Abstract:
A color equalizing method between multiple cameras using a color checker chart is provided to be useful to 3D information restoration of a dynamic object, in a circumstance where it is not possible to perform a photographing process as moving one camera. In case of 3D data restoration, color differences generated between images simultaneously taken in various directions from plural cameras are calculated(S200-S202). With regard to the color differences, a relation between color models of each camera and a reference color model of a color checker cart is modeled and corrected to equalize colors between the multiple cameras(S203-S205). Coefficients of a color mapping equation between input image color information of the cameras and reference color information of the color checker chart are estimated. The estimated coefficients are applied to equalize input image color values of the cameras.
Abstract:
A 3D facial model generation method and a device using multi-viewpoint image information are provided to control expression or facial postures through join control of a hierarchical structure, thereby offering an easy editing and modifying function of external facial shapes or expressions. An image input unit(102) inputs multi-viewpoint image information toward an expressionless face of a performer captured from plural cameras. An outer shape restorer(104) generates a mesh structure for outer shape expressions of a 3D facial model by using the inputted multi-viewpoint image information. A standard facial model transition unit(106) transfers standard model information to the generated mesh structure, and planarizes the mesh structure. The standard facial model transition unit enables operation of moving parts in each part. An intrinsic expression learning unit(108) locates joints of a hierarchical structure in the mesh structure.
Abstract:
본 발명은 영상 간의 대응점 위치로부터 고정된 줌 렌즈 카메라 초점거리를 계산하는 카메라 자동보정 방법에 관한 것으로, 초점거리를 변수로 하는 비용함수(cost function)를 정의하고, 정의한 비용함수를 최소화하는 초점거리를 구하여 모든 영상 쌍 각각에서 계산되는 대응점의 3차원 복원결과가 최대한 일치하는 초점거리를 구함으로써, 계산된 초점거리의 신뢰도를 쉽게 검증할 수 있을 뿐 아니라, 입력 대응점의 위치가 부정확하게 주어진 경우에도 안정적으로 카메라 초점거리를 계산할 수 있다. 카메라 보정(camera calibration), 카메라 자동보정(camera self-calibration), 카메라 내부인자(camera intrinsic parameter), 카메라 초점거리 (camera focal length), 3차원 복원(3D reconstruction), 카메라 자세추정(camera motin estimation)
Abstract:
A system and a method for generating a 3D face modeling and animation using a single video camera are provided to transfer facial animation data of an actor into a facial performance of a virtual actor. A video camera(10) captures an image of an actor to generate video. A computer(20) processes the video of the actor inputted via the video camera and animate it. A digital signal processor(22) receives a facial performance video of a user from the video camera, converts the 3D facial performance video in an analog format into digital signals expressed by 0 and 1, so that the digital signals can be processed according to a mathematical operation. A face modeling unit(24) receives the video of the actor and models 3D face of the actor by frames. A D/A converter(28) converts the animation image of the 3D face processed by the face modeling unit into analog signals so as to be displayed via an output unit(30).
Abstract translation:提供了使用单个摄像机生成3D脸部建模和动画的系统和方法,以将演员的面部动画数据转换成虚拟演员的面部表演。 视频摄像机(10)捕获演员的图像以产生视频。 计算机(20)处理通过摄像机输入的动作的视频并对其进行动画处理。 数字信号处理器(22)从视频摄像机接收用户的面部表情视频,将模拟格式的3D面部表情视频转换成由0和1表示的数字信号,使得数字信号可以根据 数学运算。 面部建模单元(24)接收演员的视频并且通过帧模拟演员的3D面部。 D / A转换器(28)将由脸部建模单元处理的3D脸部的动画图像转换为模拟信号,以经由输出单元(30)显示。
Abstract:
본 발명은 방향 필터링을 이용한 스테레오 영상의 정합 시스템 및 그 방법에 관한 것으로, 특히 본 발명의 방법은 두 개의 영상으로부터 화소 사이의 밝기값 차이의 크기(DS)를 계산하는 단계와, DS값을 서로 다른 방향을 가지는 n(n>2)개의 방향 필터를 사용하여 필터링하는 단계와, DS값을 합산 필터링하여 합산 필터링 연산값(S(i, j, z))을 구하고 최소화 필터링으로 합산 필터링 연산값(S(i, j, z))들 중에서 최소값MF(i, j, z)을 구하는 단계와, 방향 필터링된 값(
Abstract:
PURPOSE: A system for controlling a virtual character is provided to configure a virtual character with one mesh, and to generate motions of joint parts as a weighted average of motions of peripheral joints in a mesh skinning method, thereby realizing a very natural motion of the virtual character. CONSTITUTION: A multi-mesh structure storage(100) stores a character shape mesh interworked with joint information of a character and at least one item mesh interworked with the joint information in assembled type. A character motion controller(300) performs a mesh skinning process according to character motion control information, and controls the item mesh and the shape mesh attached to the character among the at least one item mesh. A temporary mesh generator(200) synthesizes the item mesh attached to the character with the shape mesh, and generates a temporary mesh.