불법 사용자 검출 장치 및 방법
    11.
    发明公开
    불법 사용자 검출 장치 및 방법 无效
    非法用户检测装置和方法

    公开(公告)号:KR1020130099786A

    公开(公告)日:2013-09-06

    申请号:KR1020120080152

    申请日:2012-07-23

    Abstract: PURPOSE: An illegal user detecting device and a method thereof are provided to cope with the change of a gamebot or an auto program by detecting an illegal user based on the differences of unique characteristics among the gamebot, the auto program, and a normal user. CONSTITUTION: A user characteristic analysis unit (100) analyzes unique characteristic differences between a normal user and an illegal program. A recognizing method determining unit (102) determines a method for recognizing the illegal program based on the unique characteristic differences. An illegal user detection unit (106) detects the illegal user who uses the illegal program in a game based on the recognizing method. The user characteristic analysis unit analyzes the unique characteristic differences based on the properties of the illegal program and the game log data of a normal user. [Reference numerals] (100) User characteristic analysis unit; (102) Recognizing method determining unit; (104) Verification unit; (106) Illegal user detection unit; (108) Detecting result corresponding unit; (110) Detecting result tracing unit; (112) Database; (AA) Reference data

    Abstract translation: 目的:提供非法用户检测装置及其方法,以通过基于游戏机,自动程序和普通用户之间的独特特性的差异来检测非法用户来处理游戏机或自动程序的改变。 构成:用户特征分析单元(100)分析正常用户和非法程序之间的独特特征差异。 识别方法确定单元(102)基于唯一的特征差确定用于识别非法程序的方法。 非法用户检测单元(106)基于识别方法检测在游戏中使用非法程序的非法用户。 用户特征分析单元基于非法程序的属性和普通用户的游戏日志数据来分析唯一的特征差异。 (附图标记)(100)用户特征分析单元; (102)识别方法确定单元; (104)验证单位; (106)非法用户检测单元; (108)检测结果对应单位; (110)检测结果追踪单元; (112)数据库; (AA)参考数据

    실시간 길찾기 장치 및 방법
    12.
    发明公开
    실시간 길찾기 장치 및 방법 无效
    实时路径寻找装置和方法

    公开(公告)号:KR1020120067185A

    公开(公告)日:2012-06-25

    申请号:KR1020100128644

    申请日:2010-12-15

    CPC classification number: G01C21/3492

    Abstract: PURPOSE: A real-time route searching device and a method are provided to deal with emergency situations even while moving to a natural route because an optimized route searching guide is generated and real-time change is reflected. CONSTITUTION: A real-time route searching device comprises an input unit(101), an extracting unit(103), and an analyzing unit(104). Information related to a map and real-time change information is input to the input unit. The extracting unit extract route searching information required for performing a route search from the information related to the map and real-time change information. The analyzing unit generates a route searching guide by analyzing the information related the map and a route searching path reflecting the real-time change information to the route search guide.

    Abstract translation: 目的:提供实时路线搜索装置和方法,以便在移动到自然路线时处理紧急情况,因为生成优化的路线搜索指南并反映实时变化。 实施例:实时路线搜索装置包括输入单元(101),提取单元(103)和分析单元(104)。 与地图相关的信息和实时改变信息被输入到输入单元。 提取单元从与地图相关的信息和实时改变信息中提取用于执行路线搜索所需的路线搜索信息。 所述分析单元通过将与所述地图相关的信息和反映所述实时改变信息的路径搜索路径分析到所述路径搜索指南来生成路线搜索指南。

    가상 현실 연동 서비스 제공 시스템 및 그 방법
    13.
    发明公开
    가상 현실 연동 서비스 제공 시스템 및 그 방법 有权
    提供虚拟现实链接服务的系统和方法

    公开(公告)号:KR1020120019007A

    公开(公告)日:2012-03-06

    申请号:KR1020100082071

    申请日:2010-08-24

    Abstract: PURPOSE: A system and method for providing a virtual reality linking service is provided to enable a user to freely convert a real life and a virtual life by reconstructing and connecting the virtual life, the real life, and the user. CONSTITUTION: A receiver(101) receives one or more information among actual life object property information, actual life object movement information, and establishment information by object. A virtual object manager(111) creates and establishes the virtual space. The target object manager(113) creates and manages one or more objects.

    Abstract translation: 目的:提供一种用于提供虚拟现实链接服务的系统和方法,以使用户能够通过重建和连接虚拟生活,现实生活和用户来自由地转换现实生活和虚拟生活。 构成:接收器(101)根据物体在实际生活对象属性信息,实际生活对象移动信息和建立信息中接收一个或多个信息。 虚拟对象管理器(111)创建并建立虚拟空间。 目标对象管理器(113)创建和管理一个或多个对象。

    공간 분할을 이용한 게임 캐릭터의 패턴 학습 장치 및 방법
    14.
    发明授权
    공간 분할을 이용한 게임 캐릭터의 패턴 학습 장치 및 방법 有权
    使用空间分离研究游戏角色的图案的装置和方法

    公开(公告)号:KR101108987B1

    公开(公告)日:2012-01-31

    申请号:KR1020090018797

    申请日:2009-03-05

    Abstract: 본 발명은 공간 분할을 이용한 게임 캐릭터의 패턴 학습 기술에 관한 것으로, 게임 내 캐릭터가 사용자의 행동 양식을 학습할 수 있도록 하여 사용자와 유사한 행동을 수행하기 위해 게임의 물리적, 논리적, 캐릭터 별 상태 공간을 분할하고 각각을 신경망으로 분리하여 학습을 수행하도록 한다. 그리고 게임 캐릭터를 신경망으로 학습시킬 때, 신경망의 출력을 확률로 계산하여 게임에 적용하는 것을 특징으로 한다. 본 발명에 의하면, 게임의 상태 공간 분할을 통하여 학습 시간과 결과 측면에서 성능 향상을 꾀할 수 있으며, 신경망의 출력노드 값이 크기에 비례하여 출력노드가 선택될 수 있도록 하여 게임에서 캐릭터가 다양한 행동을 수행할 수 있으며, 더 나아가 게임 유저와 비슷한 행동을 할 수 있다.
    공간분할, 게임 캐릭터, 패턴 학습

    가상 클라이언트 관리 모듈 공급 장치, 가상 클라이언트 관리 장치, 및 가상 클라이언트 관리 모듈을 이용한 게임 테스트 방법
    15.
    发明公开
    가상 클라이언트 관리 모듈 공급 장치, 가상 클라이언트 관리 장치, 및 가상 클라이언트 관리 모듈을 이용한 게임 테스트 방법 无效
    用于提供虚拟客户端管理模块的设备,管理虚拟客户端的设备以及使用虚拟客户端管理模块测试游戏的方法

    公开(公告)号:KR1020110070706A

    公开(公告)日:2011-06-24

    申请号:KR1020100035905

    申请日:2010-04-19

    CPC classification number: G06Q50/10 A63F13/358 G06F17/248

    Abstract: PURPOSE: A virtual client management module supply device and a game test method using the same are provided to efficiently manage the virtual client by dividing commonly applied matters and differently applied matters. CONSTITUTION: A specialized module generator(110) create a specialized module. The specialized module expands the specialized templates by the sorts of game using the intrinsic information of the game. A common module provider(120) supplies a common module including common functions for the game. A module combiner(130) creates the virtual client management module of the game by combining the specialized module and the common module.

    Abstract translation: 目的:提供虚拟客户端管理模块供应装置和使用该虚拟客户端管理模块的游戏测试方法,通过划分常用应用事项和不同应用事项来有效地管理虚拟客户端。 构成:专门的模块发生器(110)创建一个专门的模块。 专门的模块使用游戏的固有信息通过各种游戏扩展专门的模板。 通用模块提供器(120)提供包括用于游戏的通用功能的公共模块。 模块组合器(130)通过组合专用模块和公共模块来创建游戏的虚拟客户端管理模块。

    게임 테스트를 위한 게임 문법 기반의 패킷 캡쳐 분석 장치 및 그 방법
    16.
    发明公开
    게임 테스트를 위한 게임 문법 기반의 패킷 캡쳐 분석 장치 및 그 방법 有权
    游戏测试用游戏GRAMMAR的分组捕获设备及其方法

    公开(公告)号:KR1020110061418A

    公开(公告)日:2011-06-09

    申请号:KR1020090118063

    申请日:2009-12-01

    CPC classification number: A63F13/31 A63F2300/402

    Abstract: PURPOSE: A packet capture analysis device based on a game grammar for a game test and a method thereof are provided to implement the load test of a server and the general quality verification of a game. CONSTITUTION: A packet capturing unit(102) captures the packet of game data between a game client(100) and a game server(150). Based on an analyzed result, a packet analysis unit(106) creates a game grammar through the analysis of the captured packet of the packet capturing unit. A game grammar generator(114) creates analyzed packet generation rules, a protocol, an action, etc. to the game grammar. According to the game grammar, a load generating unit(116) creates the packet. The loading generating unit generates load to the game server.

    Abstract translation: 目的:提供一种基于用于游戏测试的游戏语法的分组捕获分析设备及其方法,以实现服务器的负载测试和游戏的一般质量验证。 构成:数据包捕获单元(102)在游戏客户端(100)和游戏服务器(150)之间捕获游戏数据包。 基于分析结果,分组分析单元(106)通过对分组捕获单元的捕获分组的分析来创建游戏语法。 游戏语法生成器(114)为游戏语法创建分析的分组生成规则,协议,动作等。 根据游戏语法,负载生成单元(116)创建分组。 加载生成单元向游戏服务器生成负载。

    게임 캐릭터의 인공지능 생성 방법
    17.
    发明公开
    게임 캐릭터의 인공지능 생성 방법 无效
    生成游戏角色AI的方法

    公开(公告)号:KR1020100052917A

    公开(公告)日:2010-05-20

    申请号:KR1020080111813

    申请日:2008-11-11

    CPC classification number: G06Q50/10

    Abstract: PURPOSE: An artificial intelligence production method of a game character is provided to create the artificial intelligence of the game character easily by applying a learning algorithm to inter-state figurative meaning after the creation of the finite-state machine of a basic character. CONSTITUTION: In case an artificial intelligence reasoning begins, a recognition unit offers a game state to a finite state machine generator(S203,S205). The finite state machine generator creates the finite-state machine of a basic character(S207). A result generator creates automatically the artificial intelligence of various game characters through the study result of a learning unit(S211). A delivery unit transfers the artificial intelligence to game contents(S213).

    Abstract translation: 目的:提供一种游戏角色的人工智能生产方法,在创建基本角色的有限状态机之后,通过将学习算法应用于状态之间的比喻意义,轻松创建游戏角色的人工智能。 构成:如果人工智能推理开始,识别单元向有限状态机发生器提供游戏状态(S203,S205)。 有限状态机发生器创建基本字符的有限状态机(S207)。 结果生成器通过学习单元的学习结果自动创建各种游戏角色的人工智能(S211)。 传送单元将人工智能传送到游戏内容(S213)。

    강체 시뮬레이션 시스템 및 방법
    18.
    发明公开
    강체 시뮬레이션 시스템 및 방법 失效
    用于刚体模拟的方法和系统

    公开(公告)号:KR1020090064245A

    公开(公告)日:2009-06-18

    申请号:KR1020070131829

    申请日:2007-12-15

    CPC classification number: G06F17/5009 G06F17/10

    Abstract: A method and a system for rigid body simulation are provided to enable a time-division controller to adjust the accuracy and stability of ration by adjusting a visual interval in an LMS(Largrange Multiplier Simulation) state and an IBS(Impulse Based Simulation) state. A rigid body information initializing unit(100) forms an initial position, pose, mass and inertia tensor of a rigid body and generates joint connection information. A force collecting unit(102) collects an external force added to the rigid body. A collision inspecting unit(104) performs a collection inspection between rigid bodies. An LMS unit(106) calculates a rigid body state after the time, a*Deltat(a is a variable of Deltat, and a>=0), and an IBS unit calculates a rigid body state after the time, b*Deltat(b is a variable of Deltat, and b>=0). A time division control unit(110) divides the simulation time interval into the a*Deltat and the b*Deltat.

    Abstract translation: 提供了一种用于刚体模拟的方法和系统,使时分控制器可以通过调整LMS(Largrange Multiplier Simulation)状态和IBS(脉冲模拟)状态下的视觉间隔来调节比率的精度和稳定性。 刚体信息初始化单元(100)形成刚体的初始位置,姿态,质量和惯性张量,并产生联合连接信息。 力收集单元(102)收集添加到刚体的外力。 碰撞检查单元(104)在刚体之间进行收集检查。 LMS单元(106)计算时间后的刚体状态,a * Deltat(a是Deltat的变量,a> = 0),IBS单元计算时间后的刚体状态,b * Deltat( b是Deltat的变量,b> = 0)。 时分控制单元(110)将模拟时间间隔分为a * Deltat和b * Deltat。

    동적 로드 밸런싱을 지원하는 멀티 쓰레딩 프레임워크를 수행하는 장치 및 이를 이용한 프로세싱 방법
    19.
    发明公开
    동적 로드 밸런싱을 지원하는 멀티 쓰레딩 프레임워크를 수행하는 장치 및 이를 이용한 프로세싱 방법 失效
    支持动态负载均衡和多线程处理方法的多线程框架

    公开(公告)号:KR1020090061177A

    公开(公告)日:2009-06-16

    申请号:KR1020070128076

    申请日:2007-12-11

    CPC classification number: G06F9/4881 G06F9/5066

    Abstract: A multi-threading framework for supporting the dynamic load balancing and a processing method using the same are provided to offer a dynamic load balancing function by using the number of thread pools, option levels of unit task and run time option levels. According to unit task information transmitted from a specific application, a task scheduler(202) re-defines the processing order. A device enumerator(204) detects a device in which the specific application is performed. The resource used in the application of the detected device is defined. A resource manager(208) manages resources. A plug-in manager(210) manages a plurality of modules which perform various functions related to the specific application in a plug-in form.

    Abstract translation: 提供了用于支持动态负载平衡的多线程框架和使用该多线程框架的处理方法,通过使用线程池的数量,单元任务的选项级别和运行时间选项级别来提供动态负载平衡功能。 根据从特定应用发送的单元任务信息,任务调度器(202)重新定义处理顺序。 设备枚举器(204)检测执行特定应用的设备。 定义了检测设备应用中使用的资源。 资源管理器(208)管理资源。 插件管理器(210)管理以插件形式执行与特定应用相关的各种功能的多个模块。

    영상에서 점진적 화소 확장에 의한 선분 추출 방법 및 장치
    20.
    发明公开
    영상에서 점진적 화소 확장에 의한 선분 추출 방법 및 장치 有权
    用于通过图像中的增量像素扩展来检测线段的方法和装置

    公开(公告)号:KR1020090017209A

    公开(公告)日:2009-02-18

    申请号:KR1020070081788

    申请日:2007-08-14

    CPC classification number: G06K9/4604

    Abstract: A method and an apparatus for extracting a line segment are provided to obtain the line segment through weight based line fitting by using found pixels. A direction image and a slop image for each edge pixel from a canny girth image obtained from an inputted image are calculated(S204). Arbitrary two pixels of the girth pixels are selected to form a straight line. A line segment candidate pixel is selected through gradual pixel extension from a central point of the two pixels forming the straight line. After performing weight based line fitting by calculating weight values of the selected line segment candidate pixels, a line segment is extracted by checking whether the line segment candidate pixels are connected or not.

    Abstract translation: 提供一种用于提取线段的方法和装置,通过使用发现的像素通过基于权重的线拟合获得线段。 计算从输入图像获得的来自罐颈图像的每个边缘像素的方向图像和倾斜图像(S204)。 选择周长像素的任意两个像素以形成直线。 通过从形成直线的两个像素的中心点通过逐渐的像素扩展来选择线段候选像素。 在通过计算所选择的线段候选像素的权重值来执行基于权重的线拟合之后,通过检查线段候选像素是否连接来提取线段。

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