근거리 무선 통신을 이용한 게임 서비스 시스템
    1.
    发明授权
    근거리 무선 통신을 이용한 게임 서비스 시스템 有权
    无线电通话服务系统

    公开(公告)号:KR100874201B1

    公开(公告)日:2008-12-15

    申请号:KR1020060110163

    申请日:2006-11-08

    Abstract: A system for providing a game service through NFC(Near Field Communication) is provided to prevent unnecessary memory use and distribute load applied to a host terminal by assigning priority according to order of guest terminals joining in a game, and transceiving data between the host terminal and the guest terminal sequentially according to the priority. An NFC module(201) transceives data with an NFC communicator of guest terminals. A game generator(203) provides a list of games stored in a game database(202) and access/executes game data corresponding to game selection information by a game generation command. A game joining information collector(204) provides game generation information to the neighboring guest terminals through the NFC module, and receives or collects a game joining request from the guest terminals. A priority assigner(205) assigns priority to each guest terminal. A game progress information collector(206) receives or collects game progress information of each guest terminal according to the priority. A game progress manager(207) activates the game by a game execution command, collects/reflects the game progress information to the game, and transmits the game information reflecting the game progress information to the guest terminals.

    Abstract translation: 提供了通过NFC(近场通信)提供游戏服务的系统,以通过根据参与游戏的客人终端的次序分配优先级并防止不必要的存储器使用并分配施加到主机终端的负载,并且在主机终端 和客人终端按照优先顺序依次排列。 NFC模块(201)与客人终端的NFC通信器收发数据。 游戏生成器(203)提供存储在游戏数据库(202)中的游戏列表,并且通过游戏生成命令访问/执行与游戏选择信息相对应的游戏数据。 游戏加入信息收集器(204)通过NFC模块将游戏产生信息提供给邻近客户终端,并从客户终端接收或收集游戏加入请求。 优先分配器(205)为每个客户终端分配优先级。 游戏进程信息收集器(206)根据优先级接收或收集每个客户终端的游戏进度信息。 游戏进行管理器(207)通过游戏执行命令激活游戏,将游戏进度信息收集/反映到游戏中,并且将反映游戏进度信息的游戏信息发送到客人终端。

    근거리 무선 통신을 이용한 게임 서비스 시스템
    2.
    发明公开
    근거리 무선 통신을 이용한 게임 서비스 시스템 有权
    使用无线通信的游戏服务系统

    公开(公告)号:KR1020080041928A

    公开(公告)日:2008-05-14

    申请号:KR1020060110163

    申请日:2006-11-08

    CPC classification number: A63F13/31 G06Q50/10

    Abstract: A system for providing a game service through NFC(Near Field Communication) is provided to prevent unnecessary memory use and distribute load applied to a host terminal by assigning priority according to order of guest terminals joining in a game, and transceiving data between the host terminal and the guest terminal sequentially according to the priority. An NFC module(201) transceives data with an NFC communicator of guest terminals. A game generator(203) provides a list of games stored in a game database(202) and access/executes game data corresponding to game selection information by a game generation command. A game joining information collector(204) provides game generation information to the neighboring guest terminals through the NFC module, and receives or collects a game joining request from the guest terminals. A priority assigner(205) assigns priority to each guest terminal. A game progress information collector(206) receives or collects game progress information of each guest terminal according to the priority. A game progress manager(207) activates the game by a game execution command, collects/reflects the game progress information to the game, and transmits the game information reflecting the game progress information to the guest terminals.

    Abstract translation: 提供一种通过NFC(近场通信)提供游戏服务的系统,用于根据访客终端加入游戏的顺序分配优先权,并且在主机终端之间收发数据来防止不必要的内存使用和分配应用于主机终端的负载 和客人终端依次优先。 NFC模块(201)用客体终端的NFC通信器收发数据。 游戏发生器(203)提供存储在游戏数据库(202)中的游戏列表,并且通过游戏生成命令访问/执行与游戏选择信息相对应的游戏数据。 加入信息收集器(204)的游戏通过NFC模块向相邻的客人终端提供游戏生成信息,并且从来宾终端接收或收集游戏加入请求。 优先级分配器(205)为每个客体终端分配优先级。 游戏进度信息收集器(206)根据优先级接收或收集每个客人终端的游戏进度信息。 游戏进度管理器(207)通过游戏执行命令激活游戏,将游戏进度信息收集/反映到游戏中,并将反映游戏进度信息的游戏信息发送给客人终端。

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