Abstract:
본 발명은 전투체계 네트워크를 통해 실장비로 실장비 메시지를 송신하거나 상기 실장비로부터 실장비 메시지를 수신하는 전투체계 네트워크 연동 모듈과, 시뮬레이션 네트워크를 통해 시뮬레이터로 시뮬레이션 메시지를 송신하거나 상기 시뮬레이터로부터 시뮬레이션 메시지를 수신하는 시뮬레이션 네트워크 연동 모듈과, 상기 전투체계 네트워크 연동 모듈에서 수신된 실장비 메시지를 시뮬레이션 메시지로 변환하고 변환된 시뮬레이션 메시지를 상기 시뮬레이션 네트워크 연동 모듈을 통해 상기 시뮬레이터로 송신하거나, 상기 시뮬레이션 네트워크 연동 모듈에서 수신된 시뮬레이션 네트워크 메시지를 실장비 메시지로 변환하고 변환된 실장비 메시지를 상기 전투체계 네트워크 연동 모듈을 통해 상기 실장비로 송신하는 메시지 변환 모듈과, 상 기 메시지 변환 모듈이 상기 변환된 시뮬레이션 메시지를 상기 시뮬레이터에서 이용되는 가상 시간에 따라 동기화된 송신 요구 시각에 상기 시뮬레이터로 송신하도록 제어하거나, 상기 메시지 변환 모듈이 상기 변환된 실장비 메시지를 상기 실장비에서 이용되는 실제 시간에 따라 동기화된 송신 요구 시각에 상기 실장비로 송신하도록 제어하는 시간 관리 모듈을 포함하는 함정 전투 체계의 실장비와 기존 시뮬레이터를 연동하기 위한 실장비 연동 어댑터를 구성한다.
Abstract:
PURPOSE: A real-time simulation automatic analysis device of a ship combat system and analyzing method thereof are provided to automatically analyze a simulation on a real time basis by receiving external communication data or internal analysis data through communication units of two modes. CONSTITUTION: A real-time simulation automatic analysis device(100) of a ship combat system comprises a first communication unit(110), a second communication unit(120), a interlocking analysis unit(140), and a display unit(150). The first communication unit receives external interlocking data exchanged between simulators for equipment through a first network from the simulators for equipment. The second communication unit receives the internal analysis data utilizing in the simulators for equipment from the simulators for equipment through a second network. The storage unit stores the external interlocking data and internal analysis data. The interlocking analysis unit generates a simulation-interlocking analysis result on a real time basis by analyzing the external interlocking data and internal analysis data according to a predetermined scenario. The display unit indicates the simulation-interlocking analysis result.
Abstract:
PURPOSE: An advanced weapon assignment method for minimizing dependence on weapon and program medium recording the same is provided to improve the reusability of a software by independently modularizing a weapon assignment function dependent to weapons installed according to the kinds of vessels. CONSTITUTION: A weapon assignment method is as follows. A correspondent weapon is set in advance according to each component operation(310). A list of available weapons for threatening targets distinguished in a threat evaluation step is created(330). Combat possibilities of the each weapon of the correspondent weapon list is decided(340,341,342,343). A specific weapon is assigned(350).
Abstract:
PURPOSE: A heap based multiple agent system for a theater, mission or battle grade simulation are provided to easily reuse a heap based multiple agent system by consisting of a knowledge based model. CONSTITUTION: An agent(150) includes unit agents which perform the other functions. An upper agent is generated by including a unit agent which is formed in a knowledge base. The agent includes a knowledge base(250) and inference engine for forming new knowledge base according to a predetermined algorithm.
Abstract:
PURPOSE: An actual equipment-interlocking adapter for interlocking an actual equipment of a ship combat system and an existing simulator and a method thereof is provided to reduce development period and cost because an exiting simulator is recycled by converting a message format between actual equipment and the simulator. CONSTITUTION: An actual equipment-interlocking adapter(100) comprises a combat system network interlocking module(101), a simulation network interlocking module(102), a message conversion module(103), and a time management module(104). The message conversion module converts the actual equipment message of the combat system network interlocking module into the simulation message. The message conversion module transmits the converted simulation message through the simulation network interlocking module to simulator. The message conversion module converts the simulation network message of the simulation network interlocking module into the actual equipment message and transmits the converted actual equipment message through the combat system network interlocking module to the actual equipment. The time management module transmits the simulation message to the simulator on a transmission demand time synchronized with virtual time or to the actual equipment on a transmission demand time synchronized with actual time.
Abstract:
PURPOSE: An automatic emergent tactic generating system using an evolution simulation, a moving object equipped with the same, and an automatic emergent tactic generating method using an evolution simulation are provided to automatically generate emergent tactics for various battle situations by using genetic algorithm. CONSTITUTION: A battle control unit(100) analyzes the generation of a battle scenario and a battle simulation result. A battle environment unit expresses a battle field environment simulation model according to the battle scenario. A platform unit expresses a dynamic model applied to the simulation model and required for a battle. An agent unit(140) establishes tactics based on the simulation model and performs platform operation and a tactic decision according to the tactics. A GUI(Graphic User Interface) inputs the battle scenario and displays the simulation and tactics result.