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公开(公告)号:KR101380565B1
公开(公告)日:2014-04-02
申请号:KR1020100057842
申请日:2010-06-18
Applicant: 한국전자통신연구원
Abstract: 본 발명은 실시간 게임 사용자 특성 분석 장치 및 그 제어 방법에 관한 것으로, 본 발명에 따른 실시간 게임 사용자 특성 분석 장치는 게임 사용자의 게임 플레이에 의해 발생하는 게임 플레이 데이터 값들에 제1가중치를 적용하여 상기 게임 사용자의 수준 또는 성향을 나타내는 사용자 특성 값을 계산하는 적어도 하나의 개별 행동 판단부; 상기 사용자 특성 값과 관리자가 설정한 값을 비교하여 상기 개별 행동 판단부의 정확도 값을 계산하는 정확도 판단부; 상기 정확도 값이 기준 값을 초과하지 않으면 복수개의 상기 개별 행동 판단부에서 계산된 상기 사용자 특성 값들에 제2가중치를 적용하여 상기 게임 사용자의 수준 또는 성향을 나타내는 최종 특성 값을 계산하는 종합 수준 판단부; 및 상기 최종 특성 값을 출력하는 특성 값 출력부를 포함한다.
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公开(公告)号:KR1020130135048A
公开(公告)日:2013-12-10
申请号:KR1020130036384
申请日:2013-04-03
Applicant: 한국전자통신연구원
CPC classification number: H04L63/102 , H04L9/08 , H04L41/00 , H04L43/00 , H04L63/0428
Abstract: An online game packet generation method for effectively detecting illegal users and an apparatus are disclosed. An embodiment of the present invention relates to the online game packet generation method for detecting the illegal users comprising: a step of obtaining the generation information of the online game packet including the packet size information and the protocol ID information; a step of determining the type of the online game packet including an animation index field or the protocol index filed based on a packet structure including one or more protocol field or packet size field corresponding to the packet size information; and a step of generating the online game packet using the generation information of the online game packet based on the type of the online game packet. [Reference numerals] (210) Obtaining the generation information of an online game packet;(220) Determining the type of an online game packet;(230) Generating an online game packet;(AA) START;(BB) END
Abstract translation: 公开了一种有效检测非法用户的在线游戏包生成方法和装置。 本发明的一个实施例涉及用于检测非法用户的在线游戏分组生成方法,包括:获取包括分组大小信息和协议ID信息的在线游戏分组的生成信息的步骤; 基于包括与所述分组大小信息对应的一个或多个协议字段或分组大小字段的分组结构确定包括动画索引字段或协议索引的在线游戏分组的类型的步骤; 以及基于在线游戏包的类型,使用在线游戏包的生成信息生成在线游戏包的步骤。 (210)获取在线游戏包的生成信息;(220)确定在线游戏包的类型;(230)生成在线游戏包;(AA)START;(BB)END
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公开(公告)号:KR1020130082743A
公开(公告)日:2013-07-22
申请号:KR1020110135927
申请日:2011-12-15
Applicant: 한국전자통신연구원
IPC: G06Q50/10
CPC classification number: A63F13/63
Abstract: PURPOSE: A navigation method for an online game and a device thereof are provided to optimize the navigation in an online game by dividing the crowd into groups, performing the optimized navigation, and making members to find and follow a leader. CONSTITUTION: A navigation device includes a navigation information input unit (110), a navigation information storage unit (120), a navigation information extraction unit (130), a navigation information analysis unit (140), a navigation image reproduction unit (150), a navigation image output unit (160). The navigation information input unit receives navigation information including a start point, a destination, and stops. The navigation information storage unit stores the navigation information, which is input from the navigation information input unit, and map information. The navigation information extraction unit extracts information necessary for navigation, such as navigation information and map information, from the navigation information storage unit. The navigation information analysis unit divides the crowd into groups depending on the location, based on the navigation information and the map information, generates an optimal navigation route which includes the optimal paths by selecting one entity from each group, and assigns the foremost entity as a leader of each group to follow the navigation route. The navigation image reproduction unit performs a conversion process to reproduce the overall process of a leader and member entities of each group following the navigation route by the navigation information analysis unit. The navigation image output unit image displays the reproduced image by the navigation image reproduction unit through real characters or others. [Reference numerals] (110) Navigation information input unit; (120) Navigation information storage unit; (130) Navigation information extraction unit; (140) Navigation information analysis unit; (150) Navigation image reproduction unit; (160) Navigation image output unit
Abstract translation: 目的:提供一种在线游戏的导航方法及其装置,通过将人群划分成组,执行优化的导航,并使成员找到并跟随领导者来优化在线游戏中的导航。 导航装置包括导航信息输入单元(110),导航信息存储单元(120),导航信息提取单元(130),导航信息分析单元(140),导航图像再现单元(150) ,导航图像输出单元(160)。 导航信息输入单元接收包括起点,目的地和停止的导航信息。 导航信息存储单元存储从导航信息输入单元输入的导航信息和地图信息。 导航信息提取单元从导航信息存储单元提取诸如导航信息和地图信息的导航所需的信息。 导航信息分析单元根据位置根据导航信息和地图信息将人群划分成组,通过从每个组中选择一个实体来生成包括最优路径的最佳导航路线,并将最前面的实体分配为 每组人员跟随导航路线。 导航图像再现单元执行转换处理,以通过导航信息分析单元再现导航路径之后的每个组的领导者和成员实体的整体处理。 导航图像输出单元图像通过导航图像再现单元通过真实字符等显示再现的图像。 (附图标记)(110)导航信息输入单元; (120)导航信息存储单元; (130)导航信息提取单元; (140)导航信息分析单元; (150)导航图像再现单元; (160)导航图像输出单元
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公开(公告)号:KR1020130043572A
公开(公告)日:2013-04-30
申请号:KR1020120101720
申请日:2012-09-13
Applicant: 한국전자통신연구원
IPC: G06Q50/10
Abstract: PURPOSE: A performance test method of an online game server is provided to control a virtual user; to edit a scenario; and to monitor a test progress situation. CONSTITUTION: A unit behavior control test is performed based on virtual user information and unit behavior information of a test database(S103). A test map, which reflects real game environment, is generated by using map information included in the test database(S105). A scenario is written by setting unit behaviors performed at a movement path and a specific point of virtual users(S107). The scenario is tested on the test map, and the scenario is edited(S109). Total test schedule is established by using the test database and the scenario(S111). A test progress situation is monitored(S113). [Reference numerals] (AA) Start; (BB) End; (S101) Constructing a test database; (S103) Testing virtual user unit behavior control; (S105) Generating a test map; (S107) Writing a scenario; (S109) Testing and editing the scenario; (S111) Scheduling total test; (S113) Monitoring a test progress situation;
Abstract translation: 目的:提供在线游戏服务器的性能测试方法来控制虚拟用户; 编辑场景; 并监测测试进度情况。 构成:基于测试数据库的虚拟用户信息和单位行为信息进行单位行为控制测试(S103)。 通过使用包括在测试数据库中的地图信息来生成反映真实游戏环境的测试图(S105)。 通过设置在移动路径和虚拟用户的特定点执行的单位行为来写入场景(S107)。 在测试图上测试该场景,编辑场景(S109)。 通过使用测试数据库和场景建立总测试计划(S111)。 监测测试进度情况(S113)。 (附图标记)(AA)开始; (BB)结束; (S101)构建测试数据库; (S103)测试虚拟用户单元行为控制; (S105)生成测试图; (S107)编写场景; (S109)测试和编辑场景; (S111)调度总测试; (S113)监测试验进度情况;
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公开(公告)号:KR1020130026713A
公开(公告)日:2013-03-14
申请号:KR1020110090041
申请日:2011-09-06
Applicant: 한국전자통신연구원
IPC: G06Q50/10
CPC classification number: A63F13/358
Abstract: PURPOSE: A multiple 3D game service device and a method thereof are provided to share a display driver and a sound driver, thereby driving a plurality of 3D games in one server at the same time. CONSTITUTION: A frame buffer capture unit(102) provides a display driver and a separate virtual display driver(102A). A game sound capture unit(103) provides a sound driver and a separate virtual sound driver(103A). A game audio/video stream generation unit(104) generates a game video stream. A game management unit(105) manages information about a game. A game streaming service system shares system resources of a server among a plurality of games. [Reference numerals] (101) User pressure application unit; (101A,101B) Input event queue; (102) Frame buffer capture unit; (103) Game sound capture unit; (103A) Sound driver; (104) Game AV stream generation unit; (105) Game management unit; (200) Network; (AA) Display; (BB) Display driver; (CC) Game A; (DD,102A) Virtual driver; (EE) Game B; (FF) Game C
Abstract translation: 目的:提供一种多重3D游戏服务装置及其方法,以共享显示驱动器和声音驱动器,从而同时在一个服务器中驱动多个3D游戏。 构成:帧缓冲器捕获单元(102)提供显示驱动器和单独的虚拟显示驱动器(102A)。 游戏声音捕获单元(103)提供声音驱动器和单独的虚拟声音驱动器(103A)。 游戏音频/视频流生成单元(104)生成游戏视频流。 游戏管理单元(105)管理关于游戏的信息。 游戏流服务系统在多个游戏中共享服务器的系统资源。 (附图标记)(101)用户压力施加单元; (101A,101B)输入事件队列; (102)帧缓冲器捕获单元; (103)游戏声音捕获单元; (103A)声音驱动器; (104)游戏AV流生成单元; (105)游戏管理单位; (200)网络; (AA)显示; (BB)显示驱动程序; (CC)游戏A; (DD,102A)虚拟驱动程序; (EE)游戏B; (FF)游戏C
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公开(公告)号:KR1020130017386A
公开(公告)日:2013-02-20
申请号:KR1020110079776
申请日:2011-08-10
Applicant: 한국전자통신연구원
CPC classification number: A63F13/358 , A63F2300/534 , G06F11/36 , G06F11/26
Abstract: PURPOSE: A method for testing the stability of a game server and a device thereof are provided to easily perform a stability test of the game server for new game content by replacing only a game packet processing unit when changing the game content. CONSTITUTION: Virtual users(150) generate a game packet to transmit the same to a game server. A virtual user control unit(110) gives an execution command of actions or an execution command of a scenario including the actions to the virtual users. The virtual users generate a scenario schedule(151) executing the scenario, an action scheduler(152) execution the actions, and a game packet requested for executing the scenario or the actions according to a game protocol of specific game content. The virtual users include a game packet processing unit(153) transmitting the generated game packet to the game server. [Reference numerals] (100) Game server stability test device; (110) Virtual user control unit; (120) Virtual user management unit; (130) Game data management unit; (140) Game object visualizing unit; (150) Virtual user; (151) Scenario schedule; (152) Action scheduler; (153) Game packet processing unit; (154) Game packet generating unit; (155) Game packet analyzing unit; (156) MUT processing unit; (157) Encoding unit; (200) Game server; (AA) Game packet
Abstract translation: 目的:提供一种用于测试游戏服务器及其装置的稳定性的方法,用于通过在更改游戏内容时仅替换游戏包处理单元来容易地执行用于新游戏内容的游戏服务器的稳定性测试。 构成:虚拟用户(150)生成一个游戏包,将其传送到游戏服务器。 虚拟用户控制单元(110)向虚拟用户提供包括动作的场景的动作执行命令或执行命令。 虚拟用户生成执行场景的场景计划(151),动作调度器(152)执行动作,以及根据特定游戏内容的游戏协议执行场景或动作所请求的游戏包。 虚拟用户包括将生成的游戏包发送到游戏服务器的游戏包处理单元(153)。 (附图标记)(100)游戏服务器稳定性测试装置; (110)虚拟用户控制单元; (120)虚拟用户管理单元; (130)游戏数据管理单元; (140)游戏对象可视化单元; (150)虚拟用户; (151)场景表; (152)动作调度器 (153)游戏包处理单元; (154)游戏包生成单元; (155)游戏包分析单元; (156)MUT处理单元; (157)编码单元; (200)游戏服务器; (AA)游戏包
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公开(公告)号:KR1020120043481A
公开(公告)日:2012-05-04
申请号:KR1020100104809
申请日:2010-10-26
Applicant: 한국전자통신연구원
IPC: G06Q50/10
CPC classification number: A63F13/355 , A63F13/335
Abstract: PURPOSE: An online game server and implementation method thereof are provided to offer existed online game services in low performance clients by streaming game screens in real time and by using thin client information connected to a game server. CONSTITUTION: A storage unit(110) stores and receives hardware environment of plural clients in order to execute online games. An converting unit(130) encodes the online games based on each hardware environment according to manipulation signals received from plural clients. A control unit(150) executes the online game selected by the clients. The control unit controls the clients in order to execute the online game by transmitting game execution screens to the clients.
Abstract translation: 目的:提供一种在线游戏服务器及其实现方法,通过实时流式游戏画面和通过使用连接到游戏服务器的瘦客户机信息,为低性能客户端提供现有的在线游戏服务。 构成:存储单元(110)存储和接收多个客户端的硬件环境以执行在线游戏。 转换单元(130)根据从多个客户端接收的操作信号,基于每个硬件环境对在线游戏进行编码。 控制单元(150)执行由客户选择的在线游戏。 控制单元控制客户端,以便通过向客户端发送游戏执行屏幕来执行在线游戏。
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公开(公告)号:KR1020110073207A
公开(公告)日:2011-06-29
申请号:KR1020100057842
申请日:2010-06-18
Applicant: 한국전자통신연구원
Abstract: PURPOSE: A device for analyzing characteristics of real time gamer user and control method thereof are provided to exactly determine the level and the inclination of the gamer user by studying the level and inclination of the game user. CONSTITUTION: At least one individual behavior determiner(320) applies a first weighted value to game play data values generated by the game play of the game user. The individual behavior determining unit calculates user characteristic values showing the level or the inclination of the game user. An accuracy determiner(315) calculates accuracy value of the individual behavior determining unit by comparing a value which a manager is set and the user characteristics value.
Abstract translation: 目的:提供用于分析实时玩家用户特征的装置及其控制方法,通过研究游戏用户的等级和倾向来准确地确定玩家用户的水平和倾向。 构成:至少一个单独的行为确定器(320)对游戏用户的游戏玩法产生的游戏数据值应用第一加权值。 个人行为确定单元计算显示游戏用户的等级或倾斜度的用户特征值。 精度确定器(315)通过比较管理者设置的值和用户特征值来计算个体行为确定单元的精度值。
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公开(公告)号:KR1020110071218A
公开(公告)日:2011-06-29
申请号:KR1020090127723
申请日:2009-12-21
Applicant: 한국전자통신연구원
Abstract: PURPOSE: A dynamically updatable game server and a method thereof are provided to continuously offer a game service by dynamically updating game programs which are in executing in a plurality of servers. CONSTITUTION: A program input unit(530) inputs the new version of a game program. A program difference analyzer(540) analyzes the difference of a program source code between the new version of the game program and the executing game program. An update module generator(550) creates the updated module based on the analyzed difference. A dynamic update module replacement unit(560) replaces the update module into a specific module of the executing game program.
Abstract translation: 目的:提供一种动态更新游戏服务器及其方法,通过动态更新在多个服务器中执行的游戏程序来持续提供游戏服务。 构成:程序输入单元(530)输入游戏程序的新版本。 程序差异分析器(540)分析游戏程序的新版本和执行的游戏程序之间的程序源代码的差异。 更新模块发生器(550)基于所分析的差异创建更新的模块。 动态更新模块更换单元(560)将更新模块替换为执行游戏程序的特定模块。
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公开(公告)号:KR1020110066631A
公开(公告)日:2011-06-17
申请号:KR1020090123370
申请日:2009-12-11
Applicant: 한국전자통신연구원
CPC classification number: A63F13/428 , A63F13/212 , A63F13/213 , A63F13/79 , A63F2300/1012 , A63F2300/535 , A63F2300/6009 , G06Q50/10 , G06Q10/0639 , G06Q30/0201
Abstract: PURPOSE: An automatic game planning test apparatus and method thereof are provided to obtain interest degree, concerning degree, and stress degree and to analyze the fun degree of a game through the obtained information. CONSTITUTION: An operation information input unit(130) inputs a game operation signal of a user. A gamer state information input unit inputs state information of a gamer. A gamer state detector(140) analyzes the operation information input unit and the information collected through the gamer state information input unit. A game project evaluator(160) evaluates the game by comparing gamer state information and database information.
Abstract translation: 目的:提供一种自动游戏规划测试装置及其方法,以获得感兴趣度,关于程度和压力程度,并通过获得的信息分析游戏的乐趣程度。 构成:操作信息输入单元(130)输入用户的游戏操作信号。 玩家状态信息输入单元输入玩家的状态信息。 游戏者状态检测器(140)分析操作信息输入单元和通过游戏者状态信息输入单元收集的信息。 游戏项目评估者(160)通过比较游戏者状态信息和数据库信息来评估游戏。
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