Abstract:
Disclosed are a system and method for reproducing a sound field using a sound bar. The system for reproducing the sound field includes: an input signal analyzing unit which separates an input signal into an audio signal according to a channel and identifies the location of a loudspeaker corresponding to the channel; a rendering unit which generates an output signal by processing the audio signal according to the channel with a rendering algorithm according to the location; and a loudspeaker array which reproduces the sound field by outputting an output signal through the loudspeakers corresponding to the channel. [Reference numerals] (510) Rendering selection unit; (631) Sound field synthesis rendering unit; (632) Concentrated sound source rendering unit; (633) Beam forming rendering unit; (634) Decorrelator rendering unit
Abstract:
Disclosed are an apparatus and method for generating sound field synthesis signals in consideration of the height of a speaker. The apparatus for generating sound field synthesis signals includes: a waveform moving distance determining unit which determines the moving distance of a waveform which is spread in a sound source based on the height of the speaker; and a sound field synthesis signal generating unit which generates sound field synthesis signals which correspond to the speaker by using the moving distance of the waveform. [Reference numerals] (100) Sound field synthesis signal generating apparatus;(110) First speaker;(120) Second speaker;(130) User
Abstract:
모드 스위칭에 기초하여 윈도우 시퀀스를 처리하는 통합 음성/오디오 부/복호화기가 개시된다. 통합 음성/오디오 부/복호화기는 모드 스위칭이 발생하는 경우, 폴딩 포인트를 기준으로 프레임 간 오버랩을 수행하여 부호화하거나 또는 복호화할 수 있다. 통합 음성/오디오 부/복호화기는 부호화 또는 복호화를 수행하기 위해 상황에 따라 다른 윈도우 시퀀스를 처리함으로써, 코딩 성능을 향상시킬 수 있다. USAC(Unified Speech/Audio Coder), 윈도우 시퀀스, FD, MDCT, LPD
Abstract:
다양한 채널로 구성된 다객체 오디오 신호의 부호화 및 복호화 장치 및 방법에 관한 것으로서, 다양한 채널을 갖는 다객체 오디오 신호를 부호화 및 복호화하며, 종래SAC 비트스트림에 대한 역호환성을 제공하는 다양한 채널로 구성된 다객체 오디오 신호 부호화 및 복호화 장치 및 방법이 개시됨. 부호화 장치로 입력되는 오디오 객체 신호를 공간큐 기반으로 부호화하고 상기 부호화된 오디오 객체 신호에 대한 랜더링 정보를 생성하는 오디오 객체 부호화 수단을 포함하되, 상기 랜더링 정보는 상기 오디오 객체 신호에 대한 공간큐 정보; 상기 오디오 객체 신호의 채널 정보; 및 상기 오디오 객체 신호의 식별 정보를 포함하는 부호화 장치가 개시됨. 오디오 신호의 부호화 및 복호화에서 이용됨.
Abstract:
PURPOSE: An integrated voice/audio coding/decoding device for processing a window sequence based on mode switching is provided to differently perform a coding method corresponding to a property of an input signal, thereby maximizing coding performance and sound quality. CONSTITUTION: An integrated voice/audio coding/decoding device performs LPD(Linear Prediction Domain) mode switching for a sub-frame which comprises a frame of an input signal. The integrated voice/audio coding/decoding device codes the input signal by applying a window based on an LPD mode to a current sub-frame. The integrated voice/audio coding/decoding device applies the window to the current sub-frame. The window is changed corresponding to an LPD mode of a previous sub-frame and an LPD mode of a next sub-frame.
Abstract:
PURPOSE: A method for representing a three-dimensional sound field and an apparatus thereof are provided to generate a speaker signal using an acoustic particle velocity, thereby preventing the speaker signal from yielding a problem of excessive output energy depending on the number of acoustic particles or the incidence angle of a sound field. CONSTITUTION: A method for representing a three-dimensional sound field comprises as follows. A transfer function generator generates a transfer function in a matrix form by using inner radial direction components and sound source values among velocity vector components of acoustic particles(S610). A cost function generator generates a cost function using a target velocity vector and a represented velocity vector(S620). A speaker signal generator generates a speaker signal which minimizes the cost using the transfer function and the cost function(S630). [Reference numerals] (AA) Start; (BB) End; (S610) Generating a transfer function using a velocity vector and sound source values; (S620) Generating a cost function using a target velocity vector and a represented velocity vector; (S630) Generating a speaker signal using the transfer function and the cost function;
Abstract:
다객체 오디오 부호화에서의 오디오 객체 편집 장치가 개시된다. 다객체 오디오 부호화에서의 오디오 객체 편집 장치는 객체 비트스트림을 수신하고, 상기 객체 비트스트림에서 객체 정보를 추출하는 객체 정보 추출부; 다운믹스 신호를 수신하고, 객체 편집 정보와 상기 객체 정보를 사용하여 상기 다운믹스 신호를 조절하는 다운믹스 처리부; 및 상기 객체 편집 정보에 따라 상기 객체 정보를 편집하고, 편집된 객체 정보를 기초로 조절된 객체 비트스트림을 생성하는 비트스트림 처리부를 포함한다. 비트스트림, 객체, 다운믹스, TTN, 편집.
Abstract:
PURPOSE: A method for encoding/decoding an integrated voice/music signal and a device thereof are provided to effectively select an internal module according to a feature of an input signal, thereby providing superior sound quality for both a voice signal and a music signal at various bit rates. CONSTITUTION: An input signal analyzing unit(110) analyzes a feature of an input signal. When the input signal is a music feature signal, a first conversion encoding unit(120) converts a domain of the input signal into a frequency domain. The first conversion encoding unit encodes the converted input signal. When the input signal is a voice feature signal, an LPC(Linear Predictive Coding) encoding unit(130) encodes the input signal based on LPC. A bit stream generating unit(140) generates a bit stream using output signals of the first conversion encoding unit and the LPC encoding unit.
Abstract:
PURPOSE: A multichannel audio compatible system and a method thereof are provided to convert a 10.2 channel audio signal into other multi-channel audio signals, thereby improving compatibility of the 10.2 channel audio signal. CONSTITUTION: An output position confirmation part(110) confirms an output position for each channel of an output multi-channel audio signal. A signal allocation part(120) allocates a channel signal of an input channel to an output channel. A signal distribution part(130) distributes an input multi-channel audio signal to two channels of an output multi-channel audio signal. A channel signal calculation part(140) calculates a signal for each channel of the output multi-channel audio signal based on a distributed channel signal or an allocated channel signal for each channel of the output multi-channel audio signal.