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公开(公告)号:KR1020110071218A
公开(公告)日:2011-06-29
申请号:KR1020090127723
申请日:2009-12-21
Applicant: 한국전자통신연구원
Abstract: PURPOSE: A dynamically updatable game server and a method thereof are provided to continuously offer a game service by dynamically updating game programs which are in executing in a plurality of servers. CONSTITUTION: A program input unit(530) inputs the new version of a game program. A program difference analyzer(540) analyzes the difference of a program source code between the new version of the game program and the executing game program. An update module generator(550) creates the updated module based on the analyzed difference. A dynamic update module replacement unit(560) replaces the update module into a specific module of the executing game program.
Abstract translation: 目的:提供一种动态更新游戏服务器及其方法,通过动态更新在多个服务器中执行的游戏程序来持续提供游戏服务。 构成:程序输入单元(530)输入游戏程序的新版本。 程序差异分析器(540)分析游戏程序的新版本和执行的游戏程序之间的程序源代码的差异。 更新模块发生器(550)基于所分析的差异创建更新的模块。 动态更新模块更换单元(560)将更新模块替换为执行游戏程序的特定模块。
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公开(公告)号:KR1020110066631A
公开(公告)日:2011-06-17
申请号:KR1020090123370
申请日:2009-12-11
Applicant: 한국전자통신연구원
CPC classification number: A63F13/428 , A63F13/212 , A63F13/213 , A63F13/79 , A63F2300/1012 , A63F2300/535 , A63F2300/6009 , G06Q50/10 , G06Q10/0639 , G06Q30/0201
Abstract: PURPOSE: An automatic game planning test apparatus and method thereof are provided to obtain interest degree, concerning degree, and stress degree and to analyze the fun degree of a game through the obtained information. CONSTITUTION: An operation information input unit(130) inputs a game operation signal of a user. A gamer state information input unit inputs state information of a gamer. A gamer state detector(140) analyzes the operation information input unit and the information collected through the gamer state information input unit. A game project evaluator(160) evaluates the game by comparing gamer state information and database information.
Abstract translation: 目的:提供一种自动游戏规划测试装置及其方法,以获得感兴趣度,关于程度和压力程度,并通过获得的信息分析游戏的乐趣程度。 构成:操作信息输入单元(130)输入用户的游戏操作信号。 玩家状态信息输入单元输入玩家的状态信息。 游戏者状态检测器(140)分析操作信息输入单元和通过游戏者状态信息输入单元收集的信息。 游戏项目评估者(160)通过比较游戏者状态信息和数据库信息来评估游戏。
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公开(公告)号:KR1020110066351A
公开(公告)日:2011-06-17
申请号:KR1020090122967
申请日:2009-12-11
Applicant: 한국전자통신연구원
IPC: G06Q50/10
CPC classification number: G06F3/00
Abstract: PURPOSE: A computer operation level evaluation method is provided to supply user UI by differently setting up the level of a help system of a computer according to the use of a computer. CONSTITUTION: An initial setup is performed by testing a user level through one or more elements in order to automatically recognize the level about basic ability(100). An initially user level is detected by synthesizing the initial set up value(110). The change of the user level is monitored(120). If the initially user level is detected, the user checks the variation of computer proficiency(130).
Abstract translation: 目的:提供计算机操作级别评估方法,以通过根据计算机的使用不同地设置计算机的帮助系统的级别来提供用户UI。 构成:通过一个或多个元素测试用户级别来进行初始设置,以便自动识别关于基本能力的级别(100)。 通过合成初始设置值(110)来检测最初的用户级别。 监视用户级别的更改(120)。 如果检测到最初的用户级别,用户检查计算机能力的变化(130)。
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公开(公告)号:KR1020100109144A
公开(公告)日:2010-10-08
申请号:KR1020090027585
申请日:2009-03-31
Applicant: 한국전자통신연구원
Abstract: PURPOSE: A virtual world service apparatus, a virtual world service system and a method thereof are provided to supply various virtual world services by mapping the image information for an image object inputted in real time with a virtual world image. CONSTITUTION: An image obtaining device(102) obtains image information, and the image information corresponds to the images obtained through plural cameras in real time. A virtual world service device(106) discriminates each object from the obtained image information. The virtual world service device obtains the object feature information corresponding to the discriminated object, and constructs a 4-dimensional mirror world by mapping the obtained object feature information to the virtual world.
Abstract translation: 目的:提供虚拟世界服务设备,虚拟世界服务系统及其方法,通过将实时输入的图像对象的图像信息映射到虚拟世界图像来提供各种虚拟世界服务。 构成:图像获取装置(102)获取图像信息,并且图像信息对应于通过多个相机实时获得的图像。 虚拟世界服务设备(106)从所获得的图像信息中区分每个对象。 虚拟世界服务设备获得与被辨别对象相对应的对象特征信息,并通过将获得的对象特征信息映射到虚拟世界来构建四维镜像世界。
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公开(公告)号:KR1020100104898A
公开(公告)日:2010-09-29
申请号:KR1020090023608
申请日:2009-03-19
Applicant: 한국전자통신연구원
Abstract: PURPOSE: A method for controlling preset for balancing an automated game and a method for controlling a runtime and game balancing are provided to reduce time and costs for controlling balancing by automating balancing control and to enable a gamer to be interested in a game. CONSTITUTION: A method for controlling preset for balancing a game: a step(S209) of setting an intended game balancing attribute value and an attribute change size; a step(S211) of playing a game using the game balancing attribute value; a step(S213) of calculating a game balancing result element after playing the game; a step(S215) of comparing the game balancing attribute value with the game balancing result element; a step(S217) of controlling the game balancing attribute value based on the attribute change size; and determining the importance of a game object balancing attribute.
Abstract translation: 目的:提供一种用于控制用于平衡自动化游戏的预设的方法和用于控制运行时间和游戏平衡的方法,以通过自动化平衡控制来减少用于控制平衡的时间和成本,并使玩家对游戏感兴趣。 构成:控制用于平衡游戏的预设的方法:设置预期的游戏平衡属性值和属性变化大小的步骤(S209) 使用游戏平衡属性值玩游戏的步骤(S211); 在玩游戏之后计算游戏平衡结果元素的步骤(S213); 比较游戏平衡属性值与游戏平衡结果元素的步骤(S215); 基于属性变化大小控制游戏平衡属性值的步骤(S217); 并确定游戏对象平衡属性的重要性。
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公开(公告)号:KR1020100102903A
公开(公告)日:2010-09-27
申请号:KR1020090021207
申请日:2009-03-12
Applicant: 한국전자통신연구원
IPC: G06Q50/10 , A63F13/335
CPC classification number: G06Q50/10 , A63F13/335
Abstract: PURPOSE: An online game quality assurance system and a method thereof are provided to create and control virtual users in bulk by capturing, copying and editing the game packets of various users received from a server. CONSTITUTION: A packet capturing/analyzing unit(130) captures game packets generated from gamer terminals connected to a game server application, and stores the game packets at a game packet database. A virtual character editor(132) creates a virtual character based on the captured game packet and generates the editing data for editing the motion of the virtual character. A virtual character controller(300) controls the motion of a virtual character the editing data and the game packet.
Abstract translation: 目的:提供在线游戏质量保证体系及其方法,通过捕获,复制和编辑从服务器接收的各种用户的游戏包来批量创建和控制虚拟用户。 构成:数据包捕获/分析单元(130)捕获与游戏服务器应用连接的玩家终端产生的游戏包,并将游戏包存储在游戏包数据库中。 虚拟角色编辑器(132)基于捕获的游戏包创建虚拟角色,并且生成用于编辑虚拟角色的动作的编辑数据。 虚拟角色控制器(300)控制虚拟角色的运动,编辑数据和游戏包。
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公开(公告)号:KR1020080050284A
公开(公告)日:2008-06-05
申请号:KR1020070091685
申请日:2007-09-10
Applicant: 한국전자통신연구원
Abstract: A method and an apparatus for expressing wrinkles of a skin in real time in character animation are provided to apply skin wrinkle data extracted from one skin wrinkle example character model to a general character model. A normal map module(12) previously models examples of necessary faces, interpolates the examples of the faces, and generates a normal map. A bump map module(14) previously models examples of necessary faces, interpolates the examples of the faces, and generates a bump map. A calculation module(16) adds and synthesizes a corresponding weight value to the faces for synthesizing the weight value to the normal map and the bump map, and obtains the last normal map or the last bump map. A rendering module(18) performs rendering by using the normal map or the bump map to which the weight value is adopted, and expresses wrinkles of a character.
Abstract translation: 提供了一种用于在人物动画中实时表达皮肤皱纹的方法和装置,以将从一个皮肤皱纹示例字符模型提取的皮肤皱纹数据应用于一般人物模型。 普通地图模块(12)先前模拟必要面的示例,插入面的示例,并生成法线贴图。 凹凸贴图模块(14)先前模拟必要面的示例,内插面的示例,并生成凹凸贴图。 计算模块(16)向面部添加并合成对应的权重值,以将权重值合成到法线贴图和凹凸贴图中,并获得最后的法线贴图或最后的凹凸贴图。 渲染模块(18)通过使用其中采用权重值的法线贴图或凹凸贴图来执行渲染,并且表现出字符的皱纹。
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公开(公告)号:KR100809522B1
公开(公告)日:2008-03-04
申请号:KR1020060103515
申请日:2006-10-24
Applicant: 한국전자통신연구원
Abstract: 본 발명은 3차원 지형을 화면에 렌더링 함에 있어서 최적의 속도를 제공하여 실시간성을 보장하기 위한 방법에 관한 것으로서, 3차원 지형 렌더링에 있어서, 중간 상세 단계의 지형 저장 후 렌더링 시에 시점과의 거리에 따라서 지형이 시점으로부터 가까우면 폴리곤 분할하여 렌더링하는 제1 렌더링 단계와, 지형이 시점으로부터 원거리에 있으면 폴리곤을 감소시켜 렌더링시키는 제2 렌더링 단계로 구성되므로, 대규모 지형을 렌더링 함에 있어서 많은 폴리곤 수와 텍스쳐의 수를 CPU의 큰 부담 없이 조절하여 렌더링 성능은 극대화시키고, 원거리 지형에 대한 텍스쳐 통합을 통하여 성능 향상을 극대화시키는 효과가 있다.
실시간 렌더링(realtime rendering), LOD(Level Of Detail), 지형 렌더링(terrain rendering)-
公开(公告)号:KR102207838B1
公开(公告)日:2021-01-26
申请号:KR1020140002017
申请日:2014-01-07
Applicant: 한국전자통신연구원
Abstract: 본발명은하이브리드센서를이용하여착용형디스플레이장치의자세를예측하는기술에관한것이다. 본발명의일 측면에따르면, 스테레오영상을분석하여하나의좌표계로변환된스테레오카메라보정파라미터를산출하는스테레오카메라/센서보정부, 상기스테레오카메라보정파라미터를이용하여상기스테레오영상으로부터삼차원특징맵을생성하는삼차원특징맵생성부, 상기삼차원특징맵을이용하여상기스테레오영상으로부터스테레오카메라의포즈를구하는영상기반포즈계산부, 상기스테레오카메라의포즈를분석하고센서값을이용하여최적화하는영상/센서기반포즈최적화부, 및상기삼차원특징맵과새로운포즈에대해생성된삼차원특징맵을정합하여업데이트하는삼차원특징맵업데이트부를포함하되, 상기센서는자이로센서, 가속도센서, 지자기센서중 적어도하나를포함하는하이브리드센서를이용한착용형디스플레이장치의자세예측장치가제공된다.
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公开(公告)号:KR101876419B1
公开(公告)日:2018-07-10
申请号:KR1020160002214
申请日:2016-01-07
Applicant: 한국전자통신연구원
CPC classification number: G06T19/006 , G03B21/10 , G03B35/20 , G06F3/011 , G06F3/017 , G06F3/0304 , G06K9/00355 , G06K9/6269 , G06K9/627 , G06T17/05 , G06T19/20 , G06T2219/2004 , H04N9/3147 , H04N9/3179 , H04N9/3194
Abstract: 프로젝션기반증강현실제공장치및 그방법이개시된다. 일실시예에따른증강현실제공장치는, 실제공간정보와사용자정보를획득하는입력부와, 획득된실제공간정보와사용자정보를이용하여실제환경을인식하고인식된실제환경과가상환경을매핑하여공간의변화나사용자의움직임에대응하여변화하는증강컨텐츠를생성하며생성된증강컨텐츠를프로젝터를통해프로젝션하여가시화하는프로세서를포함한다.
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