Abstract:
A method for recreating the same effects as an actual makeup on an image is disclosed. The method for recreating makeup effects on an image comprises the steps of generating a cosmetics pattern, based on a difference between an image before makeup and an image after makeup; generating a makeup tool pattern with reference to the characteristics of a makeup tool; generating an applying pattern synthesized by resizing the cosmetics pattern and the makeup tool pattern; and applying the applying pattern to an original image by using the applying pattern as an alpha channel to recreate a makeup effect. Therefore, the skin can be recreated realistically as if cosmetics are actually applied to the skin.
Abstract:
PURPOSE: An automatic skinning and appearance restoring device of a dynamic object and a method thereof are provided to automatically generate an intrinsic mesh model without geometric correction by using multiview image information including only appearance information of the dynamic object. CONSTITUTION: An image capturing unit(200) generates a multiview image of a dynamic object, multiview silhouette information, and a primary globally fitted standard mesh model based on a dynamic image object and a standard mesh model. A 3D image restoring unit(300) generates an NURBS-based intrinsic mesh model in the dynamic object about the primary globally fitted standard mesh. A data output unit(400) generates and outputs animation data and a final intrinsic mesh model. [Reference numerals] (100) Camera; (200) Image capturing unit; (300) 3D image restoring unit; (400) Skinning and skin data output unit; (AA) Standard mesh data; (BB) Final intrinsic mesh model; (CC) Animation data
Abstract:
PURPOSE: A space dividing method of a 3D point cloud is provided to easily divide buildings, trees, or vehicles from points of an object automatically divided into a floor and other objects. CONSTITUTION: A space dividing unit divides a space of a 3D point cloud into a plurality of grid cells(S10). The space dividing unit sets a base surface as a floor on the space(S20). An accumulator accumulates a point of all gird cells on the base surface in a grid cell of the base surface(S30). A grouping unit divides the grid cell into a floor and objects according to the number of accumulated points(S70). [Reference numerals] (AA) Start; (BB) End; (S10) Equally dividing into a plurality of grid cells; (S20) Setting a base surface; (S30) Accumulating a point of a grid cell vertical to the base surface; (S40) Setting a group; (S50) Setting a boundary bounding box; (S60) Determining an object group bounding box; (S70) Determining a floor and objects;
Abstract:
PURPOSE: A rendering method of point cloud using a voxel grid and a device thereof are provided to maintain fixed rendering speed by determining the rendering speed for the number of voxel grids. CONSTITUTION: A user interface(100) sets parameters which are necessary for a rendering process. A voxel grid generation unit(110) generates a bounding box which is able to include a point cloud mode and divides the bounding box with a voxel grid. A texture plane generation unit(120) assigns two or more texture planes to each voxel grid. A texture image generation unit(130) generates a texture image. A rendering unit(140) executes a rendering process by using the location information of a camera and the texture image stored in a memory. [Reference numerals] (100) User interface; (110) Voxel grid generation unit; (120) Texture plane generation unit; (130) Texture image generation unit; (140) Rendering unit
Abstract:
PURPOSE: A local multi-resolution 3 dimensional face intrinsic model generating device, a generating method thereof, and a facial skin management system are provided to conveniently generate a local multi-resolution 3 dimensional face intrinsic model by automatically compositing an image photographed from a set position with the 3 dimensional face intrinsic model. CONSTITUTION: A 3 dimensional face intrinsic model generating part(210) generates a 3 dimensional face intrinsic model by compositing at least one 3 dimensional face model. A local photographing camera(230) photographs a local region of a face. A control part(220) controls the position of the local photographing camera at the 3 dimensional face intrinsic model. A local multi-resolution 3 dimensional face intrinsic model generating part(240) generates a local multi-resolution face intrinsic model by compositing the 3 dimensional face intrinsic model with an image secured from the local photographing camera. [Reference numerals] (200-1) 3 dimensional face model generating camera 1; (200-2) 3 dimensional face model generating camera 2; (200-N) 3 dimensional face model generating camera N; (210) 3 dimensional face intrinsic model generating part; (220) Control part; (230) Local photographing camera; (240) Local multi-resolution 3 dimensional face intrinsic model generating part; (250) Display part
Abstract:
PURPOSE: A camera network revision method with a small revision pattern and a device thereof are provided to easily revise a camera of a camera network. CONSTITUTION: A projection matrix generated from each camera is inputted to plural revision patterns. A part of the projection matrix is generated as a sub projection matrix. The sub projection matrix is connected to generate a sub measurement matrix. SVD(Singular Value Decomposition) is performed to the sub measurement matrix. The sub measurement matrix is converted into a matrix having a 3-rank. The SVD is performed to the converted sub measurement matrix. The network revision of the camera is performed.
Abstract:
본 발명은 다시점(multi-view) 카메라를 이용하여 동적 개체의 동적 모션을 캡쳐한 다시점 비디오 영상으로부터 대상체의 표준모델을 이용하여 프레임 별로 대상체의 고유 외형 변형 정보와 관절 모션을 자동으로 복원하고 복원된 정보들을 이용하여 동적 개체의 디지털 클론을 생성하는 방법에 관한 것이다. 외형과 모션의 복원을 위해 각 프레임의 다시점 영상에서 얻어지는 실루엣 정보와 동적 개체의 투영영역의 칼라값, 그리고 동적 개체 골격계의 운동학적(Kinematic) 제약조건을 이용한다. 생성된 동적 개체의 디지털 클론은 표준모델의 메쉬 구조(Mesh Topology)를 따르므로 외형이나 모션의 제어에 대한 시공간적 일치성(spatio-temporal coherency)을 확보할 수 있으며 사용자가 원하는 형상변형이나 모션제어를 일관성 있게 적용할 수 있다. 삼차원 모델 생성, 골격계, 다시점 영상, 파라미트릭 형상 변형, 관절 제어, 삼차원 복원
Abstract:
본 발명은 조인트-스켈레톤(joint-skeleton) 구조의 파라메트릭 제어 넙스(nurbs)곡면 기반 인체 모델을 이용하여 연기자의 모션을 캡쳐한 모션 캡쳐 데이터에 따라 자동으로 인체 형상이 자연스럽게 변형되는 인체 모델 형상 변형 기술에 관한 것으로, 3차원 폴리곤 메쉬 인체 모델을 입력받아 스켈레톤 구조를 갖는 계층구조의 조인트, 조인트와 조인트 사이의 키 단면 곡선, 키 단면 곡선들을 근사화하여 생성한 넙스 파라메트릭 제어 곡면, 넙스 파라메트릭 제어 곡면과 스킨 버텍스 사이의 종속관계 설정으로 구성되며, 각 관절부위의 특징적인 특정 모션(포즈)에 대한 학습(training) 데이터로부터의 넙스 곡면의 제어 파라미터에 대한 통계적 변형 정보를 이용하여 연기자의 자연스러운 여러 모션(동작)을 인체 모델의 형상 변형으로 실시간 자동 재현할 수 있 다. 3차원 인체 모델, 넙스(Nurbs) 기반 파라메트릭(parametric) 제어곡면, 키 단면 곡선, 통계적 변형 정보
Abstract:
PURPOSE: A shape transition method of a three-dimensional model and an apparatus thereof are provided to generate a three-dimensional model for expressing a motion of the object. CONSTITUTION: A multi-view camera unit obtains a plurality of two-dimensional images in a first frame(S200). A shape restoring unit of a shape transition controller generates a first volume model(S210). The shape transition controller generates a first shape transition model(S220). The multi-view camera unit obtains a plurality of two-dimensional images in a second frame(S230). The shape restoring unit generates a second volume model(S240).