GESTURES BEYOND SKELETAL
    3.
    发明申请
    GESTURES BEYOND SKELETAL 审中-公开
    不屈不挠的脚步

    公开(公告)号:WO2010138953A3

    公开(公告)日:2011-03-03

    申请号:PCT/US2010036775

    申请日:2010-05-29

    Applicant: MICROSOFT CORP

    Abstract: Systems, methods and computer readable media are disclosed for gesture input beyond skeletal. A user's movement or body position is captured by a capture device of a system. Further, non-user-position data is received by the system, such as controller input by the user, an item that the user is wearing, a prop under the control of the user, or a second user's movement or body position. The system incorporates both the user-position data and the non-user-position data to determine one or more inputs the user made to the system.

    Abstract translation: 公开了用于超出骨骼的手势输入的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获。 此外,系统接收非用户位置数据,例如用户输入的控制器,用户所佩戴的物品,用户控制下的支架,或第二用户的移动或身体位置。 该系统包括用户位置数据和非用户位置数据,以确定用户对系统做出的一个或多个输入。

    STANDARD GESTURES
    4.
    发明专利

    公开(公告)号:CA2748497C

    公开(公告)日:2016-04-19

    申请号:CA2748497

    申请日:2010-01-22

    Applicant: MICROSOFT CORP

    Abstract: Systems, methods and computer readable media are disclosed for grouping complementary sets of standard gestures into gesture libraries. The gestures may be complementary in that they are frequently used together in a context or in that their parameters are interrelated. Where a parameter of a gesture is set with a first value, all other parameters of the gesture and of other gestures in the gesture package that depend on the first value may be set with their own value which is determined using the first value.

    VIRTUAL OBJECT MANIPULATION
    5.
    发明专利

    公开(公告)号:CA2753051C

    公开(公告)日:2017-09-12

    申请号:CA2753051

    申请日:2010-03-02

    Applicant: MICROSOFT CORP

    Abstract: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.

    CHAINING ANIMATIONS
    7.
    发明专利

    公开(公告)号:CA2752699A1

    公开(公告)日:2010-09-23

    申请号:CA2752699

    申请日:2010-03-02

    Applicant: MICROSOFT CORP

    Abstract: In applications that display a representation of a user, it may be reasonable to insert a pre-canned animation rather than animating a user's captured motion. For example, in a tennis swing, the ball toss and take back in a serve could be a pre-canned animation, whereas the actual forward swing may be mapped from the user's gestures. An animation of a user's gestures can be chained together into sequences with pre-canned animations, where animation blending techniques can provide for a smoother transition between the animation types. Techniques for blending animations, that may comprise determining boundaries and transition points between pre-canned animations and animations based on captured motion, may improve animation efficiency. Gesture history, including joint position, velocity, and acceleration, can be used to determine user intent, seed parameters for subsequent animations and game control, and determine the subsequent gestures to initiate.

    CHAINING ANIMATIONS
    8.
    发明专利

    公开(公告)号:CA2752699C

    公开(公告)日:2017-08-22

    申请号:CA2752699

    申请日:2010-03-02

    Applicant: MICROSOFT CORP

    Abstract: In applications that display a representation of a user, it may be reasonable to insert a pre-canned animation rather than animating a user's captured motion. For example, in a tennis swing, the ball toss and take back in a serve could be a pre-canned animation, whereas the actual forward swing may be mapped from the user's gestures. An animation of a user's gestures can be chained together into sequences with pre-canned animations, where animation blending techniques can provide for a smoother transition between the animation types. Techniques for blending animations, that may comprise determining boundaries and transition points between pre-canned animations and animations based on captured motion, may improve animation efficiency. Gesture history, including joint position, velocity, and acceleration, can be used to determine user intent, seed parameters for subsequent animations and game control, and determine the subsequent gestures to initiate.

    VIRTUAL OBJECT MANIPULATION
    10.
    发明专利

    公开(公告)号:CA2753051A1

    公开(公告)日:2010-09-23

    申请号:CA2753051

    申请日:2010-03-02

    Applicant: MICROSOFT CORP

    Abstract: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.

Patent Agency Ranking