-
公开(公告)号:BRPI1006166A2
公开(公告)日:2016-02-23
申请号:BRPI1006166
申请日:2010-01-22
Applicant: MICROSOFT CORP
Inventor: BENNETT DARREN , GEISNER KEVIN , TSUNODA KUDO , MARKOVIC RELJA , LATTA STEPHEN G
IPC: G06F15/00 , A63F13/219 , G06F3/00
-
公开(公告)号:WO2012166988A2
公开(公告)日:2012-12-06
申请号:PCT/US2012040312
申请日:2012-05-31
Applicant: MICROSOFT CORP
Inventor: MARKOVIC RELJA , LATTA STEPHEN , GEISNER KEVIN , VANCE A DYLAN , MURPHY BRIAN SCOTT , COOHILL MATT
CPC classification number: A63F13/20 , A63F13/06 , A63F13/10 , A63F13/12 , A63F13/213 , A63F13/215 , A63F13/216 , A63F13/795 , A63F2300/1087 , A63F2300/5566 , A63F2300/6045 , A63F2300/6607
Abstract: A method of matching a player of a multi-player game with a remote participant includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, using an identity of the observer to find one or more candidates to play as the remote participant of the multi-player game, and when selecting the remote participant, choosing a candidate from the one or more candidates above a non-candidate if the candidate satisfies a matching criteria.
Abstract translation: 一种将多玩家游戏的玩家与远程参与者相匹配的方法包括:使用观察者的身份识别玩家自动识别与玩家的阈值接近度内的观众,以找到一个或多个候选人作为远程玩家 并且当选择远程参与者时,如果候选者满足匹配标准,则从非候选者之上的一个或多个候选人中选择候选者。
-
公开(公告)号:WO2010138953A3
公开(公告)日:2011-03-03
申请号:PCT/US2010036775
申请日:2010-05-29
Applicant: MICROSOFT CORP
Inventor: GEISNER KEVIN , LATTA STEPHEN , MARKOVIC RELJA , SNOOK GREGORY N
CPC classification number: G06F3/017 , A63B2024/0025 , A63F2300/105 , A63F2300/1087 , A63F2300/64 , G06F3/005 , G06F3/011 , G06F3/012 , G06F3/013 , G06F3/014 , G06F3/0346 , G06F3/167 , G09G2340/12 , G10H2220/401
Abstract: Systems, methods and computer readable media are disclosed for gesture input beyond skeletal. A user's movement or body position is captured by a capture device of a system. Further, non-user-position data is received by the system, such as controller input by the user, an item that the user is wearing, a prop under the control of the user, or a second user's movement or body position. The system incorporates both the user-position data and the non-user-position data to determine one or more inputs the user made to the system.
Abstract translation: 公开了用于超出骨骼的手势输入的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获。 此外,系统接收非用户位置数据,例如用户输入的控制器,用户所佩戴的物品,用户控制下的支架,或第二用户的移动或身体位置。 该系统包括用户位置数据和非用户位置数据,以确定用户对系统做出的一个或多个输入。
-
公开(公告)号:CA2748497C
公开(公告)日:2016-04-19
申请号:CA2748497
申请日:2010-01-22
Applicant: MICROSOFT CORP
Inventor: LATTA STEPHEN G , TSUNODA KUDO , GEISNER KEVIN , MARKOVIC RELJA , BENNETT DARREN
IPC: G06F3/00 , A63F13/219 , G06F15/00
Abstract: Systems, methods and computer readable media are disclosed for grouping complementary sets of standard gestures into gesture libraries. The gestures may be complementary in that they are frequently used together in a context or in that their parameters are interrelated. Where a parameter of a gesture is set with a first value, all other parameters of the gesture and of other gestures in the gesture package that depend on the first value may be set with their own value which is determined using the first value.
-
公开(公告)号:CA2753051C
公开(公告)日:2017-09-12
申请号:CA2753051
申请日:2010-03-02
Applicant: MICROSOFT CORP
Inventor: LATTA STEPHEN G , GEISNER KEVIN , MARKOVIC RELJA , BENNETT DARREN ALEXANDER , TOMLIN ARTHUR CHARLES
IPC: G06F3/01 , A63F13/21 , A63F13/428
Abstract: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.
-
公开(公告)号:BRPI1009547A2
公开(公告)日:2016-03-22
申请号:BRPI1009547
申请日:2010-03-02
Applicant: MICROSOFT CORP
Inventor: SNOOK GREGORY NELSON , GEISNER KEVIN , MARKOVIC RELJA , LATTA STEPHEN GILCHRIST
-
公开(公告)号:CA2752699A1
公开(公告)日:2010-09-23
申请号:CA2752699
申请日:2010-03-02
Applicant: MICROSOFT CORP
Inventor: GEISNER KEVIN , MARKOVIC RELJA , LATTA STEPHEN GILCHRIST , SNOOK GREGORY NELSON
Abstract: In applications that display a representation of a user, it may be reasonable to insert a pre-canned animation rather than animating a user's captured motion. For example, in a tennis swing, the ball toss and take back in a serve could be a pre-canned animation, whereas the actual forward swing may be mapped from the user's gestures. An animation of a user's gestures can be chained together into sequences with pre-canned animations, where animation blending techniques can provide for a smoother transition between the animation types. Techniques for blending animations, that may comprise determining boundaries and transition points between pre-canned animations and animations based on captured motion, may improve animation efficiency. Gesture history, including joint position, velocity, and acceleration, can be used to determine user intent, seed parameters for subsequent animations and game control, and determine the subsequent gestures to initiate.
-
公开(公告)号:CA2752699C
公开(公告)日:2017-08-22
申请号:CA2752699
申请日:2010-03-02
Applicant: MICROSOFT CORP
Inventor: GEISNER KEVIN , MARKOVIC RELJA , LATTA STEPHEN GILCHRIST , SNOOK GREGORY NELSON
Abstract: In applications that display a representation of a user, it may be reasonable to insert a pre-canned animation rather than animating a user's captured motion. For example, in a tennis swing, the ball toss and take back in a serve could be a pre-canned animation, whereas the actual forward swing may be mapped from the user's gestures. An animation of a user's gestures can be chained together into sequences with pre-canned animations, where animation blending techniques can provide for a smoother transition between the animation types. Techniques for blending animations, that may comprise determining boundaries and transition points between pre-canned animations and animations based on captured motion, may improve animation efficiency. Gesture history, including joint position, velocity, and acceleration, can be used to determine user intent, seed parameters for subsequent animations and game control, and determine the subsequent gestures to initiate.
-
公开(公告)号:BRPI1011193A2
公开(公告)日:2016-03-15
申请号:BRPI1011193
申请日:2010-05-25
Applicant: MICROSOFT CORP
Inventor: KIPMAN ALEX , BENNETT DARREN ALEXANDER , SNOOK GREGORY N , PEREZ KATHRYN STONE , GEISNER KEVIN , TSUNODA KUDO , LATTA STEPHEN
-
公开(公告)号:CA2753051A1
公开(公告)日:2010-09-23
申请号:CA2753051
申请日:2010-03-02
Applicant: MICROSOFT CORP
Inventor: LATTA STEPHEN G , GEISNER KEVIN , MARKOVIC RELJA , BENNETT DARREN ALEXANDER , TOMLIN ARTHUR CHARLES
Abstract: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.
-
-
-
-
-
-
-
-
-