21.
    发明专利
    未知

    公开(公告)号:DE69803955T2

    公开(公告)日:2002-10-02

    申请号:DE69803955

    申请日:1998-04-27

    Applicant: IBM

    Abstract: Collaboration capabilities (both "push" and "pull" of information) are portably added to World-Wide Web content. In particular, a persistent connection is maintained to a shared state server for retrieving data via a "push" mechanism which maintains the freedom to access arbitrary Web content via the "pull" mechanism. Moreover, the collaboration is provided in a portable manner, in the same way that all other Web content is portable both across hardware platforms and across browser implementations.

    22.
    发明专利
    未知

    公开(公告)号:ES2172085T3

    公开(公告)日:2002-09-16

    申请号:ES98303229

    申请日:1998-04-27

    Applicant: IBM

    Abstract: Collaboration capabilities (both "push" and "pull" of information) are portably added to World-Wide Web content. In particular, a persistent connection is maintained to a shared state server for retrieving data via a "push" mechanism which maintains the freedom to access arbitrary Web content via the "pull" mechanism. Moreover, the collaboration is provided in a portable manner, in the same way that all other Web content is portable both across hardware platforms and across browser implementations.

    Multi-user game system and method
    23.
    发明专利

    公开(公告)号:GB2325543B

    公开(公告)日:2001-11-21

    申请号:GB9806473

    申请日:1998-03-27

    Applicant: IBM

    Abstract: A game lobby allows users to open a game with their name at a central place so that others may see and join that game. The user can set the criteria for starting this game, such as the number of players or start time, whichever comes first. This paradigm enables a platform-independent object model without the burden of multi-user communication management by the game developer. The object model enables the development of game lobby services by multiple vendors and allows games to freely operate with any of these lobby implementations.

    Exchanging supplemental information fields between a client and a server

    公开(公告)号:GB2362241A

    公开(公告)日:2001-11-14

    申请号:GB0024363

    申请日:2000-10-05

    Applicant: IBM

    Abstract: A method for exchanging one or more supplemental fields between a client and a server comprises receiving a client request 405 for a URL, and determining whether the server can complete the request 410. If the server cannot complete the request but another server can, a Redirect message 435 is returned to the client specifying a different URL associated with a different server. A supplemental information request 437 is sent to the client if any of the supplemental information fields are required before completing the client request. If a predetermined number of events to obtain the supplemental field are unsuccessful, or if no server can complete the request, an error message 425 is returned to the client.

    Transmitting data packets over a network to remote users of a multi-user computer game according to multi-user proximity groups

    公开(公告)号:GB2330739A

    公开(公告)日:1999-04-28

    申请号:GB9816400

    申请日:1998-07-29

    Applicant: IBM

    Abstract: A plurality of remote users communicate through a network to play a multi-user game which has a game space 200 (for example comprising a number of regions or rooms A, B, C, D, E, X). Users generate data packets for other users in the game. In order to increase scalability of game play and reduce the amount of computation, an user transmits data packets to a selected group of other users only. This group comprises other users who are currently located in the same region of game space as the user or an adjacent region from which the current region is visible. Region visibility relationships and user proximity relationships are held in a region-view table and a user-region table respectively. Tables are then updated throughout the game as users move around the game space.

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