Abstract:
PURPOSE: A difficulty degree of a game control device and a method thereof for dynamically controlling a difficulty level of a game are provided to continuously maintain the interest of the users about games by supplying the various games of degree of difficulties. CONSTITUTION: An AI(Artificial Intelligence) unit(110) stores an AI program performing a game artificial intelligent algorithm. A strategy making unit(120) deciphers a game resource and generates metadata about a game resource. The strategy making unit derives a game strategy result after embodying game strategy by applying the AI algorithm. A simulation making unit(130) calculates the relative degree of difficulty between a game strategy combination and the game strategy result.
Abstract:
본 발명은 게임 난이도 조절 장치 및 방법에 관한 것으로, 컴퓨터 게임에 있어 게임을 플레이하는 사용자가 게임이 너무 쉽거나 너무 어려워 흥미를 잃지 않도록 사용자의 수준에 맞추어 게임의 난이도를 동적으로 조절함으로써, 게임의 장르나 콘텐츠에 무관하게 다양한 인공지능 알고리즘을 적용하여 게임의 전략을 개발할 수 있으며, 게임 전략의 조합을 통하여 복잡하고 다양한 게임의 난이도를 제공하고, 단순히 적의 스피드, 적의 수, 적의 체력 등의 변화를 통한 난이도 조절보다 실제 상황과 같은 흥미롭고 다양한 게임 난이도 제공을 통하여 게임의 흥미를 지속적으로 유지할 수 있는 이점이 있다. 게임, 전략, 난이도, 시뮬레이션, 동적, 실시간
Abstract:
PURPOSE: A scenario based load test apparatus and method thereof are provided to reduce load test time by analyzing the logic of a complex game based on a scenario. CONSTITUTION: A packet analysis unit(101) creates a virtual map and game grammar by analyzing a packet between a server and a client. A scenario generation unit(102) generates the scenario of a virtual user in the virtual map. A load generation unit(103) creates packet data corresponding to the virtual user according to the game grammar and the scenario. The load generation unit generates loads according to the packet data.
Abstract:
본 발명은 휴대용 게임기의 원격 조종시스템 및 휴대용 게임기와 원격 조종장치의 연동 방법에 관한 것으로, 더욱 상세하게는 원격 조종장치의 탈착을 감지하고, 원격 조종장치의 탈착이 감지되면 동시에 단말기 아이디와 패드 아이디를 통신모듈을 통해 탈착된 원격 조종장치로 전송하는 게임 단말기와 전송된 단말기 아이디와 패드 아이디를 수신하고, 수신된 단말기 아이디와 패드 아이디를 이용하여 게임 단말기와 통신을 시도하는 원격 조종장치로 구성되어 특정 휴대용 게임 단말기와 원격 조종기 사이에서만 게임이 가능하도록 한다. 휴대용 게임기, 원격 조종장치, 탈착
Abstract:
PURPOSE: A virtual client management module supply device and a game test method using the same are provided to efficiently manage the virtual client by dividing commonly applied matters and differently applied matters. CONSTITUTION: A specialized module generator(110) create a specialized module. The specialized module expands the specialized templates by the sorts of game using the intrinsic information of the game. A common module provider(120) supplies a common module including common functions for the game. A module combiner(130) creates the virtual client management module of the game by combining the specialized module and the common module.
Abstract:
PURPOSE: A packet capture analysis device based on a game grammar for a game test and a method thereof are provided to implement the load test of a server and the general quality verification of a game. CONSTITUTION: A packet capturing unit(102) captures the packet of game data between a game client(100) and a game server(150). Based on an analyzed result, a packet analysis unit(106) creates a game grammar through the analysis of the captured packet of the packet capturing unit. A game grammar generator(114) creates analyzed packet generation rules, a protocol, an action, etc. to the game grammar. According to the game grammar, a load generating unit(116) creates the packet. The loading generating unit generates load to the game server.
Abstract:
A multi-threading framework for supporting the dynamic load balancing and a processing method using the same are provided to offer a dynamic load balancing function by using the number of thread pools, option levels of unit task and run time option levels. According to unit task information transmitted from a specific application, a task scheduler(202) re-defines the processing order. A device enumerator(204) detects a device in which the specific application is performed. The resource used in the application of the detected device is defined. A resource manager(208) manages resources. A plug-in manager(210) manages a plurality of modules which perform various functions related to the specific application in a plug-in form.
Abstract:
PURPOSE: A game data collecting apparatus and method thereof are provided to accurately execute test processes by applying game data to a test scenario configuration of a game server. CONSTITUTION: A capture and filtering module(110) captures transmitted and received packets from plural game clients. The capture and filtering module extracts the necessary data by filtering the captured results. A control module(120) determines a moving route of a game character corresponding to the plural necessary data. The control module controls the game clients according to the moving routes.