에이전트 기반 게임 서비스 장치 및 방법
    11.
    发明公开
    에이전트 기반 게임 서비스 장치 및 방법 无效
    基于代理的游戏服务的装置和方法

    公开(公告)号:KR1020120075527A

    公开(公告)日:2012-07-09

    申请号:KR1020100116225

    申请日:2010-11-22

    Abstract: PURPOSE: An agent based game service apparatus and method thereof are provided to enable an agent to execute a game instead of a user by creating the agent of an NPC(Non Player Character) type based on data inputted by a terminal apparatus of the user. CONSTITUTION: An input data management unit(101) collects data inputted from a terminal apparatus of a user. A data mining unit(102) creates mining data by analyzing a pattern of the inputted data. A game agent processing unit(103) creates a game agent for playing game instead of the user by using the mining data. An agent based game service apparatus updates the state information of the game agent according to the progress of the game.

    Abstract translation: 目的:提供一种基于代理的游戏服务装置及其方法,用于通过基于由用户的终端装置输入的数据,通过创建NPC(非播放器字符)类型的代理来使代理人执行游戏而不是用户。 构成:输入数据管理单元(101)收集从用户终端装置输入的数据。 数据挖掘单元(102)通过分析输入数据的模式来创建挖掘数据。 游戏代理处理单元(103)通过使用挖掘数据来创建用于玩游戏而不是用户的游戏代理。 基于代理的游戏服务装置根据游戏的进度更新游戏代理的状态信息。

    사용자 기기의 오조작 패턴 분석을 통한 매뉴얼 제공 방법및 시스템
    12.
    发明公开
    사용자 기기의 오조작 패턴 분석을 통한 매뉴얼 제공 방법및 시스템 无效
    在用户设备中使用处理错误模式分析支持手册的方法和系统

    公开(公告)号:KR1020090041929A

    公开(公告)日:2009-04-29

    申请号:KR1020070107723

    申请日:2007-10-25

    CPC classification number: G06F17/30011 G06F3/04895 G06F9/453

    Abstract: A method for offering a manual through the misoperation pattern analysis of a user equipment and a system therefor are provided to enable a user to efficient use a corresponding device through an efficient manual interface by collecting/recognizing patterns of frequent errors and offering a proper user manual announcement through the voice or display device. In case the inputted operation pattern of a user equipment is a misoperation pattern, a manual providing system searches manual information about the inputted misoperation pattern from an operation pattern sequence DB storing manuals corresponding to each maloperation pattern(300~315). In case the manual information is searched, a system extracts text information from the manual information(320), and then outputs the extracted text information through the voice or display device(325).

    Abstract translation: 提供了通过用户设备及其系统的误操作模式分析提供手册的方法,以使用户能够通过收集/识别频繁错误的模式并提供适当的用户手册,通过有效的手动界面有效地使用相应的设备 通过语音或显示设备通知。 在用户设备的输入操作模式是误操作模式的情况下,手动提供系统从存储与每个错误操作模式(300〜315)相对应的手册的操作模式序列DB中搜索关于输入的误操作模式的手动信息。 在搜索手动信息的情况下,系统从手动信息提取文本信息(320),然后通过语音或显示装置输出提取的文本信息(325)。

    후각 기반 인증 시스템 및 그 방법
    13.
    发明公开
    후각 기반 인증 시스템 및 그 방법 失效
    基于气味识别的认证系统及其方法

    公开(公告)号:KR1020090040943A

    公开(公告)日:2009-04-28

    申请号:KR1020070106376

    申请日:2007-10-23

    CPC classification number: G06F21/32

    Abstract: An olfactory sense base authentication system and a method thereof for performing user personal authentication by sensing olfactory information of the body of a user are provided to sense the inherent olfactory sense bio-information of the body of the user. An olfactory sensor unit(10) senses the inherent olfactory sense bio-information of the body of user according to the sensing request control of a controller(50). A sensing vector generator produces a plurality of sensing vectors from sensing values which become with the digitalization [digitalize] provided from a plurality of olfactory sensors. A learning unit(20) reads the initial studying request control of the controller, the comparative object olfactory sense organism information vector and study frequency. The storage stores the learned comparative object olfactory sense organism information vector and the comparative object olfactory sense organism information vector learned with the study frequency and authenticator(30).

    Abstract translation: 提供了一种用于通过感测用户身体的嗅觉信息进行用户个人认证的嗅觉感知基础认证系统及其方法,以感测用户的身体的固有的嗅觉感知生物信息。 嗅觉传感器单元(10)根据控制器(50)的感测请求控制来感测用户身体的固有嗅觉感知生物信息。 感测矢量发生器从多个嗅觉传感器提供的数字化[数字化]中获得的感测值产生多个感测向量。 学习单元(20)读取控制器的初始学习请求控制,比较对象嗅觉有机体信息向量和学习频率。 存储存储学习的比较对象嗅觉感知生物信息向量和与学习频率和认证者学习的比较对象嗅觉生物体信息向量(30)。

    다단계 해상도를 갖는 3차원 이미지 표현 장치 및 방법
    14.
    发明授权
    다단계 해상도를 갖는 3차원 이미지 표현 장치 및 방법 失效
    用于表示多级三维三维图像的装置和方法

    公开(公告)号:KR100715669B1

    公开(公告)日:2007-05-09

    申请号:KR1020050061731

    申请日:2005-07-08

    Abstract: 본 발명은 대규모 지형 모델과 같이 방대한 규모의 데이터를 갖는 모델을 실시간 3차원적으로 컴퓨터 시스템에 표현하기 위한 장치 및 방법에 관한 것이다.
    본 발명에 따른 다단계 해상도를 갖는 3차원 이미지 표현 장치는, 하위 계층(m+1 레벨)의 삼각형 패치는 k*k(k는 상위 계층의 가로 및 세로 그리드 수)개의 상위 계층(m 레벨)의 삼각형 패치들을 포함하고, 각 계층은 서로 다른 해상도를 갖는 다단계 해상도의 계층적 메쉬(mesh)를 구성하며, 대상 이미지에 대한 높이 정보를 정규적으로 샘플링하여 상기 계층적 메쉬에 포함된 삼각형 패치들의 각 꼭지점에 할당하는 패치 구성부; 가상 카메라의 시점에 따라서 각각의 삼각형 패치에 대한 해상도를 결정하는 해상도 결정부; 및 상기 계층적 메쉬에 포함된 삼각형 패치들 중 인접한 삼각형 패치 간에 해상도가 다른 경우, 상기 인접한 삼각형 패치를 서로 틈새 없이 연결하는 패치 연결부를 포함하는 것을 특징으로 한다.
    DEM, PM, ROAM, MESH, GIS, 가상현실, 지형 모델, 컴퓨터 그래픽스

    컴퓨팅 장치에서 두 개의 비-스플라인 곡선이나 곡면의경계가 연속성을 갖도록 하기 위한 대수적 블렌딩 처리방법
    15.
    发明公开
    컴퓨팅 장치에서 두 개의 비-스플라인 곡선이나 곡면의경계가 연속성을 갖도록 하기 위한 대수적 블렌딩 처리방법 无效
    在计算设备中两条B线弯曲线或弯曲表面的边界上具有连续性的混合混合方法

    公开(公告)号:KR1020020058608A

    公开(公告)日:2002-07-12

    申请号:KR1020000086721

    申请日:2000-12-30

    CPC classification number: G06T17/30 G06T11/203

    Abstract: PURPOSE: An algebraic blending method of a computing device is provided to merge two curved lines/curved surfaces into one curved line/curved surface in a modeler, to have continuity on a boundary of two B-spline curved lines/curved surfaces, thereby reducing the number of curved line or curved surface patches of an original model. CONSTITUTION: A computing device obtains B-spline curved surface patches by using universal parametrization(1001). The computing device selects two neighboring patches to be connected by continuity among the obtained curved surface patches(1002). The computing device obtains control points from the two curved surfaces, and blends overlapped control points to obtain a control point of at least one big patch(1003). The computing device obtains B-spline curved surface patches by using the control point of the obtained big patch, and substitutes two patches of an original model for the B-spline curved surface patches(1004).

    Abstract translation: 目的:提供一种计算设备的代数混合方法,将两个曲线/曲面合并成一个建模器中的一个曲线/曲面,以在两个B样条曲线/曲面的边界上具有连续性,从而减少 原始模型的曲线或曲面贴片的数量。 构成:计算设备通过使用通用参数化(1001)获得B样条曲面曲面。 计算装置通过所获得的曲面贴片(1002)之间的连续性选择要连接的两个相邻贴片。 计算装置从两个弯曲表面获得控制点,并且混合重叠控制点以获得至少一个大补丁(1003)的控制点。 计算设备通过使用所获得的大补丁的控制点获得B样条曲面补丁,并将原始模型的两个补丁替换为B样条曲面补丁(1004)。

    다중 3차원 게임 서비스 장치 및 방법
    16.
    发明公开
    다중 3차원 게임 서비스 장치 및 방법 无效
    提供多维3D游戏服务的方法和装置

    公开(公告)号:KR1020130026713A

    公开(公告)日:2013-03-14

    申请号:KR1020110090041

    申请日:2011-09-06

    CPC classification number: A63F13/358

    Abstract: PURPOSE: A multiple 3D game service device and a method thereof are provided to share a display driver and a sound driver, thereby driving a plurality of 3D games in one server at the same time. CONSTITUTION: A frame buffer capture unit(102) provides a display driver and a separate virtual display driver(102A). A game sound capture unit(103) provides a sound driver and a separate virtual sound driver(103A). A game audio/video stream generation unit(104) generates a game video stream. A game management unit(105) manages information about a game. A game streaming service system shares system resources of a server among a plurality of games. [Reference numerals] (101) User pressure application unit; (101A,101B) Input event queue; (102) Frame buffer capture unit; (103) Game sound capture unit; (103A) Sound driver; (104) Game AV stream generation unit; (105) Game management unit; (200) Network; (AA) Display; (BB) Display driver; (CC) Game A; (DD,102A) Virtual driver; (EE) Game B; (FF) Game C

    Abstract translation: 目的:提供一种多重3D游戏服务装置及其方法,以共享显示驱动器和声音驱动器,从而同时在一个服务器中驱动多个3D游戏。 构成:帧缓冲器捕获单元(102)提供显示驱动器和单独的虚拟显示驱动器(102A)。 游戏声音捕获单元(103)提供声音驱动器和单独的虚拟声音驱动器(103A)。 游戏音频/视频流生成单元(104)生成游戏视频流。 游戏管理单元(105)管理关于游戏的信息。 游戏流服务系统在多个游戏中共享服务器的系统资源。 (附图标记)(101)用户压力施加单元; (101A,101B)输入事件队列; (102)帧缓冲器捕获单元; (103)游戏声音捕获单元; (103A)声音驱动器; (104)游戏AV流生成单元; (105)游戏管理单位; (200)网络; (AA)显示; (BB)显示驱动程序; (CC)游戏A; (DD,102A)虚拟驱动程序; (EE)游戏B; (FF)游戏C

    온라인 게임 서버 및 그 구현방법
    17.
    发明公开
    온라인 게임 서버 및 그 구현방법 无效
    在线游戏服务器和使用它的方法

    公开(公告)号:KR1020120043481A

    公开(公告)日:2012-05-04

    申请号:KR1020100104809

    申请日:2010-10-26

    CPC classification number: A63F13/355 A63F13/335

    Abstract: PURPOSE: An online game server and implementation method thereof are provided to offer existed online game services in low performance clients by streaming game screens in real time and by using thin client information connected to a game server. CONSTITUTION: A storage unit(110) stores and receives hardware environment of plural clients in order to execute online games. An converting unit(130) encodes the online games based on each hardware environment according to manipulation signals received from plural clients. A control unit(150) executes the online game selected by the clients. The control unit controls the clients in order to execute the online game by transmitting game execution screens to the clients.

    Abstract translation: 目的:提供一种在线游戏服务器及其实现方法,通过实时流式游戏画面和通过使用连接到游戏服务器的瘦客户机信息,为低性能客户端提供现有的在线游戏服务。 构成:存储单元(110)存储和接收多个客户端的硬件环境以执行在线游戏。 转换单元(130)根据从多个客户端接收的操作信号,基于每个硬件环境对在线游戏进行编码。 控制单元(150)执行由客户选择的在线游戏。 控制单元控制客户端,以便通过向客户端发送游戏执行屏幕来执行在线游戏。

    원격 쉐이딩 기반의 3D스트리밍 장치 및 방법
    18.
    发明公开
    원격 쉐이딩 기반의 3D스트리밍 장치 및 방법 失效
    基于3D流动的远程遮蔽的装置和方法

    公开(公告)号:KR1020100062800A

    公开(公告)日:2010-06-10

    申请号:KR1020090023570

    申请日:2009-03-19

    Abstract: PURPOSE: A 3D streaming apparatus of the remote shading base is provided, which can embody the superior picture quality in the mobile terminal by using the 3D application of the high quality of server and apparatus thereof. CONSTITUTION: A 3D primitive extractor(104) extracts the 3D primitive from 3D scene data(102). A 2D primitive converter(106) changes the 3D primitive into 2D primitive(108) through the viewpoint decision about the extracted 3D primitive, the light source establishment and texture mapping. A 2D scene configuration unit(110) comprises the transformed 2D primitive as the 2D scene data. A network packet transmitter(112) transmits the network packet created by 2D scene data to the mobile client(130).

    Abstract translation: 目的:提供远程着色底座的3D流式传输设备,可以通过使用高质量的服务器及其设备的3D应用体现移动终端中的优秀图像质量。 构成:3D原始提取器(104)从3D场景数据(102)提取3D原始图像。 2D原语转换器(106)通过关于提取的3D原语,光源建立和纹理映射的视点决定将3D原语改变为2D原语(108)。 2D场景配置单元(110)包括作为2D场景数据的变换后的2D原语。 网络包发送器(112)将由2D场景数据创建的网络包发送到移动客户端(130)。

    캐릭터 애니메이션 시 피부의 주름 실시간 표현 방법 및장치
    19.
    发明公开
    캐릭터 애니메이션 시 피부의 주름 실시간 표현 방법 및장치 失效
    有效的实时皮肤皱纹渲染方法和特征动画的装置

    公开(公告)号:KR1020080050284A

    公开(公告)日:2008-06-05

    申请号:KR1020070091685

    申请日:2007-09-10

    CPC classification number: G06T13/40 G06T15/04

    Abstract: A method and an apparatus for expressing wrinkles of a skin in real time in character animation are provided to apply skin wrinkle data extracted from one skin wrinkle example character model to a general character model. A normal map module(12) previously models examples of necessary faces, interpolates the examples of the faces, and generates a normal map. A bump map module(14) previously models examples of necessary faces, interpolates the examples of the faces, and generates a bump map. A calculation module(16) adds and synthesizes a corresponding weight value to the faces for synthesizing the weight value to the normal map and the bump map, and obtains the last normal map or the last bump map. A rendering module(18) performs rendering by using the normal map or the bump map to which the weight value is adopted, and expresses wrinkles of a character.

    Abstract translation: 提供了一种用于在人物动画中实时表达皮肤皱纹的方法和装置,以将从一个皮肤皱纹示例字符模型提取的皮肤皱纹数据应用于一般人物模型。 普通地图模块(12)先前模拟必要面的示例,插入面的示例,并生成法线贴图。 凹凸贴图模块(14)先前模拟必要面的示例,内插面的示例,并生成凹凸贴图。 计算模块(16)向面部添加并合成对应的权重值,以将权重值合成到法线贴图和凹凸贴图中,并获得最后的法线贴图或最后的凹凸贴图。 渲染模块(18)通过使用其中采用权重值的法线贴图或凹凸贴图来执行渲染,并且表现出字符的皱纹。

    다단계 해상도 지형의 이미지 튐 현상 완화 장치 및 방법
    20.
    发明公开
    다단계 해상도 지형의 이미지 튐 현상 완화 장치 및 방법 无效
    一种减少装置和多层次细节层次的人造物的方法

    公开(公告)号:KR1020080050279A

    公开(公告)日:2008-06-05

    申请号:KR1020070087513

    申请日:2007-08-30

    Inventor: 임충규

    CPC classification number: G06T17/20 G06T15/04 G06T15/503 G06T17/05 G06T2210/36

    Abstract: An apparatus and a method for reducing an image popping phenomenon of a multi-level resolution terrain are provided to reduce a workload of a graphic system and minimize the image popping phenomenon efficiently by using an alpha blending function of graphic hardware and a previously manufactured blending alpha texture. A terrain patch generating unit(110) configures a terrain patch from a multi-level resolution patch. A resolution determining unit(120) receives the terrain patch generated from the terrain patch generating unit, and determines resolution for the respective terrain patches according to a camera distance. A control unit(140) judges whether an adjacent terrain patch exists. A tapering unit(130) receives a terrain patch having the adjacent resolution transmitted from the resolution determining unit according to the control of the control unit(140), applies tapering technique, and smoothly connects two terrain patches.

    Abstract translation: 提供了一种用于减少多级分辨率地形的图像弹出现象的装置和方法,以减少图形系统的工作量,并通过使用图形硬件的α混合功能和先前制造的混合alpha来有效地最小化图像弹出现象 质地。 地形补丁生成单元(110)从多级分辨率补丁配置地形补丁。 分辨率确定单元(120)接收从地形贴片生成单元生成的地形贴片,并且根据照相机距离确定各个地形贴片的分辨率。 控制单元(140)判断是否存在相邻的地形补丁。 锥形单元(130)根据控制单元(140)的控制,从分辨率确定单元接收具有相邻分辨率的地形贴片,应用渐变技术,并平滑地连接两个地形贴片。

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