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公开(公告)号:KR1019960027680A
公开(公告)日:1996-07-22
申请号:KR1019940035419
申请日:1994-12-20
IPC: H04L12/24
Abstract: 본 발명은 SDH(Syncronous Digital Hierarchy) 전송장치에 의한 UPS(Uni-Directional Path Switch) 방식의 ADM(Add-Drop ultiplexer) 링에서 TMN(Telecommunications Management Network) 운용 및 유지보수용 데이타 통신채널인 DCC(Data Communication Channel)의 운용방법에 관한 것으로, ADM 링이 정상일 때 DCC 채널을 통해 메시지를 수신한 각 노드는 메시지의 종착지가 자신이면 메시지를 해석하여 응답이 필요할 시는 응답 메시지를 전송하고, 메시지의 종착지가 자신이 아니면 메시지를 수신한 방향에 반대 노드로 송신하는 제1단계와, ADM 링에 장애가 발생했을 때 각각의 장애를 감지하여 DCC 채널을 복구하는 제2단계를 포함하는 것을 특징으로 하는 ADM 링 망의 정상동작시 DCC 채널을 통한 TMN 메시지 또는 유지보수 정보의 전달이 가능하며, ADM 링 망에서 단일 링크 장애발생시 DCC 채널의 경로 복구가 OS 의 관여없이 실시간으로 가능한 효과가 있다.
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公开(公告)号:KR1020170100866A
公开(公告)日:2017-09-05
申请号:KR1020160023271
申请日:2016-02-26
Applicant: 한국전자통신연구원
Inventor: 이동춘
Abstract: 본발명에따른단일카메라를이용한객체모델링장치는객체의크기정보를포함하는상기객체의이미지데이터가저장된데이터베이스, 사용자의디바이스로부터촬영된단일영상에포함된객체의크기를조정하기위한프로그램이저장된메모리및 상기프로그램을실행시키는프로세서를포함하되, 상기프로세서는상기프로그램을실행시킴에따라, 상기단일영상에포함된객체에대하여적어도 2 이상의특징점을추출하고, 상기데이터베이스상에서상기단일영상에포함된객체와대응되는이미지데이터를검색하며, 상기단일영상에포함된객체의특징점을상기검색된이미지데이터의특징점과매칭시키고, 상기매칭된이미지데이터의적어도 2 이상의특징점들사이의거리및 상기단일영상에포함된적어도 2 이상의특징점들사이의거리를각각산출한뒤, 상기각 산출된특징점들사이의거리에기초하여, 상기단일영상에포함된객체의좌표의크기를조정한다.
Abstract translation: 使用根据本发明的数据库中的单个照相机的对象建模装置,包括该物体的尺寸信息的对象的图像数据被存储时,用于调整对象的大小的程序包括在由存储在存储器中的设备的用户所采取的单个图像 并且包括:用于执行该程序,所述处理器的处理器,并且相对于在单个图像中该对象的提取的至少两个特征点和对象包括基于锡金执行该程序的数据库中的单个图像中 对应于图像数据它检索,并且包括在单个图像中检索图像数据,特征点与对象的特征点的匹配,并且与距离和特征点的至少两个匹配的图像数据的至少之间的单个图像 计算两个或更多细节点之间的距离, 和RIE的基础上,并调整包括单个图像中物体的坐标值的大小。
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公开(公告)号:KR1020170083950A
公开(公告)日:2017-07-19
申请号:KR1020160092537
申请日:2016-07-21
Applicant: 한국전자통신연구원
Abstract: 내추럴제스처입력을이용한사용자인증방법이제공된다. 이사용자인증방법은, 사용자의이미지데이터로부터다수의내추럴제스처입력들을인식하는단계; 상기다수의내추럴제스처입력들의수를전체인증단계의수로결정하는단계; 상기전체인증단계의수에대해인증성공을필요로하는인증단계의수를나타내는기준비율을결정하는단계; 전체인증단계의수에대해실제인증을성공한인증단계의수를나타내는실제비율을계산하는단계; 및상기실제비율과상기기준비율을비교한결과를이용하여상기사용자에대한인증을처리하는단계;를포함한다.
Abstract translation: 提供使用自然手势输入的用户认证方法。 该用户认证方法包括:从用户图像数据识别多个自然手势输入; 将所述多个自然手势输入的数目确定为总验证步骤的数目; 确定指示验证步骤总数需要验证成功的验证步骤的数目的参考比率; 计算表示相对于整个认证步骤的数目已经成功进行实际认证的认证步骤的实际比率; 并且使用比较实际比率和参考比率的结果来处理用户的认证。
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公开(公告)号:KR1020160150321A
公开(公告)日:2016-12-30
申请号:KR1020150088130
申请日:2015-06-22
Applicant: 한국전자통신연구원
CPC classification number: G06F8/60 , G06F8/30 , G06F9/44505 , G06F9/44526 , G06F9/455
Abstract: 클라우드기반개발환경서비스장치및 방법이개시된다. 본발명의일실시예에따른클라우드기반개발환경서비스장치는어플리케이션을개발하기위한, 복수의단말장치에대응하는개발환경을제공하는개발환경제공부, 상기어플리케이션의구동을검증하기위한, 상기복수의단말장치에대응하는에뮬레이션환경을제공하는에뮬레이션환경제공부, 상기복수의단말장치중 클라이언트가지정한단말장치에대응하는상기개발환경및 상기에뮬레이션환경에기반하여, 맞춤형환경을구성하는맞춤형환경구성부및 상기맞춤형환경을상기클라이언트에전송하는맞춤형환경전송부를포함한다.
Abstract translation: 一种基于云的开发环境服务的设备和方法。 用于基于云的开发环境服务的装置包括:开发环境提供单元,用于提供被配置为开发应用并且对应于多个终端设备的开发环境;仿真环境提供单元,用于提供被配置为验证执行的仿真环境 并且对应于所述多个终端设备的定制环境配置单元,用于基于与所述多个终端设备中的由客户端指定的终端设备相对应的开发环境和仿真环境来配置定制环境,以及 定制环境传输单元,用于向客户端发送定制环境。
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55.
公开(公告)号:KR1020140108435A
公开(公告)日:2014-09-11
申请号:KR1020130021397
申请日:2013-02-27
Applicant: 한국전자통신연구원
IPC: G06Q50/10
CPC classification number: A63F13/12 , A63F13/352 , A63F13/355 , A63F13/5252
Abstract: Disclosed are a multi-viewpoint rendering method for a multiplayer online game and a multi-viewpoint rendering server using the same. The multi-viewpoint rendering server according to the present invention comprises a game progress information receiving unit to receive game progress information from an online game server; a viewpoint information setting unit to acquire viewpoint information corresponding to each of multiple terminals; a game image rendering unit to render a game image corresponding to each terminal based on the game progress information and viewpoint information; and a rendering image providing unit to provide each terminal with the rendered game image corresponding to each terminal.
Abstract translation: 公开了一种用于多人在线游戏的多视点呈现方法和使用其的多视点呈现服务器。 根据本发明的多视点呈现服务器包括:游戏进行信息接收单元,用于从在线游戏服务器接收游戏进度信息; 视点信息设置单元,用于获取与多个终端中的每一个对应的视点信息; 游戏图像呈现单元,用于基于游戏进度信息和视点信息呈现与每个终端对应的游戏图像; 以及渲染图像提供单元,为每个终端提供与每个终端对应的渲染游戏图像。
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公开(公告)号:KR1020140098608A
公开(公告)日:2014-08-08
申请号:KR1020130011473
申请日:2013-01-31
Applicant: 한국전자통신연구원
IPC: H04N21/2662 , H04N21/238 , H04N21/236
CPC classification number: A63F13/12 , A63F2300/538
Abstract: Provided are an apparatus and a method to provide a game image based on streaming, capable of effectively sharing a game play image which is exclusive to a single gamer, with not only a game player, but also a user who wants to watch a game. The suggested apparatus comprises: an image capturing unit to capture an image; an image distributing unit to distribute pixels, which constitute the image captured by the image capturing unit, in accordance to a resolution determined by the game player and an observer, wherein the image of an original resolution is distributed into images of a plurality of resolutions in accordance to a resolution desired by the game player and the observer; an image encoder unit to include a plurality of image encoders which are enabled in accordance to the number of the images distributed by the image distribution unit to compress the images from the image distribution unit; and a network communications unit to transmit the compressed image from the image encoder unit to a terminal of the game player or a terminal of the observer in accordance to the determined resolution.
Abstract translation: 提供了一种提供基于流媒体的游戏图像的装置和方法,能够有效地共享不仅游戏玩家独特的游戏玩家,而且还能够观看想要观看游戏的用户。 所提出的装置包括:图像捕获单元,用于捕获图像; 图像分配单元,其根据由游戏者和观察者确定的分辨率来分配构成由图像捕获单元捕获的图像的像素,其中原始分辨率的图像被分配到多个分辨率的图像中 根据玩家和观察者所期望的分辨率; 图像编码器单元,其包括多个图像编码器,所述多个图像编码器根据由所述图像分配单元分配的图像的数量被使能以从所述图像分发单元压缩所述图像; 以及网络通信单元,其根据所确定的分辨率将压缩图像从图像编码器单元发送到游戏者的终端或观察者的终端。
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公开(公告)号:KR101267227B1
公开(公告)日:2013-05-23
申请号:KR1020090118755
申请日:2009-12-02
Applicant: 한국전자통신연구원
Inventor: 이동춘
CPC classification number: H04L43/028 , A63F2300/532
Abstract: 본발명은게임패킷데이터의가시화기법에관한것으로, 게임서버와게임클라이언트단말기간의게임패킷데이터를캡쳐하고, 이에대한암호해독및 필터링을수행하여가시화데이터를추출한후에, 추출된가시화데이터의위치정보를이용하여가상맵을생성하고, 생성된가상맵에가시화데이터를 3D 화면(또는 2D 화면)으로표시함으로써, 패킷데이터의오류로인한디버깅작업을용이하게수행할수 있는것이다.
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公开(公告)号:KR1020130017386A
公开(公告)日:2013-02-20
申请号:KR1020110079776
申请日:2011-08-10
Applicant: 한국전자통신연구원
CPC classification number: A63F13/358 , A63F2300/534 , G06F11/36 , G06F11/26
Abstract: PURPOSE: A method for testing the stability of a game server and a device thereof are provided to easily perform a stability test of the game server for new game content by replacing only a game packet processing unit when changing the game content. CONSTITUTION: Virtual users(150) generate a game packet to transmit the same to a game server. A virtual user control unit(110) gives an execution command of actions or an execution command of a scenario including the actions to the virtual users. The virtual users generate a scenario schedule(151) executing the scenario, an action scheduler(152) execution the actions, and a game packet requested for executing the scenario or the actions according to a game protocol of specific game content. The virtual users include a game packet processing unit(153) transmitting the generated game packet to the game server. [Reference numerals] (100) Game server stability test device; (110) Virtual user control unit; (120) Virtual user management unit; (130) Game data management unit; (140) Game object visualizing unit; (150) Virtual user; (151) Scenario schedule; (152) Action scheduler; (153) Game packet processing unit; (154) Game packet generating unit; (155) Game packet analyzing unit; (156) MUT processing unit; (157) Encoding unit; (200) Game server; (AA) Game packet
Abstract translation: 目的:提供一种用于测试游戏服务器及其装置的稳定性的方法,用于通过在更改游戏内容时仅替换游戏包处理单元来容易地执行用于新游戏内容的游戏服务器的稳定性测试。 构成:虚拟用户(150)生成一个游戏包,将其传送到游戏服务器。 虚拟用户控制单元(110)向虚拟用户提供包括动作的场景的动作执行命令或执行命令。 虚拟用户生成执行场景的场景计划(151),动作调度器(152)执行动作,以及根据特定游戏内容的游戏协议执行场景或动作所请求的游戏包。 虚拟用户包括将生成的游戏包发送到游戏服务器的游戏包处理单元(153)。 (附图标记)(100)游戏服务器稳定性测试装置; (110)虚拟用户控制单元; (120)虚拟用户管理单元; (130)游戏数据管理单元; (140)游戏对象可视化单元; (150)虚拟用户; (151)场景表; (152)动作调度器 (153)游戏包处理单元; (154)游戏包生成单元; (155)游戏包分析单元; (156)MUT处理单元; (157)编码单元; (200)游戏服务器; (AA)游戏包
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公开(公告)号:KR1020100109144A
公开(公告)日:2010-10-08
申请号:KR1020090027585
申请日:2009-03-31
Applicant: 한국전자통신연구원
Abstract: PURPOSE: A virtual world service apparatus, a virtual world service system and a method thereof are provided to supply various virtual world services by mapping the image information for an image object inputted in real time with a virtual world image. CONSTITUTION: An image obtaining device(102) obtains image information, and the image information corresponds to the images obtained through plural cameras in real time. A virtual world service device(106) discriminates each object from the obtained image information. The virtual world service device obtains the object feature information corresponding to the discriminated object, and constructs a 4-dimensional mirror world by mapping the obtained object feature information to the virtual world.
Abstract translation: 目的:提供虚拟世界服务设备,虚拟世界服务系统及其方法,通过将实时输入的图像对象的图像信息映射到虚拟世界图像来提供各种虚拟世界服务。 构成:图像获取装置(102)获取图像信息,并且图像信息对应于通过多个相机实时获得的图像。 虚拟世界服务设备(106)从所获得的图像信息中区分每个对象。 虚拟世界服务设备获得与被辨别对象相对应的对象特征信息,并通过将获得的对象特征信息映射到虚拟世界来构建四维镜像世界。
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公开(公告)号:KR1020100104898A
公开(公告)日:2010-09-29
申请号:KR1020090023608
申请日:2009-03-19
Applicant: 한국전자통신연구원
Abstract: PURPOSE: A method for controlling preset for balancing an automated game and a method for controlling a runtime and game balancing are provided to reduce time and costs for controlling balancing by automating balancing control and to enable a gamer to be interested in a game. CONSTITUTION: A method for controlling preset for balancing a game: a step(S209) of setting an intended game balancing attribute value and an attribute change size; a step(S211) of playing a game using the game balancing attribute value; a step(S213) of calculating a game balancing result element after playing the game; a step(S215) of comparing the game balancing attribute value with the game balancing result element; a step(S217) of controlling the game balancing attribute value based on the attribute change size; and determining the importance of a game object balancing attribute.
Abstract translation: 目的:提供一种用于控制用于平衡自动化游戏的预设的方法和用于控制运行时间和游戏平衡的方法,以通过自动化平衡控制来减少用于控制平衡的时间和成本,并使玩家对游戏感兴趣。 构成:控制用于平衡游戏的预设的方法:设置预期的游戏平衡属性值和属性变化大小的步骤(S209) 使用游戏平衡属性值玩游戏的步骤(S211); 在玩游戏之后计算游戏平衡结果元素的步骤(S213); 比较游戏平衡属性值与游戏平衡结果元素的步骤(S215); 基于属性变化大小控制游戏平衡属性值的步骤(S217); 并确定游戏对象平衡属性的重要性。
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