VIRTUAL OBJECT MANIPULATION
    1.
    发明专利

    公开(公告)号:CA2753051C

    公开(公告)日:2017-09-12

    申请号:CA2753051

    申请日:2010-03-02

    Applicant: MICROSOFT CORP

    Abstract: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.

    AVATARS OF FRIENDS AS NON-PLAYER-CHARACTERS
    2.
    发明申请
    AVATARS OF FRIENDS AS NON-PLAYER-CHARACTERS 审中-公开
    作为非玩家角色的朋友的阿凡达

    公开(公告)号:WO2012166676A3

    公开(公告)日:2013-04-04

    申请号:PCT/US2012039766

    申请日:2012-05-26

    Applicant: MICROSOFT CORP

    Abstract: In accordance with one or more aspects, for a particular user one or more other users associated with that particular user are identified based on a social graph of that particular user. An avatar of at least one of the other users is obtained and included as a non-player-character in a game being played by that particular user. The particular user can provide requests to interact with the avatar of the second user (e.g., calling out the name of the second user, tapping the avatar of the second user on the shoulder, etc.), these requests being invitations for the second user to join in a game with the first user. An indication of such an invitation is presented to the second user, which can, for example, accept the invitation to join in a game with the first user.

    Abstract translation: 根据一个或多个方面,对于特定用户,基于该特定用户的社交图来识别与该特定用户相关联的一个或多个其他用户。 获得至少一个其他用户的化身并将其作为非玩家角色包括在该特定用户正在玩的游戏中。 特定用户可以提供与第二用户的化身交互的请求(例如,呼叫第二用户的名字,在肩上轻敲第二用户的化身等),这些请求是对第二用户的邀请 与第一位用户一起参与游戏。 向第二用户呈现这样的邀请的指示,第二用户例如可以接受邀请以加入与第一用户的游戏。

    VIRTUAL OBJECT MANIPULATION
    6.
    发明申请
    VIRTUAL OBJECT MANIPULATION 审中-公开
    虚拟对象操作

    公开(公告)号:WO2010107577A3

    公开(公告)日:2011-01-06

    申请号:PCT/US2010025932

    申请日:2010-03-02

    Applicant: MICROSOFT CORP

    CPC classification number: G06F3/011 G06F3/017

    Abstract: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.

    Abstract translation: 公开了用于操纵虚拟对象的系统,方法和计算机可读介质。 用户可以在物理空间中利用诸如他的手的控制器来与虚拟环境中的光标相关联。 当用户在物理空间中操纵控制器时,由深度摄像机捕获。 解析来自深度摄像机的图像数据,以确定控制器的操作方式,并在虚拟空间中执行光标的对应操作。 在光标与虚拟空间中的虚拟对象交互的地方,该虚拟对象被游标操纵。

    VIRTUAL OBJECT MANIPULATION
    8.
    发明专利

    公开(公告)号:CA2753051A1

    公开(公告)日:2010-09-23

    申请号:CA2753051

    申请日:2010-03-02

    Applicant: MICROSOFT CORP

    Abstract: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.

    DECORATING A DISPLAY ENVIRONMENT
    9.
    发明申请
    DECORATING A DISPLAY ENVIRONMENT 审中-公开
    装饰显示环境

    公开(公告)号:WO2011050219A3

    公开(公告)日:2011-07-28

    申请号:PCT/US2010053632

    申请日:2010-10-21

    Applicant: MICROSOFT CORP

    Abstract: Disclosed herein are systems and methods for decorating a display environment. In one embodiment, a user may decorate a display environment by making one or more gestures, using voice commands, using a suitable interface device, and/or combinations thereof. A voice command can be detected for user selection of an artistic feature, such as, for example, a color, a texture, an object, and a visual effect for decorating in a display environment. The user can also gesture for selecting a portion of the display environment for decoration. Next, the selected portion of the display environment can be altered based on the selected artistic feature. The user's motions can be reflected in the display environment by an avatar. In addition, a virtual canvas or three-dimensional object can be displayed in the display environment for decoration by the user.

    Abstract translation: 本文公开了用于装饰显示环境的系统和方法。 在一个实施例中,用户可以通过使用语音命令,使用合适的接口设备和/或其组合来进行一个或多个手势来装饰显示环境。 可以检测语音命令以供用户选择艺术特征,例如颜色,纹理,对象以及用于在显示环境中进行装饰的视觉效果。 用户还可以手势选择显示环境的一部分用于装饰。 接下来,可以基于所选择的艺术特征来改变显示环境的所选部分。 用户的动作可以通过化身在显示环境中反映出来。 另外,可以在显示环境中显示虚拟画布或三维物体以供用户装饰。

    GESTURE COACH
    10.
    发明申请
    GESTURE COACH 审中-公开
    教学教学

    公开(公告)号:WO2010138470A3

    公开(公告)日:2011-03-10

    申请号:PCT/US2010036005

    申请日:2010-05-25

    Applicant: MICROSOFT CORP

    CPC classification number: G06K9/00342 G06F3/017 G06F19/3481 G09B19/0038

    Abstract: A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing application. A user may not understand or know how to perform gestures that are applicable for the executing application. User motion data and/or outputs of filters corresponding to gestures may be analyzed to determine those cases where assistance to the user on performing the gesture is appropriate.

    Abstract translation: 捕获设备可以捕获用户的运动,并且显示设备可以显示映射到用户运动的模型,包括适用于控制的手势。 用户可能不熟悉映射用户的运动或不知道什么手势适用于执行应用的系统。 用户可能不了解或知道如何执行适用于执行应用程序的手势。 可以分析与手势相对应的滤波器的用户运动数据和/或输出,以确定在执行手势时对用户的帮助是适当的情况。

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