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公开(公告)号:KR101248764B1
公开(公告)日:2013-04-03
申请号:KR1020120123711
申请日:2012-11-02
Applicant: 강원대학교산학협력단
Abstract: PURPOSE: A transmission intensity setting method in an AP(Access Point) device is provided to measure the size of an interior space, thereby setting a transmission strength in order to have a wireless signal transmission range suitable for the measured size. CONSTITUTION: An AP device measures the size of an interior space(S301). The AP device calculates a wireless signal transmission range corresponding to the size of the interior space(S303). The AP device sets up a wireless signal transmission strength corresponding to the wireless signal transmission range(S305). The AP device measures the size of the interior space by measuring length, width, and height of the interior space with a reflected wireless signal. [Reference numerals] (AA) Start; (BB) End; (S301) Measuring a size of an interior space; (S303) Calculating an interior wireless signal transmission range; (S305) Setting up wireless signal transmission intensity;
Abstract translation: 目的:提供AP(接入点)设备中的传输强度设置方法来测量内部空间的尺寸,从而设置传输强度,以便具有适合于测量尺寸的无线信号传输范围。 规定:AP设备测量内部空间的大小(S301)。 AP设备计算与内部空间的大小相对应的无线信号传输范围(S303)。 AP设备建立对应于无线信号传输范围的无线信号传输强度(S305)。 AP设备通过用反射的无线信号测量内部空间的长度,宽度和高度来测量内部空间的大小。 (附图标记)(AA)开始; (BB)结束; (S301)测量内部空间的大小; (S303)计算内部无线信号传输范围; (S305)设置无线信号传输强度;
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公开(公告)号:KR101424342B1
公开(公告)日:2014-08-01
申请号:KR1020120114919
申请日:2012-10-16
Applicant: 강원대학교산학협력단
Abstract: 본 발명은 조명 제어 시스템에 관한 것으로서, 본 발명의 조명 제어 시스템은, 사용자로부터 제어 명령을 입력받고, 입력된 제어 명령을 무선통신망을 통해 제어 신호로 송신하는 무선 단말기, 상기 무선 단말기로부터 수신된 제어 신호를 중계하기 위한 중계 장치, 상기 중계 장치와 무선 통신하여 상기 제어 신호를 수신하기 위한 무선통신 모듈, 상기 무선통신 모듈로부터 수신된 상기 제어 신호에 따라 조명 동작을 수행하는 조명 장치 및 상기 중계 장치와 상기 무선통신 모듈 간에 송수신되는 신호 외의 다른 신호를 차단하기 위한 전파 차단 부재를 포함하되, 상기 중계 장치 및 상기 조명 장치는 천장에 위치하고, 상기 무선통신 모듈은 천장과 상기 조명 장치 사이에 위치하고, 상기 전파 차단 부재는 천장면과 평행한 방향으로 상기 무선통신 모듈의 상측면 및 하측면에 평판 형태로 마련된다. 본 발명에 의하면 와이파이를 포함하는 무선 통신을 기반으로 하는 조명 제어 시스템에서 신호 간섭을 방지함으로써, 조명장치 간의 통신 환경이 최적화되는 효과가 있다.
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公开(公告)号:KR1020080041928A
公开(公告)日:2008-05-14
申请号:KR1020060110163
申请日:2006-11-08
Applicant: 강원대학교산학협력단
Abstract: A system for providing a game service through NFC(Near Field Communication) is provided to prevent unnecessary memory use and distribute load applied to a host terminal by assigning priority according to order of guest terminals joining in a game, and transceiving data between the host terminal and the guest terminal sequentially according to the priority. An NFC module(201) transceives data with an NFC communicator of guest terminals. A game generator(203) provides a list of games stored in a game database(202) and access/executes game data corresponding to game selection information by a game generation command. A game joining information collector(204) provides game generation information to the neighboring guest terminals through the NFC module, and receives or collects a game joining request from the guest terminals. A priority assigner(205) assigns priority to each guest terminal. A game progress information collector(206) receives or collects game progress information of each guest terminal according to the priority. A game progress manager(207) activates the game by a game execution command, collects/reflects the game progress information to the game, and transmits the game information reflecting the game progress information to the guest terminals.
Abstract translation: 提供一种通过NFC(近场通信)提供游戏服务的系统,用于根据访客终端加入游戏的顺序分配优先权,并且在主机终端之间收发数据来防止不必要的内存使用和分配应用于主机终端的负载 和客人终端依次优先。 NFC模块(201)用客体终端的NFC通信器收发数据。 游戏发生器(203)提供存储在游戏数据库(202)中的游戏列表,并且通过游戏生成命令访问/执行与游戏选择信息相对应的游戏数据。 加入信息收集器(204)的游戏通过NFC模块向相邻的客人终端提供游戏生成信息,并且从来宾终端接收或收集游戏加入请求。 优先级分配器(205)为每个客体终端分配优先级。 游戏进度信息收集器(206)根据优先级接收或收集每个客人终端的游戏进度信息。 游戏进度管理器(207)通过游戏执行命令激活游戏,将游戏进度信息收集/反映到游戏中,并将反映游戏进度信息的游戏信息发送给客人终端。
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公开(公告)号:KR101397807B1
公开(公告)日:2014-05-20
申请号:KR1020130009969
申请日:2013-01-29
Applicant: 강원대학교산학협력단
CPC classification number: H04L29/06 , H05B37/0245 , H05B37/0272 , Y02B20/42
Abstract: The present invention relates to a system and a method for controlling indoor LED illumination based on analysis of real time weather information comprising: a weather information providing server for providing real time weather information including information on sunrise time, sunset time and degree of cloudiness; and an LED illumination controller for classifying time band into daytime and nighttime by using the sunrise time and the sunset time based on the real time weather information provided by the weather information providing server, controlling the indoor LED illumination to be set to preset illumination intensity in the nighttime and adjusting a dimming value of the indoor LED illumination according to information on the degree of cloudiness in the daytime on the basis of the illumination intensity in the nighttime. The present invention receives real time weather information from the weather information providing server by using an open application programming interface (API), thereby need not construct other special server or use an external weather information providing company in order to receive the weather information so saving weather information reception costs.
Abstract translation: 本发明涉及一种基于实时天气信息分析来控制室内LED照明的系统和方法,包括:天气信息提供服务器,用于提供包括日出时间,日落时间和云量的信息的实时天气信息; 以及LED照明控制器,其通过使用基于由天气信息提供服务器提供的实时天气信息的日出时间和日落时间将时间带分类为白天和夜间,将室内LED照明设定为预设的照明强度 根据夜间的照明强度,根据白天的白浊度的信息,调整室内LED照明的调光值。 本发明通过使用开放的应用编程接口(API)从天气信息提供服务器接收实时天气信息,从而不需要构建其他专用服务器或使用外部天气信息提供公司来接收天气信息,从而节省天气 信息接收费用。
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公开(公告)号:KR1020140048676A
公开(公告)日:2014-04-24
申请号:KR1020120114919
申请日:2012-10-16
Applicant: 강원대학교산학협력단
CPC classification number: H05B37/0272 , F21S8/04 , H04W4/00
Abstract: The present invention relates to a light control system comprising a wireless terminal, a relay device, a wireless communication module, a light device, and a radio wave blocking member. The wireless terminal receives a control command from a user and transmits the control command as a control signal through a wireless communication network. The relay device relays the control signal received from the wireless terminal. The wireless communication module wirelessly communicates with the relay device and receives the control signal. The light device performs a light operation according to the control signal. The radio wave blocking member blocks another signals excluding the signals which are transmitted and received between the relay device and the wireless communication module. The relay device and the light device are positioned on the ceiling. The wireless communication module is positioned between the ceiling and the light device. The radio wave blocking member is positioned on the upper side and the lower side of the wireless communication module as a flat shape in a direction which is in parallel with the ceiling. The present invention is provided to prevent signal interference in the light control system, thereby optimizing a communication environment between the light devices.
Abstract translation: 本发明涉及一种包括无线终端,中继装置,无线通信模块,光装置和无线电波阻挡构件的光控制系统。 无线终端从用户接收控制命令,并通过无线通信网络发送控制命令作为控制信号。 中继装置中继从无线终端接收的控制信号。 无线通信模块与中继装置无线通信并接收控制信号。 光装置根据控制信号进行光操作。 无线电波阻挡构件阻止除了在中继装置和无线通信模块之间发送和接收的信号的另一信号。 中继装置和灯装置位于天花板上。 无线通信模块位于天花板和灯装置之间。 无线电波阻挡构件在与天花板平行的方向上位于无线通信模块的上侧和下侧为平坦形状。 提供本发明以防止光控制系统中的信号干扰,从而优化光器件之间的通信环境。
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公开(公告)号:KR100874201B1
公开(公告)日:2008-12-15
申请号:KR1020060110163
申请日:2006-11-08
Applicant: 강원대학교산학협력단
Abstract: A system for providing a game service through NFC(Near Field Communication) is provided to prevent unnecessary memory use and distribute load applied to a host terminal by assigning priority according to order of guest terminals joining in a game, and transceiving data between the host terminal and the guest terminal sequentially according to the priority. An NFC module(201) transceives data with an NFC communicator of guest terminals. A game generator(203) provides a list of games stored in a game database(202) and access/executes game data corresponding to game selection information by a game generation command. A game joining information collector(204) provides game generation information to the neighboring guest terminals through the NFC module, and receives or collects a game joining request from the guest terminals. A priority assigner(205) assigns priority to each guest terminal. A game progress information collector(206) receives or collects game progress information of each guest terminal according to the priority. A game progress manager(207) activates the game by a game execution command, collects/reflects the game progress information to the game, and transmits the game information reflecting the game progress information to the guest terminals.
Abstract translation: 提供了通过NFC(近场通信)提供游戏服务的系统,以通过根据参与游戏的客人终端的次序分配优先级并防止不必要的存储器使用并分配施加到主机终端的负载,并且在主机终端 和客人终端按照优先顺序依次排列。 NFC模块(201)与客人终端的NFC通信器收发数据。 游戏生成器(203)提供存储在游戏数据库(202)中的游戏列表,并且通过游戏生成命令访问/执行与游戏选择信息相对应的游戏数据。 游戏加入信息收集器(204)通过NFC模块将游戏产生信息提供给邻近客户终端,并从客户终端接收或收集游戏加入请求。 优先分配器(205)为每个客户终端分配优先级。 游戏进程信息收集器(206)根据优先级接收或收集每个客户终端的游戏进度信息。 游戏进行管理器(207)通过游戏执行命令激活游戏,将游戏进度信息收集/反映到游戏中,并且将反映游戏进度信息的游戏信息发送到客人终端。
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