3차원 렌더링 프로세서의 매핑 처리 장치 및 방법
    1.
    发明授权
    3차원 렌더링 프로세서의 매핑 처리 장치 및 방법 有权
    3차원렌더링프로서서의매핑처리장치및방법

    公开(公告)号:KR100420858B1

    公开(公告)日:2004-03-02

    申请号:KR1020010048544

    申请日:2001-08-11

    Abstract: PURPOSE: A system and a method for processing mapping of a three-dimensional rendering processor are provided to improve performance of bump mapping and environment mapping by sharing a cache memory. CONSTITUTION: A system for processing mapping of a three-dimensional rendering processor includes a level information calculator(11) for calculating a distance level of information of one of texture mapping, bump mapping and environment mapping applied from the outside, an address generator(12) for calculating a map address of the external mapping information corresponding to the distance level, and a cache memory(13) storing inner mapping information corresponding to the texture mapping, bump mapping and environment mapping. The system further includes an interpolator(14) for interpolating the inner mapping information read from the cache memory, a normal vector transformer(15) for transforming normal vector of the bump mapping information according to the interpolated inner mapping information, an illumination computation unit(16) for computing an illumination value of the bump mapping information, and a color mixer(17) for mapping a color value corresponding to one of the texture mapping, bump mapping and environment mapping information.

    Abstract translation: 目的:提供一种用于处理三维渲染处理器的映射的系统和方法,以通过共享高速缓冲存储器来提高凹凸映射和环境映射的性能。 用于处理三维渲染处理器的映射的系统包括用于计算从外部施加的纹理映射,凸点映射和环境映射之一的信息的距离级别的级别信息计算器(11),地址生成器(12 ),用于计算与距离等级相对应的外部映射信息的映射地址;高速缓冲存储器(13),用于存储与纹理映射,凹凸映射和环境映射相对应的内部映射信息。 该系统还包括用于内插从高速缓冲存储器读取的内部映射信息的内插器(14),用于根据内插的内部映射信息变换凹凸映射信息的法向矢量的法向矢量变换器(15),照度计算单元 16),用于计算凹凸映射信息的照明值;以及颜色混合器(17),用于映射与纹理映射,凹凸映射和环境映射信息中的一个相对应的颜色值。

    3차원 렌더링 프로세서의 매핑 처리 장치 및 방법
    2.
    发明公开
    3차원 렌더링 프로세서의 매핑 처리 장치 및 방법 有权
    用于处理三维渲染处理器映射的系统和方法

    公开(公告)号:KR1020030014515A

    公开(公告)日:2003-02-19

    申请号:KR1020010048544

    申请日:2001-08-11

    Abstract: PURPOSE: A system and a method for processing mapping of a three-dimensional rendering processor are provided to improve performance of bump mapping and environment mapping by sharing a cache memory. CONSTITUTION: A system for processing mapping of a three-dimensional rendering processor includes a level information calculator(11) for calculating a distance level of information of one of texture mapping, bump mapping and environment mapping applied from the outside, an address generator(12) for calculating a map address of the external mapping information corresponding to the distance level, and a cache memory(13) storing inner mapping information corresponding to the texture mapping, bump mapping and environment mapping. The system further includes an interpolator(14) for interpolating the inner mapping information read from the cache memory, a normal vector transformer(15) for transforming normal vector of the bump mapping information according to the interpolated inner mapping information, an illumination computation unit(16) for computing an illumination value of the bump mapping information, and a color mixer(17) for mapping a color value corresponding to one of the texture mapping, bump mapping and environment mapping information.

    Abstract translation: 目的:提供一种用于处理三维渲染处理器映射的系统和方法,以通过共享高速缓冲存储器来改善凹凸贴图和环境映射的性能。 构成:用于处理三维渲染处理器的映射的系统包括:级别信息计算器(11),用于计算从外部施加的纹理映射,凹凸贴图和环境映射之一的信息的距离级别,地址生成器(12) ),用于计算对应于所述距离级别的外部映射信息的映射地址;以及高速缓冲存储器(13),其存储与所述纹理映射,凹凸贴图和环境映射相对应的内部映射信息。 该系统还包括用于内插从高速缓冲存储器读取的内部映射信息的内插器(14),用于根据插值的内部映射信息来转换凹凸贴图信息的法线向量的法向量变换器(15),照明计算单元 16),以及用于映射与纹理映射,凹凸贴图和环境映射信息之一相对应的颜色值的颜色混合器(17),用于计算凹凸贴图信息的照明值。

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