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公开(公告)号:KR1020130068609A
公开(公告)日:2013-06-26
申请号:KR1020110135902
申请日:2011-12-15
Applicant: 한국전자통신연구원
CPC classification number: G06F17/5009 , H04N2213/002 , H04N2213/005
Abstract: PURPOSE: A stereoscopic image pre-visualization device is provided to offer a simulation result minimizing visual fatigue about a modified and produced part by generating production information about a part difficult to produce when producing a stereoscopic image through a stereoscopic free biz in a pre-production stage and comparing difference from pre-visualization in an image production process. CONSTITUTION: A visual fatigue adjustment unit(110) adjusts visual fatigue with respect to a predetermined scene according to a scenario or a continuity. A depth information generation unit(120) generates depth value information to be reflected in a stereoscopic image related to the scene using the adjusted visual fatigue. A stereoscopic image pre-visualization unit(130) performs a pre-visualization of the stereoscopic image and the information related to the stereoscopic image using the generated depth value information. [Reference numerals] (110) Visual fatigue adjustment unit; (120) Depth information generation unit; (130) Stereoscopic image pre-visualization unit; (140) Power supply unit; (150) Master control unit; (160) Stereoscopic set-up unit; (170) Stereoscopic simulation unit
Abstract translation: 目的:提供一种立体图像预可视化装置,以提供模拟结果,通过在预制作中通过立体视觉生产产生立体图像来生成难以产生的部分的生产信息,从而最小化对经修改和生产的部件的视觉疲劳 并在图像生产过程中比较与预可视化的差异。 构成:视觉疲劳调节单元(110)根据场景或连续性调整相对于预定场景的视觉疲劳。 深度信息生成单元(120)使用调整后的视觉疲劳生成要反映在与场景相关的立体图像中的深度值信息。 立体图像预可视化单元(130)使用生成的深度值信息来执行立体图像的预可视化和与立体图像相关的信息。 (附图标记)(110)视觉疲劳调节单元; (120)深度信息生成部; (130)立体图像预可视化单元; (140)电源单元; (150)主控单元; (160)立体设置单元; (170)立体模拟单元
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公开(公告)号:KR1020120064560A
公开(公告)日:2012-06-19
申请号:KR1020100125840
申请日:2010-12-09
Applicant: 한국전자통신연구원
IPC: H04N13/02
CPC classification number: H04N13/144 , H04N13/296
Abstract: PURPOSE: A three-dimensional image producing system and method capable of minimizing the visual fatigue from three-dimensional images are provided to use human factor elements as a guide based on quantified data for producing the three-dimensional images. CONSTITUTION: A three-dimensional image producing system comprises the following: a human factor information unit(10) generating guide information for producing three-dimensional images based on elements generating the visual fatigue from the three-dimensional images; and a three-dimensional image producing unit(20) applying the obtained guide information to three-dimensional image data inputted for producing the three-dimensional images, and producing the three-dimensional images.
Abstract translation: 目的:提供一种能够使三维图像的视觉疲劳最小化的三维图像产生系统和方法,以人为因素元素为基础,基于用于产生三维图像的量化数据。 构成:三维图像生成系统包括以下:人为因素信息单元(10),其基于从三维图像生成视觉疲劳的元素生成用于产生三维图像的指导信息; 以及三维图像产生单元(20)将所获得的指南信息应用于输入用于产生三维图像的三维图像数据,并产生三维图像。
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公开(公告)号:KR1020100073176A
公开(公告)日:2010-07-01
申请号:KR1020080131770
申请日:2008-12-22
Applicant: 한국전자통신연구원
IPC: G06T15/00
CPC classification number: G06T15/503
Abstract: PURPOSE: A rendering system and a data processing method using of a rendering system are provided to express DOF effect by reusing rendering information by a deep render buffer. CONSTITUTION: A data input unit(100) reads out the depth information of a deep render buffer, and a deep render buffer reconfiguration unit(104) reconfigures a deep render buffer of a new camera position corresponding to a sampling result of a camera lens sampling unit(102). A rendering image generator(106) generates a rendering image of the camera position by a reconfigured deep render buffer. An image accumulating unit(108) accumulates the rendering image of the camera position.
Abstract translation: 目的:提供渲染系统和使用渲染系统的数据处理方法,通过深层渲染缓冲区重用渲染信息来表达自由度效应。 构成:数据输入单元(100)读出深渲染缓冲器的深度信息,并且深渲染缓冲器重新配置单元(104)重新配置与相机镜头采样的采样结果相对应的新相机位置的深渲染缓冲器 单元(102)。 渲染图像生成器(106)通过重构的深渲染缓冲器生成相机位置的渲染图像。 图像累积单元(108)累积相机位置的渲染图像。
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公开(公告)号:KR1020100058808A
公开(公告)日:2010-06-04
申请号:KR1020080117353
申请日:2008-11-25
Applicant: 한국전자통신연구원
IPC: G06T15/08
CPC classification number: G06T15/00
Abstract: PURPOSE: A cylindrical object rendering device and a rendering method thereof are provided to perform fast and efficiently rendering by performing alpha line rendering or ribbon triangulated rendering according to thickness per object of a cylindrical object. CONSTITUTION: If three-dimensional model data of a cylindrical object is inputted, a data input unit(102) transfers rendering data of objects. The objects are classified according to thickness. The first rendering unit(104) performs alpha line rendering about an object of thin thickness. The second rendering unit(106) performs ribbon triangulating rendering about an object of heavy thickness. A rendering output unit(110) outputs final rendering result data.
Abstract translation: 目的:提供圆柱形物体渲染装置及其渲染方法,以通过根据圆柱形物体的每个物体的厚度执行阿拉伯线渲染或色带三角形渲染来执行快速有效的渲染。 构成:如果输入圆柱形物体的三维模型数据,则数据输入单元(102)传送对象的绘制数据。 物体根据厚度进行分类。 第一渲染单元(104)执行关于薄厚度的对象的阿拉伯线描绘。 第二渲染单元(106)执行关于厚厚物体的带状三角测绘。 渲染输出单元(110)输出最终呈现结果数据。
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公开(公告)号:KR100833681B1
公开(公告)日:2008-05-29
申请号:KR1020060106188
申请日:2006-10-31
Applicant: 한국전자통신연구원
Abstract: 본 발명은 커밋 프로토콜을 이용한 병행 프로세스 메모리 관리 시스템 및 관리 방법에 관한 것으로, 병렬적으로 실행되는 복수의 병행 프로세스의 특정 시점에 의존성이 존재하는 경우에 커밋 관리자(commit manager)가 커밋 거부(commit-invalidate)를 하고, 특정 시점 이후에 실행되어 저장된 메모리부의 모든 프로세스 상태 정보를 원래의 상태(returnable)로 롤백(roll-back)하고, 특정 시점 이후의 프로세스의 진행은 의존성을 고려하여 진행할 뿐만 아니라 커밋 관리자(Commit manager)가 특정 타임스텝(Time-step)에서 모든 프로세스로부터 커밋(Commit(tx))요청을 받은 경우에 메모리 관리자(Memory manager)는 메모리에 저장된 특정 타임스텝(Time-step)이전의 모든 프로세스의 메모리를 원래 상태로 리턴(returnable)하여 변경함으로서 메모리를 효율적으로 관리하는 효과가 있다.
병렬 컴퓨팅 시스템, 커밋 프로토콜, 커밋 관리자, 메모리 관리자-
公开(公告)号:KR1020070061340A
公开(公告)日:2007-06-13
申请号:KR1020060106188
申请日:2006-10-31
Applicant: 한국전자통신연구원
Abstract: A system and a method for managing a parallel process memory using a commit protocol are provided to efficiently manage the memory without physical memory restriction in a parallel computing system irregularly changing dependency between objects in the system by an external input or internal interaction. A memory manager manages the memory of each process. A commit manager manages the commit protocol of each process. The memory of each process stores the state information and a result value of each time step. Each process requests commit to the commit manager by calling the commit while calculating a result value in each time step. If the commit manager receives the commit request from all processors in the specific time step, the memory manager changes the memory of all processes before the specific time step stored in the memory into an original state. If correlation of each process is found in the specific time step, the process request commit-invalidate to the commit manager and the commit manager informs each processor of the commit-invalidate.
Abstract translation: 提供了一种使用提交协议来管理并行处理存储器的系统和方法,用于在并行计算系统中有效地管理存储器而不需要物理存储器限制,通过外部输入或内部交互不规则地改变系统中对象之间的依赖关系。 内存管理器管理每个进程的内存。 提交管理器管理每个进程的提交协议。 每个进程的存储器存储每个时间步长的状态信息和结果值。 每个进程通过在每个时间步长计算结果值时调用提交来请求提交提交管理器。 如果提交管理器在特定时间步骤中从所有处理器接收到提交请求,则存储器管理器将存储在存储器中的特定时间步长之前的所有进程的存储器改变为原始状态。 如果在特定时间步骤中发现每个进程的相关性,则处理请求对提交管理器进行提交无效,并且提交管理器向每个处理器通知提交无效。
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公开(公告)号:KR1020070060377A
公开(公告)日:2007-06-13
申请号:KR1020050119705
申请日:2005-12-08
Applicant: 한국전자통신연구원
IPC: A63F13/352 , G06Q50/10
CPC classification number: A63F13/352 , G06Q50/10
Abstract: An efficient method for a virtual environment and an online game linked with a cross-platform is provided to realize optimal performance of single contents such as a 3D(Dimensional) virtual environment or the online game in each client by overcoming a performance/network environment of different platforms in a cross platform environment. A client data receiver receives data for a service logic generated in a client. A client data analyzer analyzes and utilizes the received data to generate server data. A performance profile data receiver receives performance data periodically received from the client. A performance profile data analyzer analyzes and enables the performance data to be considered when the final server data is generated. A server data generator generates the data provided to each client based on the client data related to the service logic and the client performance profile data. A server data transmitter transmits the generated data to each client.
Abstract translation: 提供了一种与跨平台相关联的虚拟环境和在线游戏的有效方法,以通过克服每个客户端的性能/网络环境来实现单个内容(如3D(维))虚拟环境或在线游戏的单一内容的最佳性能 跨平台环境中的不同平台。 客户端数据接收器接收在客户机中生成的业务逻辑的数据。 客户端数据分析器分析并利用接收到的数据来生成服务器数据。 性能简档数据接收器接收从客户端定期接收的性能数据。 性能配置文件数据分析器分析并使得在生成最终服务器数据时考虑性能数据。 服务器数据生成器基于与服务逻辑和客户端性能简档数据相关的客户端数据生成提供给每个客户端的数据。 服务器数据发送器将生成的数据发送到每个客户端。
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公开(公告)号:KR101757352B1
公开(公告)日:2017-07-27
申请号:KR1020120146166
申请日:2012-12-14
Applicant: 한국전자통신연구원
IPC: H04N13/02
Abstract: 본발명은입체영상생성방법으로, 로토스코핑(Rotoscoping) 기법에의해단안영상에포함된하나이상의객체를분리하는단계와, 분리된하나이상의객체에깊이값을부여하여객체를배치하는단계와, 각객체가배치된형태의가상의스테레오카메라를생성하거나깊이정보를이용한양안영상생성하는단계를포함한다.
Abstract translation: 本发明包括以下步骤:将三维图像生成方法,的rotoscoping(的rotoscoping)和由下式给出的相位的技术中,和所述对象的深度值或对象分离以分离一个或多个对象包括在所述单眼图像对象,每个 并且生成其中放置对象的类型的立体照相机或使用深度信息生成双眼图像。
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公开(公告)号:KR1020150094345A
公开(公告)日:2015-08-19
申请号:KR1020140015521
申请日:2014-02-11
Applicant: 한국전자통신연구원
IPC: H04N13/02
CPC classification number: H04N13/261 , H04N13/257 , H04N13/264 , H04N13/271
Abstract: 2차원 동영상을 3차원 동영상으로 변환하는 장치는 매 프레임마다 움직임 정보를 이용하여 이전 프레임의 복수의 영역 영상을 갱신하고, 상기 이전 프레임의 각 영역 영상의 깊이 정보를 다음 프레임의 해당 영역 영상에 부여하여 상기 매 프레임의 깊이맵 영상을 생성한 후 상기 매 프레임의 깊이맵 영상을 이용하여 상기 매 프레임의 입체 영상을 생성한다.
Abstract translation: 用于将二维视频转换为三维视频的装置通过使用每帧的运动信息来更新先前帧的多个区域图像,并且通过使用每帧后的每个帧的深度图图像来生成每帧的三维视频 通过将前一帧的每个区域图像的深度信息分配给下一帧的相应区域图像来生成每个帧的深度图图像。
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