METHODS AND SYSTEMS FOR MAGNETIC COUPLING
    1.
    发明申请
    METHODS AND SYSTEMS FOR MAGNETIC COUPLING 有权
    磁耦合方法与系统

    公开(公告)号:US20160329658A1

    公开(公告)日:2016-11-10

    申请号:US15146652

    申请日:2016-05-04

    Applicant: JoyLabz LLC

    Abstract: Systems and methods for magnetic coupling. One system includes an external computing device and a connector having a conductive end. The system also includes a printed circuit board. The printed circuit board includes a connector side opposite a back side. The connector side has a contact pad with an aperture. The printed circuit board also includes a magnet positioned on the back side of the printed circuit board. The magnet provides a magnetic field configured to provide magnetic attraction forces to a connector contacting the contact pad. The printed circuit board also includes a communication terminal. The system also includes a circuit in communication with the printed circuit board through the connector and contact pad.

    Abstract translation: 用于磁耦合的系统和方法。 一个系统包括外部计算设备和具有导电端的连接器。 该系统还包括印刷电路板。 印刷电路板包括与背面相对的连接器侧。 连接器侧具有带孔的接触垫。 印刷电路板还包括位于印刷电路板背侧的磁体。 磁体提供磁场,其被配置为向接触接触垫的连接器提供磁力吸引力。 印刷电路板还包括通信终端。 该系统还包括通过连接器和接触垫与印刷电路板通信的电路。

    Glitch feature for user edited video games

    公开(公告)号:US11413537B2

    公开(公告)日:2022-08-16

    申请号:US16774673

    申请日:2020-01-28

    Applicant: JoyLabz LLC

    Inventor: Jay Saul Silver

    Abstract: An in-game video game editing system and method is provided. An electronic processor executes a game software application to generate, on a display, a graphical gameplay interface including a plurality of sprites and a graphical editing panel listing predetermined modifications. The electronic processor receives a selection of one of the predetermined modifications ad determines a type of the predetermined modification. The type indicates whether the predetermined modification includes adding a new sprite or selecting an existing sprite. Based on the type, an existing sprite is selected from the graphical gameplay interface. The electronic processor then adds a block of code to the selected sprite based on the predetermined modification to generate a modified sprite, and executes the block of code to provide the modified sprite on the graphical gameplay interface.

    GLITCH FEATURE FOR USER EDITED VIDEO GAMES
    3.
    发明申请

    公开(公告)号:US20200164273A1

    公开(公告)日:2020-05-28

    申请号:US16774673

    申请日:2020-01-28

    Applicant: JoyLabz LLC

    Inventor: Jay Saul Silver

    Abstract: An in-game video game editing system and method is provided. An electronic processor executes a game software application to generate, on a display, a graphical gameplay interface including a plurality of sprites and a graphical editing panel listing predetermined modifications. The electronic processor receives a selection of one of the predetermined modifications ad determines a type of the predetermined modification. The type indicates whether the predetermined modification includes adding a new sprite or selecting an existing sprite. Based on the type, an existing sprite is selected from the graphical gameplay interface. The electronic processor then adds a block of code to the selected sprite based on the predetermined modification to generate a modified sprite, and executes the block of code to provide the modified sprite on the graphical gameplay interface.

    Glitch feature for user edited video games

    公开(公告)号:US10589177B2

    公开(公告)日:2020-03-17

    申请号:US15958557

    申请日:2018-04-20

    Applicant: JoyLabz LLC

    Inventor: Jay Saul Silver

    Abstract: An in-game video game editing system and method is provided. An electronic processor executes a game software application to generate, on a display, a graphical gameplay interface including a plurality of sprites and a graphical editing panel listing predetermined modifications. The electronic processor receives a selection of one of the predetermined modifications ad determines a type of the predetermined modification. The type indicates whether the predetermined modification includes adding a new sprite or selecting an existing sprite. Based on the type, an existing sprite is selected from the graphical gameplay interface. The electronic processor then adds a block of code to the selected sprite based on the predetermined modification to generate a modified sprite, and executes the block of code to provide the modified sprite on the graphical gameplay interface.

    GLITCH FEATURE FOR USER EDITED VIDEO GAMES
    6.
    发明申请

    公开(公告)号:US20190321729A1

    公开(公告)日:2019-10-24

    申请号:US15958557

    申请日:2018-04-20

    Applicant: JoyLabz LLC

    Inventor: Jay Saul Silver

    Abstract: An in-game video game editing system and method is provided. An electronic processor executes a game software application to generate, on a display, a graphical gameplay interface including a plurality of sprites and a graphical editing panel listing predetermined modifications. The electronic processor receives a selection of one of the predetermined modifications ad determines a type of the predetermined modification. The type indicates whether the predetermined modification includes adding a new sprite or selecting an existing sprite. Based on the type, an existing sprite is selected from the graphical gameplay interface. The electronic processor then adds a block of code to the selected sprite based on the predetermined modification to generate a modified sprite, and executes the block of code to provide the modified sprite on the graphical gameplay interface.

Patent Agency Ranking