Abstract:
PURPOSE: A computer operation level evaluation method is provided to supply user UI by differently setting up the level of a help system of a computer according to the use of a computer. CONSTITUTION: An initial setup is performed by testing a user level through one or more elements in order to automatically recognize the level about basic ability(100). An initially user level is detected by synthesizing the initial set up value(110). The change of the user level is monitored(120). If the initially user level is detected, the user checks the variation of computer proficiency(130).
Abstract:
PURPOSE: A client terminal, a device servicing a game and a system servicing a game and a method thereof are provided to modify and store translation information by using modification data if modification matter occurs, thereby reflecting modification content of a user to a gamer service. CONSTITUTION: A communication module unit(204) performs communication with a game service device through the wire/wireless communication network. During the process of an online game, a display unit(206) displays the conversation content with a NPS(Non-Player Characters). A controller(202) controls translated information corresponding to the conversation contents to be displayed.
Abstract:
PURPOSE: A virtual world service apparatus, a virtual world service system and a method thereof are provided to supply various virtual world services by mapping the image information for an image object inputted in real time with a virtual world image. CONSTITUTION: An image obtaining device(102) obtains image information, and the image information corresponds to the images obtained through plural cameras in real time. A virtual world service device(106) discriminates each object from the obtained image information. The virtual world service device obtains the object feature information corresponding to the discriminated object, and constructs a 4-dimensional mirror world by mapping the obtained object feature information to the virtual world.
Abstract:
PURPOSE: A method for controlling preset for balancing an automated game and a method for controlling a runtime and game balancing are provided to reduce time and costs for controlling balancing by automating balancing control and to enable a gamer to be interested in a game. CONSTITUTION: A method for controlling preset for balancing a game: a step(S209) of setting an intended game balancing attribute value and an attribute change size; a step(S211) of playing a game using the game balancing attribute value; a step(S213) of calculating a game balancing result element after playing the game; a step(S215) of comparing the game balancing attribute value with the game balancing result element; a step(S217) of controlling the game balancing attribute value based on the attribute change size; and determining the importance of a game object balancing attribute.
Abstract:
PURPOSE: An online game quality assurance system and a method thereof are provided to create and control virtual users in bulk by capturing, copying and editing the game packets of various users received from a server. CONSTITUTION: A packet capturing/analyzing unit(130) captures game packets generated from gamer terminals connected to a game server application, and stores the game packets at a game packet database. A virtual character editor(132) creates a virtual character based on the captured game packet and generates the editing data for editing the motion of the virtual character. A virtual character controller(300) controls the motion of a virtual character the editing data and the game packet.
Abstract:
본 발명은 동적 로드 밸런싱을 지원하는 멀티 쓰레딩 프레임워크에 관한 것으로, 본 발명은, 특정 어플리케이션으로부터 전달된 단위 작업들을 그 단위 작업에 포함된 단위 작업 정보에 따라 그 처리 순서를 재정의하고, 재정의된 처리 순서에 따라 단위 작업들을 쓰레드 풀에 전달하여 병렬 처리하는 작업 스케줄러와, 특정 어플리케이션이 수행되는 장치를 검출하여 그 어플리케이션 내부에서 사용되는 리소스를 정의하는 디바이스 나열자와, 작업 스케줄러 또는 디바이스 나열자를 통해 수행되는 특정 어플리케이션에 관련된 리소스를 관리하는 리소스 매니저와, 특정 어플리케이션에 관련된 각종 기능들을 수행하는 다수의 모듈들을 플러그인 형태로 관리하고, 이러한 플러그인 모듈을 상기 작업 스케줄러로 제공하는 플러그인 매니저를 포함하는 동적 로드 밸런싱을 지원하는 멀티 쓰레딩 프레임워크를 구현함으로써, 병렬 처리 기반의 응용 프로그램 개발 시간 및 비용을 단축하고, 병렬 처리 프레임워크의 재활용성을 극대화할 수 있는 것이다. 멀티 쓰레딩 프레임워크(Multi-threading Framework), 동적 로드 밸런싱(Dynamic Load-Balancing)
Abstract:
본 발명은 네트워크 주소 변환 시뮬레이션 방법 및 그 시스템에 관한 것으로, 네트워크 상의 피어들간의 통신 환경 시뮬레이션을 통해 게임 개발 시간을 단축시킬 수 있으며, 다양한 네트워크 환경의 응용을 고려하는 윈도우즈(Windows) 기반 응용프로그램의 네트워크 기능을 쉽게 테스트할 수 있다. 네트워크, 주소, 시뮬레이션, 테스트
Abstract:
본 발명은 네트워크를 이용한 그룹웨어 서비스 시스템 및 그 방법에 관한 것으로, 메타버스 기반의 네트워크 환경에서 그룹웨어 서비스인 CA를 실시간으로 제공함으로써, 3D 아바타 및 개인 커뮤니티를 통해 사용자는 실제와 같은 몰입감과 정보 전달의 용이성을 확보할 수 있고, 사이버 공간에서 실제와 같은 다양한 활동을 할 수 있다. 이동통신 단말기, LBS, RFID, 네트워크, 그룹웨어
Abstract:
A 3D town formation apparatus of game contents capable of building 3D town environment of the game contents according to the intention of a developer is provided to generate 3D town model automatically by analyzing 2D map and 3D territory map model. A 2D map database(11) stores a 2D map for making 3D town of game contents. 3D model database(15) stores 3D model comprising the town. A 2D map analyzing unit(13) analyzes and reads the 2D map stored in the 2D map database. The 2D map analyzing unit extracts a component of the town expressed on the 2D map. A model combining unit maps the model read from 3D model database about the location of 2D map which 2D map is inputted from the analysis unit. A generating unit produces 3D town model based on the mapped model inputted from 3D model combining unit.
Abstract:
An automatic game contents narrative creation system and a method thereof easily producing narrative desired by a manufacturer of the game contents are provided to reflect the intention of a user to contents by a game user. A narrative editor(114) includes a narrative flow of the game whole inputted for the production of the new narrative. A narrative constructor(112) verifies whether to maintain the consistency of game development about the narrative prepared through the narrative editor the verification. A quest generator produces a quest to the small unit mission performed in the development of the game according to narrative. A narrative material DB(116) comprises material or the event information used for game.