such as an arm acceleration for a throwing gesture - may be set on a per-application level, or multiple times within a single application. Each filter may output to an application using it a confidence level that the corresponding gesture occurred, as well as further details about the user motion data.
Abstract translation: 公开了用于姿势识别器系统架构的系统,方法和计算机可读介质。 提供识别器引擎,其接收用户运动数据并将该数据提供给多个滤波器。 过滤器对应于手势,其然后可以通过从手势识别器接收信息的应用程序来调整,使得手势的特定参数(诸如用于投掷手势的手臂加速度)可以在每个应用程序级别上设置, 或者在单个应用程序中多次执行。 每个过滤器可以使用它输出相应手势发生的置信度以及关于用户运动数据的更多细节来向应用输出。
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