Gaming super resolution
    22.
    发明授权

    公开(公告)号:US11967043B2

    公开(公告)日:2024-04-23

    申请号:US18089209

    申请日:2022-12-27

    CPC classification number: G06T3/4046 G06T3/4053 G06T3/4069

    Abstract: A processing device is provided which includes memory and a processor. The processor is configured to receive an input image having a first resolution, generate at least one linear down-sampled version of the input image via a linear upscaling network, generate at least one non-linear down-sampled version of the input image via a non-linear upscaling network, extract a first feature map from the at least one linear down-sampled version of the input image, and extract a second feature map from the at least one non-linear down-sampled version of the input image. The processor is also configured to convert the at least one linear down-sampled version of the input image and the at least one non-linear down-sampled version of the input image into pixels of an output image having a second resolution higher than the first resolution using the first feature map and the second feature map.

    GAMING SUPER RESOLUTION
    23.
    发明申请

    公开(公告)号:US20230140100A1

    公开(公告)日:2023-05-04

    申请号:US18089209

    申请日:2022-12-27

    Abstract: A processing device is provided which includes memory and a processor. The processor is configured to receive an input image having a first resolution, generate at least one linear down-sampled version of the input image via a linear upscaling network, generate at least one non-linear down-sampled version of the input image via a non-linear upscaling network, extract a first feature map from the at least one linear down-sampled version of the input image, and extract a second feature map from the at least one non-linear down-sampled version of the input image. The processor is also configured to convert the at least one linear down-sampled version of the input image and the at least one non-linear down-sampled version of the input image into pixels of an output image having a second resolution higher than the first resolution using the first feature map and the second feature map.

    PARALLELIZATION FOR RAYTRACING
    24.
    发明申请

    公开(公告)号:US20220198739A1

    公开(公告)日:2022-06-23

    申请号:US17129766

    申请日:2020-12-21

    Abstract: A technique for performing ray tracing operations is provided. The technique includes performing bounding volume hierarchy (“BVH”) traversal in multiple accelerated processing devices (“APDs”), utilizing bounding volume hierarchy data copies in memories local to the multiple APDs; rendering primitives determined to be intersected based on the BVH traversal, using geometry information and texture data spread across the memories local to the multiple APDs; and storing results of rendered primitives for a set of tiles assigned to the multiple APDs into tile buffers stored in APD memories local to the APDs.

    HARDWARE ACCELERATED CONVOLUTION
    26.
    发明申请

    公开(公告)号:US20200184002A1

    公开(公告)日:2020-06-11

    申请号:US16557911

    申请日:2019-08-30

    Abstract: A processing device is provided which includes memory configured to store data and a processor configured to determine, based on convolutional parameters associated with an image, a virtual general matrix-matrix multiplication (GEMM) space of a virtual GEMM space output matrix and generate, in the virtual GEMM space output matrix, a convolution result by matrix multiplying the data corresponding to a virtual GEMM space input matrix with the data corresponding to a virtual GEMM space filter matrix. The processing device also includes convolutional mapping hardware configured to map, based on the convolutional parameters, positions of the virtual GEMM space input matrix to positions of an image space of the image.

    Primitive level preemption using discrete non-real-time and real time pipelines

    公开(公告)号:US10453243B2

    公开(公告)日:2019-10-22

    申请号:US16238727

    申请日:2019-01-03

    Abstract: Processing of non-real-time and real-time workloads is performed using discrete pipelines. A first pipeline includes a first shader and one or more fixed function hardware blocks. A second pipeline includes a second shader that is configured to emulate the at least one fixed function hardware block. First and second memory elements store first state information for the first pipeline and second state information for the second pipeline, respectively. A non-real-time workload executing in the first pipeline is preempted at a primitive boundary in response to a real-time workload being dispatched for execution in the second pipeline. The first memory element retains the first state information in response to preemption of the non-real-time workload. The first pipeline is configured to resume processing the subsequent primitive on the basis of the first state information stored in the first memory element.

    COMPRESSION AND DECOMPRESSION OF INDICES IN A GRAPHICS PIPELINE

    公开(公告)号:US20190172173A1

    公开(公告)日:2019-06-06

    申请号:US15832131

    申请日:2017-12-05

    Abstract: A compute unit accesses a chunk of bits that represent indices of vertices of a graphics primitive. The compute unit sets values of a first bit to indicate whether the chunk is monotonic or ordinary, second bits to define an offset that is determined based on values of indices in the chunk, and sets of third bits that determine values of the indices in the chunk based on the offset defined by the second bits. The compute unit writes a compressed chunk represented by the first bit, the second bits, and the sets of third bits to a memory. The compressed chunk is decompressed and the decompressed indices are written to an index buffer. In some embodiments, the indices are decompressed based on metadata that includes offsets that are determined based on values of the indices and bitfields that indicate characteristics of the indices.

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