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公开(公告)号:US10699383B2
公开(公告)日:2020-06-30
申请号:US16215355
申请日:2018-12-10
Applicant: NVIDIA Corp.
Inventor: Morgan McGuire , Kaan Aksit , Pete Shirley , David Luebke
Abstract: Methods are disclosed herein to blur an image to be displayed on a stereo display (such as virtual or augmented reality displays) based on the focus and convergence of the user. The methods approximate the complex effect of chromatic aberration on focus, utilizing three (R/G/B) simple Gaussian blurs. For transparency the methods utilize buffers for levels of blur rather than depth. The methods enable real-time chromatic-based blurring effects for VR/AR displays.
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公开(公告)号:US20200065941A1
公开(公告)日:2020-02-27
申请号:US16215355
申请日:2018-12-10
Applicant: NVIDIA Corp.
Inventor: Morgan McGuire , Kaan Aksit , Pete Shirley , David Luebke
Abstract: Methods are disclosed herein to blur an image to be displayed on a stereo display (such as virtual or augmented reality displays) based on the focus and convergence of the user. The methods approximate the complex effect of chromatic aberration on focus, utilizing three (R/G/B) simple Gaussian blurs. For transparency the methods utilize buffers for levels of blur rather than depth. The methods enable real-time chromatic-based blurring effects for VR/AR displays.
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