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公开(公告)号:US20210088784A1
公开(公告)日:2021-03-25
申请号:US16578077
申请日:2019-09-20
Applicant: NVIDIA Corp.
Inventor: Eric Whitmire , Kaan Aksit , Michael Stengel , Jan Kautz , David Luebke , Ben Boudaoud
Abstract: A gaze tracking system for use by the driver of a vehicle includes an opaque frame circumferentially enclosing a transparent field of view of the driver, light emitting diodes coupled to the opaque frame for emitting infrared light onto various regions of the driver's eye gazing through the transparent field of view, and diodes for sensing intensity of infrared light reflected off of various regions of the driver's eye.
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公开(公告)号:US10699383B2
公开(公告)日:2020-06-30
申请号:US16215355
申请日:2018-12-10
Applicant: NVIDIA Corp.
Inventor: Morgan McGuire , Kaan Aksit , Pete Shirley , David Luebke
Abstract: Methods are disclosed herein to blur an image to be displayed on a stereo display (such as virtual or augmented reality displays) based on the focus and convergence of the user. The methods approximate the complex effect of chromatic aberration on focus, utilizing three (R/G/B) simple Gaussian blurs. For transparency the methods utilize buffers for levels of blur rather than depth. The methods enable real-time chromatic-based blurring effects for VR/AR displays.
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公开(公告)号:US11506888B2
公开(公告)日:2022-11-22
申请号:US16578077
申请日:2019-09-20
Applicant: NVIDIA Corp.
Inventor: Eric Whitmire , Kaan Aksit , Michael Stengel , Jan Kautz , David Luebke , Ben Boudaoud
Abstract: A gaze tracking system for use by the driver of a vehicle includes an opaque frame circumferentially enclosing a transparent field of view of the driver, light emitting diodes coupled to the opaque frame for emitting infrared light onto various regions of the driver's eye gazing through the transparent field of view, and diodes for sensing intensity of infrared light reflected off of various regions of the driver's eye.
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公开(公告)号:US20200065941A1
公开(公告)日:2020-02-27
申请号:US16215355
申请日:2018-12-10
Applicant: NVIDIA Corp.
Inventor: Morgan McGuire , Kaan Aksit , Pete Shirley , David Luebke
Abstract: Methods are disclosed herein to blur an image to be displayed on a stereo display (such as virtual or augmented reality displays) based on the focus and convergence of the user. The methods approximate the complex effect of chromatic aberration on focus, utilizing three (R/G/B) simple Gaussian blurs. For transparency the methods utilize buffers for levels of blur rather than depth. The methods enable real-time chromatic-based blurring effects for VR/AR displays.
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