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公开(公告)号:CA2753051C
公开(公告)日:2017-09-12
申请号:CA2753051
申请日:2010-03-02
Applicant: MICROSOFT CORP
Inventor: LATTA STEPHEN G , GEISNER KEVIN , MARKOVIC RELJA , BENNETT DARREN ALEXANDER , TOMLIN ARTHUR CHARLES
IPC: G06F3/01 , A63F13/21 , A63F13/428
Abstract: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.
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公开(公告)号:WO2012166676A3
公开(公告)日:2013-04-04
申请号:PCT/US2012039766
申请日:2012-05-26
Applicant: MICROSOFT CORP
Inventor: MURPHY BRIAN SCOTT , LATTA STEPHEN G , BENNETT DARREN ALEXANDER , GEISNER KEVIN , WRIGHT SHAWN C , MARKOVIC RELJA , DEAGUERO JOEL B , WILLOUGHBY CHRISTOPHER H , HASTINGS RYAN LUCAS
IPC: G06Q50/10
CPC classification number: A63F13/12 , A63F13/335 , A63F13/48 , A63F13/795 , A63F13/822 , A63F2300/50 , A63F2300/5553 , A63F2300/556 , A63F2300/807
Abstract: In accordance with one or more aspects, for a particular user one or more other users associated with that particular user are identified based on a social graph of that particular user. An avatar of at least one of the other users is obtained and included as a non-player-character in a game being played by that particular user. The particular user can provide requests to interact with the avatar of the second user (e.g., calling out the name of the second user, tapping the avatar of the second user on the shoulder, etc.), these requests being invitations for the second user to join in a game with the first user. An indication of such an invitation is presented to the second user, which can, for example, accept the invitation to join in a game with the first user.
Abstract translation: 根据一个或多个方面,对于特定用户,基于该特定用户的社交图来识别与该特定用户相关联的一个或多个其他用户。 获得至少一个其他用户的化身并将其作为非玩家角色包括在该特定用户正在玩的游戏中。 特定用户可以提供与第二用户的化身交互的请求(例如,呼叫第二用户的名字,在肩上轻敲第二用户的化身等),这些请求是对第二用户的邀请 与第一位用户一起参与游戏。 向第二用户呈现这样的邀请的指示,第二用户例如可以接受邀请以加入与第一用户的游戏。
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公开(公告)号:WO2012166679A3
公开(公告)日:2013-04-11
申请号:PCT/US2012039769
申请日:2012-05-26
Applicant: MICROSOFT CORP
Inventor: MURPHY BRIAN SCOTT , LATTA STEPHEN G , BENNETT DARREN ALEXANDER , PEREZ PEDRO , WRIGHT SHAWN C , MARKOVIC RELJA , DEAGUERO JOEL B , WILLOUGHBY CHRISTOPHER H , HASTINGS RYAN LUCAS , GEISNER KEVIN
IPC: G06Q50/10
CPC classification number: H04L67/38 , A63F13/10 , A63F13/12 , A63F13/5375 , A63F13/795 , A63F13/85 , A63F2300/5533 , A63F2300/5553 , A63F2300/57 , A63F2300/572 , A63F2300/575 , H04W4/043
Abstract: Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
Abstract translation: 化身之间的同步和异步通信是允许的。 对于同步通信,当多个用户正在玩相同游戏标题的不同游戏时,并且当多个用户的化身在他们各自的游戏中的相同位置时,他们可以彼此通信,从而允许这些化身的用户与 另一个。 对于异步通信,特定用户的化身与记录的通信一起留在游戏中的特定位置。 当其他游戏的其他用户在该特定位置时,显示该特定用户的化身,并将记录的通信呈现给其他用户。
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公开(公告)号:BRPI1009275A2
公开(公告)日:2016-03-08
申请号:BRPI1009275
申请日:2010-03-02
Applicant: MICROSOFT CORP
Inventor: TOMLIN ARTHUR CHARLES , BENNETT DARREN ALEXANDER , GEISNER KEVIN , MARKOVIC RELJA , LATTA STEPHEN G
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公开(公告)号:WO2012166989A2
公开(公告)日:2012-12-06
申请号:PCT/US2012040313
申请日:2012-05-31
Applicant: MICROSOFT CORP
Inventor: MURPHY BRIAN SCOTT , LATTA STEPHEN G , BENNETT DARREN ALEXANDER , PEREZ PEDRO , WRIGHT SHAWN C , MARKOVIC RELJA , HASTINGS RYAN LUCAS , GEISNER KEVIN
IPC: G06Q50/30
CPC classification number: G07F17/3225 , A63F13/21 , A63F13/335 , A63F13/795 , G06Q50/01
Abstract: Emotional response data of a particular user, when the particular user is interacting with each of multiple other users, is collected. Using the emotional response data, an emotion of the particular user when interacting with each of multiple other users is determined. Based on the determined emotions, one or more of the multiple other users are identified to share an online experience with the particular user.
Abstract translation: 当特定用户与多个其他用户中的每一个进行交互时,特定用户的情绪响应数据被收集。 使用情绪响应数据,确定特定用户在与多个其他用户中的每一个交互时的情绪。 基于确定的情绪,多个其他用户中的一个或多个被识别为与特定用户共享在线体验。
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公开(公告)号:WO2010107577A3
公开(公告)日:2011-01-06
申请号:PCT/US2010025932
申请日:2010-03-02
Applicant: MICROSOFT CORP
Inventor: LATTA STEPHEN G , GEISNER KEVIN , MARKOVIC RELJA , BENNETT DARREN ALEXANDER , TOMLIN ARTHUR CHARLES
Abstract: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.
Abstract translation: 公开了用于操纵虚拟对象的系统,方法和计算机可读介质。 用户可以在物理空间中利用诸如他的手的控制器来与虚拟环境中的光标相关联。 当用户在物理空间中操纵控制器时,由深度摄像机捕获。 解析来自深度摄像机的图像数据,以确定控制器的操作方式,并在虚拟空间中执行光标的对应操作。 在光标与虚拟空间中的虚拟对象交互的地方,该虚拟对象被游标操纵。
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公开(公告)号:BRPI1011193A2
公开(公告)日:2016-03-15
申请号:BRPI1011193
申请日:2010-05-25
Applicant: MICROSOFT CORP
Inventor: KIPMAN ALEX , BENNETT DARREN ALEXANDER , SNOOK GREGORY N , PEREZ KATHRYN STONE , GEISNER KEVIN , TSUNODA KUDO , LATTA STEPHEN
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公开(公告)号:CA2753051A1
公开(公告)日:2010-09-23
申请号:CA2753051
申请日:2010-03-02
Applicant: MICROSOFT CORP
Inventor: LATTA STEPHEN G , GEISNER KEVIN , MARKOVIC RELJA , BENNETT DARREN ALEXANDER , TOMLIN ARTHUR CHARLES
Abstract: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.
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公开(公告)号:WO2011050219A3
公开(公告)日:2011-07-28
申请号:PCT/US2010053632
申请日:2010-10-21
Applicant: MICROSOFT CORP
Inventor: SNOOK GREGORY N , MARKOVIC RELJA , LATTA STEPHEN G , GEISNER KEVIN , VUCHETICH CHRISTOPHER , BENNETT DARREN ALEXANDER , TOMLIN ARTHUR CHARLES , DEAGUERO JOEL , PULS MATT , COOHILL MATT , HASTINGS RYAN , KOLESAR KATE , MURPHY BRIAN SCOTT
CPC classification number: G06F3/038 , A63F13/213 , A63F13/424 , A63F13/428 , G06F3/011 , G06F3/017 , G06F2203/0381
Abstract: Disclosed herein are systems and methods for decorating a display environment. In one embodiment, a user may decorate a display environment by making one or more gestures, using voice commands, using a suitable interface device, and/or combinations thereof. A voice command can be detected for user selection of an artistic feature, such as, for example, a color, a texture, an object, and a visual effect for decorating in a display environment. The user can also gesture for selecting a portion of the display environment for decoration. Next, the selected portion of the display environment can be altered based on the selected artistic feature. The user's motions can be reflected in the display environment by an avatar. In addition, a virtual canvas or three-dimensional object can be displayed in the display environment for decoration by the user.
Abstract translation: 本文公开了用于装饰显示环境的系统和方法。 在一个实施例中,用户可以通过使用语音命令,使用合适的接口设备和/或其组合来进行一个或多个手势来装饰显示环境。 可以检测语音命令以供用户选择艺术特征,例如颜色,纹理,对象以及用于在显示环境中进行装饰的视觉效果。 用户还可以手势选择显示环境的一部分用于装饰。 接下来,可以基于所选择的艺术特征来改变显示环境的所选部分。 用户的动作可以通过化身在显示环境中反映出来。 另外,可以在显示环境中显示虚拟画布或三维物体以供用户装饰。
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公开(公告)号:WO2010138470A3
公开(公告)日:2011-03-10
申请号:PCT/US2010036005
申请日:2010-05-25
Applicant: MICROSOFT CORP
Inventor: SNOOK GREGORY N , LATTA STEPHEN , GEISNER KEVIN , BENNETT DARREN ALEXANDER , TSUNODA KUDO , KIPMAN ALEX , PEREZ KATHRYN STONE
CPC classification number: G06K9/00342 , G06F3/017 , G06F19/3481 , G09B19/0038
Abstract: A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing application. A user may not understand or know how to perform gestures that are applicable for the executing application. User motion data and/or outputs of filters corresponding to gestures may be analyzed to determine those cases where assistance to the user on performing the gesture is appropriate.
Abstract translation: 捕获设备可以捕获用户的运动,并且显示设备可以显示映射到用户运动的模型,包括适用于控制的手势。 用户可能不熟悉映射用户的运动或不知道什么手势适用于执行应用的系统。 用户可能不了解或知道如何执行适用于执行应用程序的手势。 可以分析与手势相对应的滤波器的用户运动数据和/或输出,以确定在执行手势时对用户的帮助是适当的情况。
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